Forge of Empires Residential, Production and Cultural Buildings List



Forge of Empires Residential, Production and Cultural Buildings List by Vanguard

Residential Buildings Costs Population Income Income
per hour
Diamond
costs
Hut 0 / 60 14 6 in 5 min 72
BRONZE AGE
Stilt House

Chalet

Thatched House

40 / 150

120 / 370

160 / 300

22

32

27

13 in 15 min

80 in 4 h

32 in 1 h

52

20

32

IRON AGE Costs Population Income Income
per hour
Diamond
costs
Roof Tile House

Cottage

Villa

400 / 600

250 / 890

44

73

87

18 in 15 min

110 in 4 h

100 in 1 h

72

27.5

100

 

200

EARLY MIDDLE AGE Costs Population Income Income
per hour
Diamond
costs
Frame House

Multistory House 1

Clapboard House

700 / 2,600

900 / 3,300

1,000 / 3,900

67

89

111

60 in 1 h

200 in 4 h

240 in 8 h

60

50

30

 

600 1

HIGH MIDDLE AGE Costs Population Income Income
per hour
Diamond
costs
Brownstone House

Town House

Mansion

1,800 / 7,000

2,800 / 10,500

94

156

188

90 in 1 h

340 in 8 h

340 in 4 h

90

42.5

85

 

300

LATE MIDDLE AGE Costs Population Income Income
per hour
Diamond
costs
Estate House

Apartment House

Manor

3,900 / 14,500

5,800 / 21,800

123

205

246

120 in 1 h

440 in 8 h

400 in 4 h

120

55

100

 

300

COLONIAL AGE Costs Population Income Income
per hour
Diamond
costs
Arcade House

Country House

Gambrel Roof House

Plantation House

5,800 / 21,800

7,200 / 27,300

8,700 / 32,800

155

207

259

311

180 in 1 h

560 in 8 h

1,350 in 24 h

660 in 4 h

180

70

56.3

165

 

350


1: Requires 600 diamonds to unlock technology once, no further diamond costs. It’s a dead end tech, so not a must.
Production Buildings Costs Population Production
per hour
Size Production
per hour / field
Diamond
costs
Hunter 96 / 0 28 34 3*3 3.8
BRONZE AGE
Pottery

Fruit Farm

Blacksmith

240 / 30

1,750 / 130

430 / 40

41

50

12

50

130

32

4*3

5*4

2*2

4.2

6.5

8

IRON AGE Costs Population Production
per hour
Size Production
per hour / field
Diamond
costs
Goat Farm

Butcher

Tailor

4,800 / 680

4,100 / 410

122

66

88

220

160

360

4*5

4*3

3*4

11

13.3

30

 

400

EARLY MIDDLE AGE Costs Population Production
per hour
Size Production
per hour / field
Diamond
costs
Tannery

Shoemaker

Bakery

7,800 / 1,800

12,100 / 1,500

54

77

103

160

210

480

3*3

3*3

4*3

17.8

23.3

40

 

400

HIGH MIDDLE AGE Costs Population Production
per hour
Size Production
per hour / field
Diamond
costs
Alchemist

Farm

Windmill

15,000 / 3,100

64,000 / 5,600

40

269

148

180

730

770

3*2

4*5

3*4

30

36.5

64.2

 

500

LATE MIDDLE AGE Costs Population Production
per hour
Size Production
per hour / field
Diamond
costs
Cooperage

Brewery

Spice Trader

61,000 / 10,800

56,000 / 9,500

164

136

86

490

400

730

3*4

3*3

3*3

40.8

44.4

81.1

 

500

COLONIAL AGE Costs Population Production
per hour
Size Production
per hour / field
Diamond
costs
Sailmaker

Tobacco Plantation

Clockmaker

Perfume Distillery

59,000 / 7,700

81,000 / 15,700

43,000 / 7,400

147

365

68

78

470

900

320

620

3*3

4*4

3*2

3*2

52.2

56.3

53.3

103.3

 

500

Production Details

After the basics were covered in the table above, let’s get into the details of production. Don’t worry: What’s better up there will stay better down here.
Each column shows the production of the corresponding interval. The brackets show what those give per hour / per hour and field.

Building 5 min 15 min 1 h 4 h 8 h 1 d
Hunter 7 (84 / 9.3) 14 (56 / 6.2) 34 (3.8) 56 (14 / 1.6) 84 (10.5 / 1.2) 169 (7 / 0.8)
Pottery 10 (120 / 10) 25 (100 / 8.3) 50 (4.2) 83 (20.8 / 1.7) 125 (15.6 / 1.3) 249 (10.4 / 0.9)
Fruit Farm 26 (312 / 15.6) 65 (260 / 13) 130 (6.5) 217 (54.2 / 2.7) 325 (40.6 / 2) 650 (27 / 1.4)
Blacksmith 6 (72 / 18) 16 (64 / 16) 32 (8) 53 (13.2 3.3) 80 (10 / 2.5) 160 (6.7 / 1.7)
Goat Farm 40 (480 / 24) 110 (440 / 22) 220 (11) 360 (90 / 4.5) 540 (67.5 / 3.4) 1,080 (45 / 2.3)
Butcher 30 (360 / 30) 80 (320 / 26.7) 160 (13.3) 260 (65 / 5.4) 400 (50 / 4.1) 790 (32.9 / 2.7)
Tailor 70 (840 / 70) 180 (720 / 60) 360 (30) 600 (150 / 12.5) 900 (112.5 / 9.4) 1,800 (75 / 6.3)
Tannery 30 (360 / 40) 80 (320 / 35.6) 160 (17.8) 270 (67.5 / 7.5) 410 (51.2 / 5.7) 810 (33.8 / 3.75)
Shoemaker 40 (480 / 53.3) 100 (400 / 44.4 210 (23.3) 350 (87.5 / 9.7) 520 (65 / 7.2) 1,040 (43.3 / 4.8)
Bakery 100 (1,200 / 100) 240 (960 / 80) 480 (40) 800 (200 / 16.7) 1,200 (150 / 12.5) 2,400 (100 / 8.3)
Alchemist 40 (480 / 80) 90 (360 / 60) 180 (30) 310 (77.5 / 12.9) 460 (57.5 / 9.6) 920 (38.3 / 6.4)
Farm 150 (1,800 / 90) 360 (1,440 / 72) 730 (36.5) 1,210 (302.5 / 15.1) 1,820 (227.5 / 11.4) 3,640 (151.7 / 7.6)
Windmill 150 (1,800 / 150) 390 (1,560 / 130) 770 (64.2) 1,290 (322.5 / 26.9) 1,930 (241.3 / 20.1) 3,860 (160.8 / 13.4)
Cooperage 100 (1,200 / 100) 240 (960 / 80) 490 (40.9) 810 (202.5 / 16.9) 1,220 (152.5 / 12.7) 2,440 (101.7 / 8.5)
Brewery 80 (960 / 106.7) 200 (800 / 88.9 400 (44.4) 670 (167.5 / 18.6) 1,000 (125 / 13.9) 2,000 (83.3 / 9.3)
Spice Trader 150 (1,800 / 200) 370 (1,480 / 164.4) 730 (81.1) 1,220 (305 / 33.9) 1,830 (228.8 / 25.4) 3,660 (152.5 / 16.9)
Sailmaker 90 (1,080 / 120) 230 (920 / 102.2) 470 (52.2) 780 (195 / 21.7) 1,160 (145 / 16.1) 2,330 (97 / 10.8)
Tobacco Plantation 180 (2,160 / 135) 450 (1,800 / 112.5) 900 (56.3) 1,500 (375 / 23.4) 2,260 (282.5 / 17.7) 4,510 (187.9 / 11.7)
Clockmaker 60 (720 / 120) 160 (640 / 106.7) 320 (53.3) 540 (135 / 22.5) 810 (101.3 / 16.9) 1,620 (67.5 / 11.3)
Perfume Distillery 120 (2,280 / 380) 310 (1,880 / 313.3) 620 (155) 1,030 (387.5 / 64.6) 1,550 (291.3 / 48.5) 3,100 (193.8 / 32.3)

Expiration of supplies

After completion, supplies expire after a certain time if they’re not collected. These are the timeframes:

Production interval After completion, the supplies expire in:
5 min 1 h
15 min 1 h
1 h 2 h
4 h 8 h
8 h 16 h
1 d 2 d
Cultural Buildings Costs Happiness Size Happiness
per field
Diamond
costs
BRONZE AGE
Stone Circle 780 / 140 182 3*3 20.2
School 1,500 / 290 240 3*3 26.7
Tavern 2,900 / 440 280 3*3 31.1
Theater 540 4*3 45 100
IRON AGE Costs Happiness Size Happiness
per field
Diamond
costs
Triumphal Arch 1,900 / 1,400 190 3*2 31.7
Public Bath 6,000 / 3,700 570 4*4 35.6
Amphitheater 880 4*4 55 250
EARLY MIDDLE AGE Costs Happiness Size Happiness
per field
Diamond
costs
Marketplace 4,900 / 18,200 430 3*3 47.8
Inn 7,400 / 3,600 330 3*3 36.7
Gallows 2,200 / 2,600 160 2*2 40
Pillory 300 2*2 75 200
HIGH MIDDLE AGE Costs Happiness Size Happiness
per field
Diamond
costs
Church 66,000 / 45,000 520 3*3 57.8
Doctor 7,000 / 22,000 470 3*3 52.2
Printer 780 3*3 86.7 450
LATE MIDDLE AGE Costs Happiness Size Happiness
per field
Diamond
costs
Cartographer 30,000 / 19,000 320 3*2 53.3
Library 81,000 / 111,000 940 4*4 58.8
Academy 115,000 / 111,000 980 4*4 61.3
Palace 1500 4*4 93.8 500
COLONIAL AGE Costs Happiness Size Happiness
per field
Diamond
costs
Exotic Goods Vendor

Coiffeur

Trading Company

Travelling Circus

27,000 / 40,000

67,000 / 26,000

80,000 / 194,000

400

440

900

2800

3*2

3*2

3*4

5*5

66.7

73.3

75

112

 

500

Decorations Costs Happiness Size Happiness
per field
Diamond
costs
Tree

Obelisk

Memorial

0 / 30

20 / 0

40 / 40

18

18

72

1*1

1*1

2*2

18

18

18

BRONZE AGE Costs Happiness Size Happiness
per field
Diamond
costs
Flowers

Statue

Hedge

Bush

Pillar

Statue of Welcome *

Phoenix *

100 / 70

120 / 120

140 / 140

50 / 180

20

21

22

20

57

120

100

1*1

1*1

1*1

1*1

1*1

2*2

?

20

21

22

20

57

30

?

 

60

IRON AGE Costs Happiness Size Happiness
per field
Diamond
costs
Flower Tub

Monument

Fountain

Victory Pillar

Aqueduct

140 / 150

310 / 340

140 / 340

22

26

23

60

155

1*1

1*1

1*1

1*1

3*1

22

26

23

60

51.7

 

70

140

EARLY MIDDLE AGE Costs Happiness Size Happiness
per field
Diamond
costs
Floral Bush

Pond

Hedge with Flowers

Cypress

540 / 640

3,300 / 3,910

1,710 / 1,430

26

126

29

67

1*1

2*2

1*1

1*1

26

31.5

29

67

 

80

HIGH MIDDLE AGE Costs Happiness Size Happiness
per field
Diamond
costs
Fence

Flag

Signpost

Lantern

Gargoyle

2,800 / 3,560

2,800 / 580

460 / 3,560

1,910 / 2,950

27

32

32

35

73

1*1

1*1

1*1

1*1

1*1

27

32

32

35

73

 

90

LATE MIDDLE AGE Costs Happiness Size Happiness
per field
Diamond
costs
Nautical Statue

Potted Plant

Group of Trees

Tower Ruin

Waterspout Fountain

5,070 / 1,940

7,190 / 6,930

28,750 / 17,940

24,250 / 27,740

39

41

160

170

85

1*1

1*1

2*2

2*2

1*1

39

41

40

42.5

85

 

110

COLONIAL AGE Costs Happiness Size Happiness
per field
Diamond
costs
Guillotine

Neptune Fountain

Eagle Hedge

Kite

Ornamental Tree 1

Globe Statue

Peacock Hedge

Clock Tower

Flamingo Hedge

11,980 / 38,820

14,870 / 32,230

4,570 / 6,630

2,740 / 9,710

3,000 / 9,710

4,570 / 6,630

26,740 / 26,510

4,570 / 6,630

193

188

40

48

105

50

48

201

52

2*2

2*2

1*1

1*1

1*1

1*1

1*1

2*2

1*1

48.3

47

40

48

105

50

48

50.3

52

 

120

1: Needs to be researched, hence in order this time.

*: These buildings do not appear in the regular game, they were in the inventory when registering via their respective advertising campaign.

Roads Costs Happiness Diamond
costs
Trail
Path 20 / 30 5
Gravel Road 50 / 75 10
Paved Road 25 10
Cobbled Road 100 / 300 15
Rough Paved Road 300 / 700 20
Paved Lane 900 / 2,400 25
Brick Road 45 12

 

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