D&D Heroes of Neverwinter High End Loot Locations
D&D; Heroes of Neverwinter High End Loot Locations by Anitora
Hey everyone, I want to make a table of most of the high end gear so people can decide whats out there and what they want to work towards. I will need your help in finishing this list so if you have a good item please post up it’s stats and where you got it and at what difficulty.
All you have to do is look at the ingame shops and see if anything good is there that isn’t listed here and post it up, you can also look at the loot at the end of adventures (even if you don’t pick it) and post up the stats.
Please also note that I need locations, so if you find something already listed in a location that isn’t let me know and I’ll update it.
Thanks for all your help on this.
Weapons
Fist of the North Level 10 Mace, Unique Class Restriction: Fighter, Rogue, ClericAttack Bonus: +3 Damage: 4-15, 6-17 vs Orcs, 7-18 vs Ogres Critical Hit Range: 20 Critical Hit Damage Bonus: +3-18 radiant Arguably the best weapon in the game so far. Known Locations: Mercenary Arms Depot |
Drake Fang Level 10 Short Sword, Unique Class Restriction: Fighter, RogueAttack Bonus: +3, +5 vs Dragons Damage: 4-13, 6-15 vs Dragons, 2 ongoing fire Critical Hit Range: 20 Critical Hit Damage Bonus: +3-18 fire +5 resist fire Known Locations: Mercenary Arms Depot |
+3 Dwarven Short Sword Level 10 Short Sword Attack Bonus: +3, +5 vs orcs Damage: 4-13, 7-16 vs orcs Critical Hit Range: 20 Critical Hit Damage Bonus: +3-18Known Locations: Unknown |
+3 Shadar-Kai Blade Level 10 Short Sword Class Restriction: Rogue |
Attack Bonus: +3
Damage: 4-9, 4 ongoing necrotic
Critical Hit Range: 19-20
Critical Hit Damage Bonus: +3-24
Known Locations: Mercenary Arms Depot
Commander’s Longsword Level 10 Longsword, Unique Class Restriction: Fighter |
Attack Bonus: +3
Damage: 4-13
Critical Hit Range: 19-20
Critical Hit Damage: +4-24
+1 Initiative
“A might weapon forged and enchanted for a true champion”
Known Locations: Mercenary Arms Depot
50 AD or 715 GP
+2 Lifedrinker Longsword Level 10 Longsword Class Restriction: Fighter |
Attack Bonus: +2
Damage: 3-10
Critical Hit Range: 20
Critical Hit Damage Bonus: +2-12
+3 regeneration (when bloodied)
Known Locations: Mercenary Arms Depot
Daybreaker Level 10 Morningstar, 2-handed, Unique Class Restriction: Fighter, Cleric |
Attack Bonus: +3, +4 vs undead
Damage: 4-15, 6-17 vs undead
Critical Hit Range: 20
Critical Hit Damage Bonus: +3-19 radiant
Known Locations: Mercenary Arms Depot
+2 Opportunist’s Hand Crossbow Level 10 Crossbow |
Attack Bonus: +2, +4 vs slowed enemies
Damage: 3-10, 5-12 vs slowed enemies
Critical Hit Range: 20
Critical Hit Damage Bonus: +2-12
Range: 20
Known Locations: Mercenary Arms Depot
+3 Seeker Hand Crossbow Level 10 Crossbow |
Attack Bonus: +3
Damage: 4-13
Critical Hit Range: 19-20
Critical Hit Damage Bonus: +4-24
Range: 20
Known Locations: Mercenary Arms Depot
Pacifier Level 9 Crossbow, Unique |
Attack Bonus: +2
Damage: 3-10, 2 ongoing
Critical Hit Range: 19-20
Critical Hit Damage Bonus: +2-12
Range: 20
Known Locations: Mercenary Arms Depot
Armor
+4 Wyrmscale Armor Level 10 Heavy Armor, Unique Restriction: Fighter |
AC Bonus: +12
Speed Penalty: -1
Known Locations: Mercenary Arms Depot
+3 Mountain Scale Armor Level 10 Heavy Armor Class Restriction: Fighter |
AC Bonus: +11
Speed Penalty: -1
+1 STR
+1 CON
+5 resist lightning
Known Locations: Mercenary Arms Depot
+2 Scale Armor of Health Level 10 Heavy Armor Class Restriction: Fighter |
AC Bonus: +10
Speed penalty: -1
+ 8 max hit points
+1 to saving throws
Known Locations: Mercenary Arms Depot
+3 Lightforged Chainmail Level 10 Heavy Armor Class Restriction: Fighter, Cleric |
AC Bonus: +9
Speed Penalty: -1
+3+CHA to radiant attack damage
+2+CON resist necrotic
Known Locations: Mercenary Arms Depot
+3 Tombforged Chainmail Level 10 Heavy Armor Class Restriction: Fighter, Cleric |
AC Bonus: +9
Speed Penalty: -1
+5 healing done
+10 resist necrotic
Known Locations: Mercenary Arms Depot
+2 Vanguard Chainmail Level 10 Heavy Armor Class Restriction: Fighter, Cleric |
AC Bonus: +8
Speed Penalty: 0
+2 resist all
+2 initiative
Known Locations: Mercenary Arms Depot
+3 Hunter’s Leather Armor Level 10 Light Armor Class Restriction: Rouge, Fighter, Cleric |
AC Bonus +5 +INT or DEX modifier
+3 initiative
+2 speed
+3 FORT
Known Locations: The Hand That Feeds (Heroic)
+2 Rebel’s Chainmail Level 9 Heavy Armor, Unique Class Restriction: Fighter, Cleric |
AC Bonus: +8, +9 when flanked
Speed Penalty: -1
+1 REF (when flanked)
+3 regeneration (when bloodied)
Known Locations: Pirate
+2 Shadar-Kai Armor Level 9 Light Armor Class Restriction: Rogue, Fighter, Cleric |
AC Bonus: +4 + INT or DEX modifier
+3 resist necrotic
+1 DEX
Known Locations: Mercenary Arms Depot
+2 Ghostphase Cloth Armor Level 9 Light Armor |
AC Bonus: +2 +INT or DEX
+3 resist all
Known Locations:Mercenary Arms Depot
Shields
|
AC: +3
REF: +4
Known Locations: Mercenary Arms Depot
+1 Heavy Shield of Deflection Level 10 Shield, Unique Class Restriction: Fighter, Cleric |
AC: +3
REF: +3
+5 resist non-magical ranged damage
Known Locations: Mercenary Arms Depot
Dragondaunt Shield Level 10 Shield Class Restriction: Fighter, Cleric |
AC: +3
REF: +3
+5 resist all dragon attacks
Known Locations: Mercenary Arms Depot
Off Hand Implements
|
+3 ongoing psychic
Known Locations: Tarmalune Trade House
Gloves of the Targeting Shot Level 10 Offhand Item Class Restriction: Rogue |
+3 damage to basic ranged attacks
Known Locations: Tarmalune Trade House
+3 Symbol of the True Believer Level 10 Holy Symbol, Unique Class Restriction: Cleric |
Attack Bonus: +3, +5 vs undead
Spell Damage: +3, +5 vs undead
Critical Hit Range: 20
Critical Hit Damage Bonus: +3d6 radiant
2xWIS to healing done
Known Locations: Tarmalune Trade House
Helms
Crown of Mastery Level 10 Helm, Unique |
+2 initiative
+2 healing done
+2 thievery
+1 defense
+2 max energy
Known Locations: Red Mist Rising (Heroic), Army of the Night (Hard/Heroic)
Helm of the Eagle Level 10 Helm |
+3 Perception
+1 to ranged attack rolls
Known Locations: Unknown
Winged Helm Level 10 Helm |
+1 Speed
Known Locations: Tarmalune Trade House
Band of Premonition Level 10 Helm |
+6 resist acid
+3 REF
Known Locations: Stomping Grounds (Heroic)
Circlet of Iron Will Level 10 Helm |
+6 resist psychic
+3 WILL
Known Locations: Stomping Grounds (Heroic)
Horned Helm Level 8 Helm |
+1 Damage
Known Locations: Tarmalune Trade House
Trapmaster’s Hood Level 9 Helm |
+5 thievery
Known Locations: Tarmalune Trade House
Helm of Heroes Level 7 Helm |
+1 to saving throws
Known Locations Unknown
Helm of Mending Level 6 Helm, Unique |
+3 healing done
Known Locations: Tarmalune Trade House
Rings
Ring of Protection Level 10 Ring, Unique |
+2 AC
Known Locations: Tarmalune Trade House
Ring of Deplacement Level 10 Ring |
+2 Speed
Known Locations: Stomping Grounds (Heroic)
Ring of Battle Level 10 Ring |
+2 to melee attack rolls
Known Locations: Stomping Grounds (Heroic)
Ring of the Lantern Bearer Level 10 Ring |
+5 Healing Done
+5 Healing Received
+3 Resist Necrotic
Known Locations: Tarmalune Trade House
Ring of the Rock Level 9 Ring |
+2 CON
Known Locations: Tarmalune Trade House
Multicolored Ring Level 5 Ring |
+2 fire spell damage
+2 cold spell damage
+2 radiant spell damage
Known Locations: Tarmalune Trade House
Violent mood ring Level 5 Ring |
+2 Acid spell damage
+2 Lightning spell damage
+2 Force spell damage
Known Locations: Truth or Consequence (Hard), Tarmalune Trade House
Alchemist’s Band
Level ?? Ring
+2 Melee damage with an axe or heavy blade. Two handed only.
-2 to enemy acid based attack rolls.
Known Locations: Ogre Hunt (Heroic)
I just got this…
+3 Dwarven Short Sword
Level 10 Short Sword
Attack Bonus: +3, +5 vs orcs
Damage: 4-13, 7-16 vs orcs
Critical Hit Range: 20
Critical Hit Damage Bonus: +3-18
Known Locations: "It lives"