Rainbow Six Siege Team Roles Guide

by Twitch-real_Jopa

Before we get into anything, just wanted to point out very important marks.

I was trying to search up for this (personal reasons) and came across bunch of info on internet.There were few sites with some info, some reddit posts from last years and some other websites. I am exclusively doing this, with my own edits in texts, combined with a lot from other posts I found from last years, to finally have everything in ONE POST IN ONE PLACE! :D

I think this is the topic that actually quite a lot of people think about when trying to get into competitive Siege, whether that’s grinding high ranked or getting into tournaments and even Pro League after.

RAINBOW SIX SIEGE – Team Roles

ATTACK

( IGL ) – In game Leader – Makes the calls, decides on the overall strategy. This can be any roll. Both on Attack and Deffense

Entry Fragger – Player who is generally droned into the building first, looking to get early kills. These are operator options: Ash, Sledge, Maverick , Hibana ( after breaching) , Twitch, IQ ( after destroying gadgets), Zofia, Buck

Support – Player who plays more defensively, drones for others, plants the bomb, usually a hard breacher.These are operator options: Thatcher, Capitao, Montagne, Thermite, Hibana, Maverick, Dokkaebi, Lion.

Flex – Player who can play either role depending on situation and fill for the team. Can play anything, anywhere, anytime. Fills.

During the round, some roles end up changing their focus and you can see these secondary roles:

  1. Flank Watcher – These are operators options: Gridlock, Nomad, Hard breachers after breaching, Fraggers after entering sites.
  2. Secondary Entry – Pretty similar to 1st entry fraggers. These operators can be any, like from 1st entry fraggers list. Depends who picks who.

DEFFENSE

( IGL ) – In game Leader – Makes the calls, decides on the overall strategy. This can be any roll. Both on Attack and defense

Anchor – Player who stays on the site, defending it, can sometimes be room near, or room above/underneath. Doesn’t move much. Can support with watching cameras and giving info. Can have 2 anchors, everything with roles is situational. These are operators options: Clash, Maestro, Echo, Mira, Smoke, Doc, Rook

Roamer – Player who plays outside of the objective room, trying to slow the attackers down, trying to flank them. Can have 2 roamers, everything with roles is situational. They try to get early kills when possible.These are operator options: Alibi, Vigil, Ela, Caveira, Valkyrie, Pulse, Jaeger, Bandit

Support – Player who can stay like Anchor and therefore be Anchor on the site, or play close to it, its really similar role, just different operator. These are operator options: Mute, Clash, Mozzie, Kaid, Lesion, Castle Make rotation holes.

Flex – Player who can play either role depending on situation and fill for the team. Can play anything, anywhere, anytime. Fills.

Have in mind, this is general and can change from team to team and player to player.

Tips for main roles

Breacher Responsibilities

  • Opening up reinforced walls and hatches to create pathways, angles and opportunities against the defenders.
  • Playing vertically from above or below to destroy gadgets and harass or kill anchors.
  • Opening up unreinforced walls and hatches of strategic value to flank and surprise defenders.

Tips for Playing Breachers

  • Make sure you stay alive until the first push, at least. You have an important role on your team. If you die early the push can be stalled indefinitely or slowed down.
  • Try to open up strategic walls and hatches fast, but bring a teammate to help you.
  • Make sure to bring a Thatcher and communicate effectively when bringing down reinforced walls and hatches
  • Have an idea of where you are going before you go there so you can leave your first drone to watch for roamers.
  • When playing vertically as a Buck or a Sledge, make sure to open up multiple holes before peeking. If you have made only one hole and peek it, you will probably get shot.
  • Throw grenades through the floorboards you opened up, as Buck or Sledge, to damage and harass anchors.

Fragger Responsibilities

  • Make sure you get one or two kills before you go down or end the round. Your primary goal is to push the defenders to the point where they make mistakes. Oftentimes your push will cause them to flee from you and find themselves in someone else’s crosshairs.
  • Make the enemy uncomfortable by pushing them and harassing them.
  • Watch for flanks when your team is planting or is in a room with lurkers nearby.

Tips for Playing Fraggers

  • Drone ahead to get an idea of what rooms will look like and who is lurking there, better yet have a teammate come with you or drone ahead for you. If you know where the enemies general location is, you will be able to do your job better
  • Make sure to play smart, going for kills is your job, but that doesn’t mean you shouldn’t help your team or use your teammates to your advantage.
  • Practice your operator and getting headshots with their weapon in T-Hunt.
  • Don’t be afraid to push, if you are scared of an enemy holding an angle, go around, you have to put pressure on defenders for the rest of your team to be effective.
  • Find good angles to hold and have your team pressure enemies so they run into your crosshairs. A defender sandwiched between two fraggers is generally not getting out of there.

Support Responsibilities

  • Disable any gadgets stopping your breachers from doing their jobs, whether it be Kaid, Bandit or Mute.
  • Find Roamers using gadgets made for seeking them out, like Dokkaebi or Jackal.
  • Stop Flankers from ending your teams push by watching flanks and placing down gadgets like Gridlocks Trax Stingers

Tips for Playing Support

  • If you are breach support, stick to your Thermite or Hibana and follow their direction, or have them follow yours. Communicating effectively is key in this game, especially when you are in a support role.
  • Make sure you are focused on allowing the Breacher to do his job, that means covering flanks and watching for run outs.
  • Learn good placements for Trax Stingers which make it impossible for roamers and flankers to run in without making a lot of noise.
  • Make sure you are actively searching for flankers and roamers, especially if you are a character which has a device to find them, such as Lion, Jackal, and Dokkaebi.
  • Once you have used your gadgets, don’t be afraid to get more aggressive and push

Anchor Responsibilities

  • You are there to make sure no one gets on site easily.
  • Stop the attackers from planting the bomb.
  • Holding angles to prevent the attackers from getting kills and penetrating the site.

Tips for Playing an Anchor

  • Make sure to find a spot with an advantageous angle for you. Holding site doesn’t just mean sitting in a corner. You have to be proactive if possible, before you have to be reactive.
  • Make sure to communicate where the attackers are breaching from.
  • Using a character with an ACOG will give you an advantage because not only will you be able to defend from an advantageous spot, but you can also see them as well as they can see you.
  • If they are on site but you can’t seem to hit them, just waste time by prefiring in their direction, the fear that you are going to shoot them will often prevent them from planting.
  • Don’t be afraid to run off of site if you are overwhelmed. Just regroup and flank them from another direction.
  • Learn good Mira placements on maps, she is one of the most powerful defenders in the game, but only if used correctly. A badly placed Mira will be the bane of all defenders.

Roamer Responsibilities

  • Harass the enemy team and disrupt any strategies they have for taking site.
  • Getting a kill or two before the enemy team starts their main push.
  • Generally making sure the enemy never feels safe and is always watching their back.
  • Flanking if your anchors are getting overwhelmed and picking off as many attackers as possible.

Tips for Playing a Roamer

  • Take a 3 speed character, literally anyone can roam, but 3 speeds are able to be the fastest and quietest flankers.
  • Have good map knowledge before you deep roam, when playing ranked for a long time you start to know where most teams will try to push from. Go there and get a good angle, or hide until they push in a little bit and flank them.
  • Don’t find a corner to sit it on the far side of the map until your team is whittled down. You are supposed to confront the attackers before they push onto site, not get easy picks while they are planting.
  • Learn good flanking routes and make sure to harass the enemy team.
  • It is ok to fall back if they are getting the best of you, find another route back and get them when they least expect it.
  • Make sure to utilize the crouch walk mechanic. When crouching, hold left alt while walking to be very quiet. You will be very slow, but they will hear you a lot less, allowing you to sneak up on them.

Intel Responsibilities

  • Place your cameras in sneaky and advantageous spots to allow them to survive longer and get good intel.
  • Going on camera and giving callouts to roamers and anchors so they can use the information against the attackers.
  • Letting your team know that the cameras are up, and reminding them to use them when they die.

Tips for Playing an Intel Operator

  • Look up guides or find sneaky places to put them, especially as an Echo, Mozzie or Valkyrie. Good camera placement can be the difference between a loss and a win. Hiding them high up or in like-colored items can help.
  • Make sure to tell your teammates not to spot on cameras unless absolutely necessary, this will only make the opponents look for the camera and destroy it.
  • As a Maestro, try not to zap your opponents too much, unless they are distracted by something.
  • Use your Maestro and Echo as another sub-role, the plant denial. When someone is trying to plant, zapping them with the Maestro camera or hitting them with Echo’s Yokai will make them rethink heir plan fast.
  • Learn callouts, if you don’t know them try your best. If you are still hitting a blank, then you should spot with the camera. Learning the callouts will help keep your cameras hidden and secure because the enemy won’t be on the lookout for them.

If you read this all, you are the true legend!

You can always hop in my stream for similar talks like this – real_Jopa on Twitch and Jopa on Youtube. I recently started getting hard body karate into Siege, so your support would be much appreciative!

Love every one of you, PEACE!

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