Facebook Backyard Monsters Statistics
Researches on health of buildings/damage protection by Lara Leise
I did some attacks, to find out the healt points of each building.
lvl 10 resource: 127,500 x2 = 255,000
|||||||||||||||||||||||||.
lvl 10 silo: (37200 + 31200 + 30300 + 28800(resources looted)) x2 = 255,000
|||||||||||||||||||||||||.
lvl 6 Townhall: (30,270 + 30,210 + 31140 + 30860 + x) x 2 ~ 255,000
|||||||||||||||||||||||||.
lvl 5 monster housing: (4:36 – 2:56(time)) * 600 = 100 * 600 = 60,000
||||||
lvl 5 snipe: 17 x 1.500 = 25,500
||.
lvl 3 tesla ~ 25,500
||.
lvl 3 laser ~ 19,000
||
Map room: 5,000
.
General Store: 4,000
.
hcc (4:02 – 2:17) * 600 = 105 x 600 = 63,000
||||||.
lvl 4 flinger: 3:32 – 2:47 * 600 = 45 x 600 = 27,000
|||
yard planner: 27,000
|||
mjl: 4:11 – 2:26 = 105 * 600 = 63,000
||||||.
hatchery: 3:50 – 2:58 = 52 x 600 = 31,200
|||
locker: 3:28 – 1:33 = 115 x 600 = 69,000
|||||||
Total base health: ~8,700,000
||||||||||||||||||||||||||||||||||||||||||||
|||||||||||||||||||||||||||||||||||||||||||
lvl 10 resource: 255,000 x 6 x 4 = 6,120,000
|||||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||.
lvl 10 silo: 255,000 x 5 = 1,270,000
|||||||||||||
towers: (lvl 5 snipe + cannon + lvl 3 laser + tesla 25,500 * 14 + 19,000 * 2 = 395.000
||||
lvl 6 Townhall: 255,000
||.
lvl 5 monster housing: 60,000 x 3 = 180,000
||
hatchery: 31,200 x 5 = 156,000
|.
hcc: 63,000
.
mjl: 63,000
.
lvl 4 Locker: 69,000
.
lvl 4 flinger: 28,000
.
yard planner: 28,000
.
Map room: 5,000
.
General Store: 4,000
.
This means, the total health of a base is around 8,700,000.
30% would be 2,580,000 damage, to put a player into protection. That would be 10 resource gatherers/silos/townhall. All towers would be only 395,000 damage = 4.5%.
This is just an assumption…
At this point, I doubt the damage protection is only based on the health points, but I will edit the thread, as soon as i know more.
Any help is appreciated
Monster Statistics |
Speed (kph) | 1.2 | 1.4 | 2.5 | 1.3 | 2 | 1.2 | 1 | 1.1 | 2 | 1 | 0.9 | 0.8 |
| ||||||||||
Health | 200 | 1000 | 150 | 200 | 400 | 2000 | 500 | 400 | 600 | 4000 | 800 | 6000 | Health | ||||||||||
Damage | 60 | 15 | 12 | 300 | 1800 | 50 | 200 | 600 | 100 | 100 | 1200 | 1500 | Damage | ||||||||||
Goo cost | 200 | 400 | 100 | 1000 | 10000 | 4000 | 2000 | 10000 | 1000 | 20000 | 40000 | 100000 | Goo cost | ||||||||||
Housing | 10 | 10 | 15 | 20 | 100 | 20 | 20 | 40 | 30 | 40 | 70 | 160 | Housing | ||||||||||
Time (s) | 15 | 15 | 23 | 100 | 7200 | 100 | 225 | 450 | 342 | 750 | 1384 | 3000 | Time (s) | ||||||||||
Pokey | Octo-Ooze | Bolt | Fink | Eye-ra | Ichi | Bandito | Fang | Brain | Crabatron | Project-X | Dave | Best Values | |||||||||||
Damage/Goo | 0.30 | 0.04 | 0.12 | 0.30 | 0.18 | 0.01 | 0.10 | 0.06 | 0.10 | 0.01 | 0.03 | 0.02 | Damage/Goo | 0.30 | |||||||||
Damage/Housing | 6.00 | 1.50 | 0.80 | 15.00 | 18.00 | 2.50 | 10.00 | 15.00 | 3.33 | 2.50 | 17.14 | 9.38 | Damage/Housing | 18.00 | |||||||||
Damage/Time | 4.00 | 1.00 | 0.52 | 3.00 | 0.25 | 0.50 | 0.89 | 1.33 | 0.29 | 0.13 | 0.87 | 0.50 | Damage/Time | 4.00 | |||||||||
|
| Bolt |
| Eye-ra | Ichi |
| Fang |
|
|
|
| ||||||||||||
Health/Goo | 1.00 | 2.50 | 1.50 | 0.20 | 0.04 | 0.50 | 0.25 | 0.04 | 0.60 | 0.20 | 0.02 | 0.06 | Health/Goo | 2.50 | |||||||||
Health/Housing | 20.00 | 100.00 | 10.00 | 10.00 | 4.00 | 100.00 | 25.00 | 10.00 | 20.00 | 100.00 | 11.43 | 37.50 | Health/Housing | 100.00 | |||||||||
Health/Time | 13.33 | 66.67 | 6.52 | 2.00 | 0.06 | 20.00 | 2.22 | 0.89 | 1.75 | 5.33 | 0.58 | 2.00 | Health/Time | 66.67 | |||||||||
Damage/Health | 0.30 | 0.02 | 0.08 | 1.50 | 4.50 | 0.03 | 0.40 | 1.50 | 0.17 | 0.03 | 1.50 | 0.25 | Damage/Health |
Monster Upgrade Chart
goo cost of dave is 800k not 120 rofl
Damage on the Eye-ra is incorrect
lvl 2 = 8000