Wonderland Online Bursting Guide

Wonderland Online Bursting Guide by shadwblitz

Comprehensive Analysis on Wonderland Online’s EXP System
…and how to take advantage of it.
Introduction

I’ve been pondering for quite a while now on how GS bursting works. So, I took my time to learn from the pros’ experience. I read certain useful threads concerning bursting. I’ve read it, tried to understand it, and absorbed it. What I have learned, I present you now. I hope this becomes useful either way.

Laws of Bursting

First of all, I’ll tell you what the term ‘combo leader’ means. In a successful combo, the combo leader is the one with the highest SPD participating in the combo.

Players should make the game think that the low-leveled pets are the combo leaders that do the insane amount of combo damage. This is achieved by making the attackers slower than the pets. Why should we make the game think that? Well, The amount of EXP gained through bursting depends on four things:

1. The difference between the level of the combo leader and the level of the mob. Here, you want the level of the combo leader to be lesser than that of the level of the mob as much as possible. The moment the combo leader’s level is equal to that of the mob, EXP gain decreases by a lot.

2. The Combo Damage. More damage means more EXP for everyone.

3. Debuffs. Debuffs are the EXP multipliers for monsters. If the monster has more debuffs, it gives the debuffer more EXP when the monster receives damage. When a debuff misses, the EXP modifier is still counted.

4. Buffs. If you buff an ally, you get a portion of EXP depending on how much damage he did.

In short, to attain large EXP, you need to make the game think that the Level 1 Red Horses are the ones responsible for the 15,000 damage dealt to the Level 12 Hyperkinetic Chicken.

Choice of Pets

Technically, you can use any pet to burst; but, for convinience reasons, players opt to choose Red Horses because of three things:

1. They have High SPD at Level 1. This makes it easier for the attackers to adjust their SPD to be lower than their pet.
2. They have a Physical Skill. As mentioned, more damage means more EXP for everyone.
3. They are easy to catch. At the appropriate level, you just need to PK the Red Horses in China to get one.

Putting it all together

Each monster takes four steps to maximize the EXP gained. Repeat the steps for each monster.

Supporter

Wind         Speedup Pet                Coma Spell                Cord Spell                Shield Smash
Earth         Shield Defence Pet        Terrafication                Tree Bind                Blockage
Water         Water Shield Pet        Sleep                        Freeze                        Shrink

Explanation: The first round concentrates of buffing the pet. If you buff an ally, you get a portion of EXP from the one you buffed. The remaining rounds concentrates on debuffing the enemy. If the monster has more debuffs, it gives the debuffer more EXP.

Attacker

Fire         Fiery Attack Pet        Slowdown                Hot Fire Attack                Hagendis Hit
*Should be capable of doing High Damage*

Explanation: For the first round, buff your pet, aside from the fact that if you buff an ally, you get a portion of EXP from the one you buffed, you also increase the ATK of your pet, which leads to more damage later on. For the next round, you debuff the enemy – self-explanatory. For the last two turns, you concentrate on doing maximal damage, seeing as more damage = more EXP. It’s also advised that you use the ‘Hit’form of your strongest available skill. (If you can’t use Hagendis with Shadow Pestle, so use Five Star Hit instead.)

Pet

Pet        Defend                        Defend                        Defend                        Horse Stomp

Explanation: None needed.

How to get Combos to work

If the Team Average Level is around 25-30 (minimum is 20) greater than the level of the mob, the attackers will have the high chance of combo. There’s a unique way of computing for the Team Average Level for Combos.

Team Average Level = Total Team Level/Number of Attackers

Yes, you only divide it by the number of characters and pets that will use an offensive skill on that turn. You do not count those defending, or using support skills.

Example:

Team:
Level 64 Water Support with Level 1 Red Horse
Level 56 Fire Attacker with Level 1 Red Horse
Level 54 Fire Attacker with Level 1 Red Horse
Level 49 Fire Attacker with Level 1 Red Horse

4th Turn VS Straw Chicken (Lv. 12)

Level 74 Water Support uses Shrink
Level 83 Fire Attacker uses Hagendis Hit
Level 64 Fire Attacker uses Hagendis Hit
Level 49 Fire Attacker uses Five Star Hit
Level 1 Red Horse uses Horse Stomp
Level 1 Red Horse uses Horse Stomp
Level 1 Red Horse uses Horse Stomp
Level 1 Red Horse uses Horse Stomp

Team Average Level = Total Team Level/Number of Attackers

Total Team Level: 74+83+64+49+1+1+1+1 = 274
7 Attackers

Team Average Level = 274/7
= 39

Analysis: The TAL is 27 greater than the level of the mob (Level 12 Straw Chicken). Therefore, they have a high chance of combo’ing.

Again, if the Team Average Level is around 25-30 (minimum is 20) greater than the level of the mob, the attackers will have the high chance of combo.

Miscellaneous

Side Notes
1. You can’t combo with Area of Effect Skills (Skills that hit more than one target)
2. Make sure the supporter has the highest SPD
3. You can’t burst when you Rebirth
4. I’d personally just disregard the first turn, since you want to get the most out of each turn, debuff is better than buff. So I’d go for the 3-trun bursting instead of the mentioned 4-turn. The one above just shows how to get MAX EXP in a battle.
5. Also, the lowest SPD Gap of any two attackers should be less than 100.

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1 Response

  1. Eve says:

    Thanks for your helpful guide.
    I have get a good exp with my own burst team.
    They are low lvl but now they get good exp so thanks you :)

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