D&D Heroes of Neverwinter High End Loot Locations

D&D; Heroes of Neverwinter High End Loot Locations by Anitora

Hey everyone, I want to make a table of most of the high end gear so people can decide whats out there and what they want to work towards. I will need your help in finishing this list so if you have a good item please post up it’s stats and where you got it and at what difficulty.

All you have to do is look at the ingame shops and see if anything good is there that isn’t listed here and post it up, you can also look at the loot at the end of adventures (even if you don’t pick it) and post up the stats.

Please also note that I need locations, so if you find something already listed in a location that isn’t let me know and I’ll update it.

Thanks for all your help on this.

Weapons

Fist of the North
Level 10 Mace, Unique
Class Restriction: Fighter, Rogue, ClericAttack Bonus: +3
Damage: 4-15, 6-17 vs Orcs, 7-18 vs Ogres
Critical Hit Range: 20
Critical Hit Damage Bonus: +3-18 radiant

Arguably the best weapon in the game so far.

Known Locations: Mercenary Arms Depot

Drake Fang
Level 10 Short Sword, Unique
Class Restriction: Fighter, RogueAttack Bonus: +3, +5 vs Dragons
Damage: 4-13, 6-15 vs Dragons, 2 ongoing fire
Critical Hit Range: 20
Critical Hit Damage Bonus: +3-18 fire

+5 resist fire

Known Locations: Mercenary Arms Depot

+3 Dwarven Short Sword
Level 10 Short Sword
Attack Bonus: +3, +5 vs orcs
Damage: 4-13, 7-16 vs orcs
Critical Hit Range: 20
Critical Hit Damage Bonus: +3-18Known Locations: Unknown
+3 Shadar-Kai Blade
Level 10 Short Sword
Class Restriction: Rogue

Attack Bonus: +3
Damage: 4-9, 4 ongoing necrotic
Critical Hit Range: 19-20
Critical Hit Damage Bonus: +3-24

Known Locations: Mercenary Arms Depot

Commander’s Longsword
Level 10 Longsword, Unique
Class Restriction: Fighter

Attack Bonus: +3
Damage: 4-13
Critical Hit Range: 19-20
Critical Hit Damage: +4-24

+1 Initiative

“A might weapon forged and enchanted for a true champion”

Known Locations: Mercenary Arms Depot
50 AD or 715 GP

+2 Lifedrinker Longsword
Level 10 Longsword
Class Restriction: Fighter

Attack Bonus: +2
Damage: 3-10
Critical Hit Range: 20
Critical Hit Damage Bonus: +2-12

+3 regeneration (when bloodied)

Known Locations: Mercenary Arms Depot

Daybreaker
Level 10 Morningstar, 2-handed, Unique
Class Restriction: Fighter, Cleric

Attack Bonus: +3, +4 vs undead
Damage: 4-15, 6-17 vs undead
Critical Hit Range: 20
Critical Hit Damage Bonus: +3-19 radiant

Known Locations: Mercenary Arms Depot

+2 Opportunist’s Hand Crossbow
Level 10 Crossbow

Attack Bonus: +2, +4 vs slowed enemies
Damage: 3-10, 5-12 vs slowed enemies
Critical Hit Range: 20
Critical Hit Damage Bonus: +2-12
Range: 20

Known Locations: Mercenary Arms Depot

+3 Seeker Hand Crossbow
Level 10 Crossbow

Attack Bonus: +3
Damage: 4-13
Critical Hit Range: 19-20
Critical Hit Damage Bonus: +4-24
Range: 20

Known Locations: Mercenary Arms Depot

Pacifier
Level 9 Crossbow, Unique

Attack Bonus: +2
Damage: 3-10, 2 ongoing
Critical Hit Range: 19-20
Critical Hit Damage Bonus: +2-12
Range: 20

Known Locations: Mercenary Arms Depot

Armor

+4 Wyrmscale Armor
Level 10 Heavy Armor, Unique
Restriction: Fighter

AC Bonus: +12
Speed Penalty: -1

Known Locations: Mercenary Arms Depot

+3 Mountain Scale Armor
Level 10 Heavy Armor
Class Restriction: Fighter

AC Bonus: +11
Speed Penalty: -1
+1 STR
+1 CON
+5 resist lightning

Known Locations: Mercenary Arms Depot

+2 Scale Armor of Health
Level 10 Heavy Armor
Class Restriction: Fighter

AC Bonus: +10
Speed penalty: -1
+ 8 max hit points
+1 to saving throws

Known Locations: Mercenary Arms Depot

+3 Lightforged Chainmail
Level 10 Heavy Armor
Class Restriction: Fighter, Cleric

AC Bonus: +9
Speed Penalty: -1
+3+CHA to radiant attack damage
+2+CON resist necrotic

Known Locations: Mercenary Arms Depot

+3 Tombforged Chainmail
Level 10 Heavy Armor
Class Restriction: Fighter, Cleric

AC Bonus: +9
Speed Penalty: -1
+5 healing done
+10 resist necrotic

Known Locations: Mercenary Arms Depot

+2 Vanguard Chainmail
Level 10 Heavy Armor
Class Restriction: Fighter, Cleric

AC Bonus: +8
Speed Penalty: 0
+2 resist all
+2 initiative

Known Locations: Mercenary Arms Depot

+3 Hunter’s Leather Armor
Level 10 Light Armor
Class Restriction: Rouge, Fighter, Cleric

AC Bonus +5 +INT or DEX modifier
+3 initiative
+2 speed
+3 FORT

Known Locations: The Hand That Feeds (Heroic)

+2 Rebel’s Chainmail
Level 9 Heavy Armor, Unique
Class Restriction: Fighter, Cleric

AC Bonus: +8, +9 when flanked
Speed Penalty: -1
+1 REF (when flanked)
+3 regeneration (when bloodied)

Known Locations: Pirate

+2 Shadar-Kai Armor
Level 9 Light Armor
Class Restriction: Rogue, Fighter, Cleric

AC Bonus: +4 + INT or DEX modifier
+3 resist necrotic
+1 DEX

Known Locations: Mercenary Arms Depot

+2 Ghostphase Cloth Armor
Level 9 Light Armor

AC Bonus: +2 +INT or DEX
+3 resist all

Known Locations:Mercenary Arms Depot

Shields

+1 Guardian Heavy Shield
Level 10 Shield
Class Restriction: Fighter Cleric

AC: +3
REF: +4

Known Locations: Mercenary Arms Depot

+1 Heavy Shield of Deflection
Level 10 Shield, Unique
Class Restriction: Fighter, Cleric

AC: +3
REF: +3
+5 resist non-magical ranged damage

Known Locations: Mercenary Arms Depot

Dragondaunt Shield
Level 10 Shield
Class Restriction: Fighter, Cleric

AC: +3
REF: +3
+5 resist all dragon attacks

Known Locations: Mercenary Arms Depot

Off Hand Implements

Vial of Illithid Mucous
Level 9 Offhand Item
Class Restriction: Rogue

+3 ongoing psychic

Known Locations: Tarmalune Trade House

Gloves of the Targeting Shot
Level 10 Offhand Item
Class Restriction: Rogue

+3 damage to basic ranged attacks

Known Locations: Tarmalune Trade House

+3 Symbol of the True Believer
Level 10 Holy Symbol, Unique
Class Restriction: Cleric

Attack Bonus: +3, +5 vs undead
Spell Damage: +3, +5 vs undead
Critical Hit Range: 20
Critical Hit Damage Bonus: +3d6 radiant

2xWIS to healing done

Known Locations: Tarmalune Trade House

Helms

Crown of Mastery
Level 10 Helm, Unique

+2 initiative
+2 healing done
+2 thievery
+1 defense
+2 max energy

Known Locations: Red Mist Rising (Heroic), Army of the Night (Hard/Heroic)

Helm of the Eagle
Level 10 Helm

+3 Perception
+1 to ranged attack rolls

Known Locations: Unknown

Winged Helm
Level 10 Helm

+1 Speed

Known Locations: Tarmalune Trade House

Band of Premonition
Level 10 Helm

+6 resist acid
+3 REF

Known Locations: Stomping Grounds (Heroic)

Circlet of Iron Will
Level 10 Helm

+6 resist psychic
+3 WILL

Known Locations: Stomping Grounds (Heroic)

Horned Helm
Level 8 Helm

+1 Damage

Known Locations: Tarmalune Trade House

Trapmaster’s Hood
Level 9 Helm

+5 thievery

Known Locations: Tarmalune Trade House

Helm of Heroes
Level 7 Helm

+1 to saving throws

Known Locations Unknown

Helm of Mending
Level 6 Helm, Unique

+3 healing done

Known Locations: Tarmalune Trade House

Rings

Ring of Protection
Level 10 Ring, Unique

+2 AC

Known Locations: Tarmalune Trade House

Ring of Deplacement
Level 10 Ring

+2 Speed

Known Locations: Stomping Grounds (Heroic)

Ring of Battle
Level 10 Ring

+2 to melee attack rolls

Known Locations: Stomping Grounds (Heroic)

Ring of the Lantern Bearer
Level 10 Ring

+5 Healing Done
+5 Healing Received
+3 Resist Necrotic

Known Locations: Tarmalune Trade House

Ring of the Rock
Level 9 Ring

+2 CON

Known Locations: Tarmalune Trade House

Multicolored Ring
Level 5 Ring

+2 fire spell damage
+2 cold spell damage
+2 radiant spell damage

Known Locations: Tarmalune Trade House

Violent mood ring
Level 5 Ring

+2 Acid spell damage
+2 Lightning spell damage
+2 Force spell damage

Known Locations: Truth or Consequence (Hard), Tarmalune Trade House

Alchemist’s Band
Level ?? Ring

+2 Melee damage with an axe or heavy blade. Two handed only.
-2 to enemy acid based attack rolls.

Known Locations: Ogre Hunt (Heroic)

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1 Response

  1. Unknown says:

    I just got this…

    +3 Dwarven Short Sword
    Level 10 Short Sword
    Attack Bonus: +3, +5 vs orcs
    Damage: 4-13, 7-16 vs orcs
    Critical Hit Range: 20
    Critical Hit Damage Bonus: +3-18

    Known Locations: "It lives"

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