Wakfu Ecaflip Tarot Guide



Wakfu Ecaflip Tarot Guide by Jaela

Ecaflip’s Tarot is a passive ability gained by and Ecaflip at 5 ability points per level, acquiring it allows you to grab a card from a deck every round to gain one of many special effects, the effects are listed below. A higher level of the ability decreases your chances of getting a -1 card and increases your chances of drawing a +1 card, while a lower level means you’ll draw -1/+0 cards more frequently.

If you’re wondering whether or not to take the ability itself, take a look at some of the effects below, and see if you’re comfortable with taking the good.. along with the bad!

At level 20, you have a very good chance of drawing a positive effect as opposed to a negative one, if I had to measure it based on experience, I’d say its 70% in the Ecaflip’s favor. Around level 10, I’d say its closer to 60%. At level 1, your chances of drawing a negative card are 50%/50%. The lower your level, the more likely you are to pull Ougi to Eca and die. The higher level you are the more likely you are to draw God Ecaflip, which increases your chances of getting Ecaflip’s Paw.

As you level up however, your cards gain more power, and if you’ve ever seen two Kitikazes in a round destroy an enemy for 300 damage, the ability itself is quite good.

The God Ecaflip
+1 – If drawn prior to The God Ouginak card, you gain the Ecaflip’s Paw state, which revives you with 50% of your health upon dying.
+0 – This card gives you +3 AP when drawn
-1 – If this card is drawn after The God Ouginak card, you immediately die.The God Ouginak
+1 – If drawn After The God Ecaflip, No AP is lost and you gain the Ecaflip’s Paw state, which revives you with 50% of your health upon dying.
+0 – This card takes away 3AP when drawn
-1 – If drawn before The God Ecaflip, you lose 3AP. If you draw The God Ecaflip the next round, you immediately die.

Wheel of Fortune
+1 – If drawn, the character gains a +80% boost to critical hits.
+0 – If drawn, the character gains a +5%/+50%( Every 2 levels is +5% ) boost to critical hits.
-1 – If drawn the enemy party gains a +5%/+50%( Every 2 levels is +5% ) boost to critical hits.

The Croquette
+1 – The +1 version of this card heals your party members for 1d20% of their health
+0 – The +0 version of this card heals your party and your enemies for 1d20% of their health
-1 – The -1 version of this card damages you for 1d20% of your health and heals your enemiesEcaflip’s Crawlies
+1 – If drawn the character gets back half of his damage healed that round as HP.
+0 – If drawn, the character gets back 5%/30%(based on level) of his damage that round healed as HP.
-1 – If drawn, The Ecaflip deals 80% damage during that round and takes 20% of the damage dealt from her health.

Black Bow Meow
+1 – If drawn, the enemy party gains a 50% chance of critical failures.
+0 – If drawn, the character gains a 20% chance of critical failures.
-1 – If drawn, the character gains a 60% chance of critical failures.

Hairy Moon
+1 – If drawn, a Kitikaze spawns under the characters control. This kitikaze has 5MP and deals 1%-15% (based on level) of the targets health as damage.
+0 – If drawn, a Kitikaze spawns under AI control that has a chance of attacking a random enemy or ally for 1%-15%(based on level) of their health as damage.
-1 – If drawn a Kitikaze spawns and attacks the user, dealing 1%-15%(based on level) of their health as damage.

Hairy Hermit
+1 – If drawn, the character gains +5MP and +100% resist.
+0 – If drawn, the character loses 2MP.
-1 – If drawn, the character is bound and gains -50% resist.

Meowtyrdom
+1 – If drawn, the character loses 5% of their health.
+0 – If drawn, the character loses 10% of their health.
-1 – If drawn, the character loses 20% of their health.

Fickle dice
+1 – If drawn, The characters in your party gain +40-100% damage, and the characters on the enemy team gain +0-60% damage.
+0 – If drawn, The characters in your party gain 1-100% damage, and the characters on the enemy team gain 1-100% damage.
-1 – If drawn, the characters in your party gain +0-60% damage, and the characters on the enemy team gain +40-100% damage.

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