Stellar Impact Armor Explanation
Stellar Impact Armor Explanation by Manta
What does the 35% armored hull mean?
Each point of structure that is armored will be 3 times a tough as an unarmored structure point.
A Cruiser has an armor score of 35, this means, 35% of his hull is converted into armor. Effectively getting on 35% of its hp 3x more hit points.
So, this is a sneaky way to pull out that, if you upgrade your hull, it does upgrade directly the portion of hit points that are under the armor %.
Let’s take an example. A cruiser has 1750 hp.
On a basis, it has 35% armor. Meaning that 613 hps are ‘armored’, hence taking 3 times less damage. This bring us a total of 1840 effective hp for the armored hull. the other green part of the hull is of 1138 hp, meaning our cruiser has a total of 2978 effective hit point at the beginning of the game. Pretty decent heh ?
If you stack armor stuff on it, and get let’s say +15% armor (3 reds), you’re gonna hit 50% armor. Meaning that the effective hp will be 875*3 + 875 = 3500
Not a big deal, but better than nothing.
If I now go for hull upgrades that give out 10% more structure per upgrade, meaning 30% total, i’m getting 1750 + 1750*.30 = 2275 hull points,
Now with 35% armor we have 2275*.35*3+2275*.65 = 2388+1500 = 3888 effective hit points.
To make it clear, the ‘Effective Hit points’ of a ship, is the part of it’s hull that is armored 3 times, plus the part not armored. Simple, right?
We name it Effective hit point because it’s a representation about how much damage a ship can sustain.
I’m of course not taking the shield into account, just drop a flat +1250 hp for the real effective hp. But since this ship is tanked on armor… or speed for some (lol).