Forge of Empires Residential, Production and Cultural Buildings List

Forge of Empires Residential, Production and Cultural Buildings List by Vanguard

Residential BuildingsCostsPopulationIncomeIncome
per hour
Diamond
costs
Hut0 / 60146 in 5 min72
BRONZE AGE
Stilt House

Chalet

Thatched House

40 / 150

120 / 370

160 / 300

22

32

27

13 in 15 min

80 in 4 h

32 in 1 h

52

20

32

IRON AGECostsPopulationIncomeIncome
per hour
Diamond
costs
Roof Tile House

Cottage

Villa

400 / 600

250 / 890

44

73

87

18 in 15 min

110 in 4 h

100 in 1 h

72

27.5

100

 

200

EARLY MIDDLE AGECostsPopulationIncomeIncome
per hour
Diamond
costs
Frame House

Multistory House 1

Clapboard House

700 / 2,600

900 / 3,300

1,000 / 3,900

67

89

111

60 in 1 h

200 in 4 h

240 in 8 h

60

50

30

 

600 1

HIGH MIDDLE AGECostsPopulationIncomeIncome
per hour
Diamond
costs
Brownstone House

Town House

Mansion

1,800 / 7,000

2,800 / 10,500

94

156

188

90 in 1 h

340 in 8 h

340 in 4 h

90

42.5

85

 

300

LATE MIDDLE AGECostsPopulationIncomeIncome
per hour
Diamond
costs
Estate House

Apartment House

Manor

3,900 / 14,500

5,800 / 21,800

123

205

246

120 in 1 h

440 in 8 h

400 in 4 h

120

55

100

 

300

COLONIAL AGECostsPopulationIncomeIncome
per hour
Diamond
costs
Arcade House

Country House

Gambrel Roof House

Plantation House

5,800 / 21,800

7,200 / 27,300

8,700 / 32,800

155

207

259

311

180 in 1 h

560 in 8 h

1,350 in 24 h

660 in 4 h

180

70

56.3

165

 

350


1: Requires 600 diamonds to unlock technology once, no further diamond costs. It’s a dead end tech, so not a must.
Production BuildingsCostsPopulationProduction
per hour
SizeProduction
per hour / field
Diamond
costs
Hunter96 / 028343*33.8
BRONZE AGE
Pottery

Fruit Farm

Blacksmith

240 / 30

1,750 / 130

430 / 40

41

50

12

50

130

32

4*3

5*4

2*2

4.2

6.5

8

IRON AGECostsPopulationProduction
per hour
SizeProduction
per hour / field
Diamond
costs
Goat Farm

Butcher

Tailor

4,800 / 680

4,100 / 410

122

66

88

220

160

360

4*5

4*3

3*4

11

13.3

30

 

400

EARLY MIDDLE AGECostsPopulationProduction
per hour
SizeProduction
per hour / field
Diamond
costs
Tannery

Shoemaker

Bakery

7,800 / 1,800

12,100 / 1,500

54

77

103

160

210

480

3*3

3*3

4*3

17.8

23.3

40

 

400

HIGH MIDDLE AGECostsPopulationProduction
per hour
SizeProduction
per hour / field
Diamond
costs
Alchemist

Farm

Windmill

15,000 / 3,100

64,000 / 5,600

40

269

148

180

730

770

3*2

4*5

3*4

30

36.5

64.2

 

500

LATE MIDDLE AGECostsPopulationProduction
per hour
SizeProduction
per hour / field
Diamond
costs
Cooperage

Brewery

Spice Trader

61,000 / 10,800

56,000 / 9,500

164

136

86

490

400

730

3*4

3*3

3*3

40.8

44.4

81.1

 

500

COLONIAL AGECostsPopulationProduction
per hour
SizeProduction
per hour / field
Diamond
costs
Sailmaker

Tobacco Plantation

Clockmaker

Perfume Distillery

59,000 / 7,700

81,000 / 15,700

43,000 / 7,400

147

365

68

78

470

900

320

620

3*3

4*4

3*2

3*2

52.2

56.3

53.3

103.3

 

500

Production Details

After the basics were covered in the table above, let’s get into the details of production. Don’t worry: What’s better up there will stay better down here.
Each column shows the production of the corresponding interval. The brackets show what those give per hour / per hour and field.

Building5 min15 min1 h4 h8 h1 d
Hunter7 (84 / 9.3)14 (56 / 6.2)34 (3.8)56 (14 / 1.6)84 (10.5 / 1.2)169 (7 / 0.8)
Pottery10 (120 / 10)25 (100 / 8.3)50 (4.2)83 (20.8 / 1.7)125 (15.6 / 1.3)249 (10.4 / 0.9)
Fruit Farm26 (312 / 15.6)65 (260 / 13)130 (6.5)217 (54.2 / 2.7)325 (40.6 / 2)650 (27 / 1.4)
Blacksmith6 (72 / 18)16 (64 / 16)32 (8)53 (13.2 3.3)80 (10 / 2.5)160 (6.7 / 1.7)
Goat Farm40 (480 / 24)110 (440 / 22)220 (11)360 (90 / 4.5)540 (67.5 / 3.4)1,080 (45 / 2.3)
Butcher30 (360 / 30)80 (320 / 26.7)160 (13.3)260 (65 / 5.4)400 (50 / 4.1)790 (32.9 / 2.7)
Tailor70 (840 / 70)180 (720 / 60)360 (30)600 (150 / 12.5)900 (112.5 / 9.4)1,800 (75 / 6.3)
Tannery30 (360 / 40)80 (320 / 35.6)160 (17.8)270 (67.5 / 7.5)410 (51.2 / 5.7)810 (33.8 / 3.75)
Shoemaker40 (480 / 53.3)100 (400 / 44.4210 (23.3)350 (87.5 / 9.7)520 (65 / 7.2)1,040 (43.3 / 4.8)
Bakery100 (1,200 / 100)240 (960 / 80)480 (40)800 (200 / 16.7)1,200 (150 / 12.5)2,400 (100 / 8.3)
Alchemist40 (480 / 80)90 (360 / 60)180 (30)310 (77.5 / 12.9)460 (57.5 / 9.6)920 (38.3 / 6.4)
Farm150 (1,800 / 90)360 (1,440 / 72)730 (36.5)1,210 (302.5 / 15.1)1,820 (227.5 / 11.4)3,640 (151.7 / 7.6)
Windmill150 (1,800 / 150)390 (1,560 / 130)770 (64.2)1,290 (322.5 / 26.9)1,930 (241.3 / 20.1)3,860 (160.8 / 13.4)
Cooperage100 (1,200 / 100)240 (960 / 80)490 (40.9)810 (202.5 / 16.9)1,220 (152.5 / 12.7)2,440 (101.7 / 8.5)
Brewery80 (960 / 106.7)200 (800 / 88.9400 (44.4)670 (167.5 / 18.6)1,000 (125 / 13.9)2,000 (83.3 / 9.3)
Spice Trader150 (1,800 / 200)370 (1,480 / 164.4)730 (81.1)1,220 (305 / 33.9)1,830 (228.8 / 25.4)3,660 (152.5 / 16.9)
Sailmaker90 (1,080 / 120)230 (920 / 102.2)470 (52.2)780 (195 / 21.7)1,160 (145 / 16.1)2,330 (97 / 10.8)
Tobacco Plantation180 (2,160 / 135)450 (1,800 / 112.5)900 (56.3)1,500 (375 / 23.4)2,260 (282.5 / 17.7)4,510 (187.9 / 11.7)
Clockmaker60 (720 / 120)160 (640 / 106.7)320 (53.3)540 (135 / 22.5)810 (101.3 / 16.9)1,620 (67.5 / 11.3)
Perfume Distillery120 (2,280 / 380)310 (1,880 / 313.3)620 (155)1,030 (387.5 / 64.6)1,550 (291.3 / 48.5)3,100 (193.8 / 32.3)

Expiration of supplies

After completion, supplies expire after a certain time if they’re not collected. These are the timeframes:

Production intervalAfter completion, the supplies expire in:
5 min1 h
15 min1 h
1 h2 h
4 h8 h
8 h16 h
1 d2 d
Cultural BuildingsCostsHappinessSizeHappiness
per field
Diamond
costs
BRONZE AGE
Stone Circle780 / 1401823*320.2
School1,500 / 2902403*326.7
Tavern2,900 / 4402803*331.1
Theater5404*345100
IRON AGECostsHappinessSizeHappiness
per field
Diamond
costs
Triumphal Arch1,900 / 1,4001903*231.7
Public Bath6,000 / 3,7005704*435.6
Amphitheater8804*455250
EARLY MIDDLE AGECostsHappinessSizeHappiness
per field
Diamond
costs
Marketplace4,900 / 18,2004303*347.8
Inn7,400 / 3,6003303*336.7
Gallows2,200 / 2,6001602*240
Pillory3002*275200
HIGH MIDDLE AGECostsHappinessSizeHappiness
per field
Diamond
costs
Church66,000 / 45,0005203*357.8
Doctor7,000 / 22,0004703*352.2
Printer7803*386.7450
LATE MIDDLE AGECostsHappinessSizeHappiness
per field
Diamond
costs
Cartographer30,000 / 19,0003203*253.3
Library81,000 / 111,0009404*458.8
Academy115,000 / 111,0009804*461.3
Palace15004*493.8500
COLONIAL AGECostsHappinessSizeHappiness
per field
Diamond
costs
Exotic Goods Vendor

Coiffeur

Trading Company

Travelling Circus

27,000 / 40,000

67,000 / 26,000

80,000 / 194,000

400

440

900

2800

3*2

3*2

3*4

5*5

66.7

73.3

75

112

 

500

DecorationsCostsHappinessSizeHappiness
per field
Diamond
costs
Tree

Obelisk

Memorial

0 / 30

20 / 0

40 / 40

18

18

72

1*1

1*1

2*2

18

18

18

BRONZE AGECostsHappinessSizeHappiness
per field
Diamond
costs
Flowers

Statue

Hedge

Bush

Pillar

Statue of Welcome *

Phoenix *

100 / 70

120 / 120

140 / 140

50 / 180

20

21

22

20

57

120

100

1*1

1*1

1*1

1*1

1*1

2*2

?

20

21

22

20

57

30

?

 

60

IRON AGECostsHappinessSizeHappiness
per field
Diamond
costs
Flower Tub

Monument

Fountain

Victory Pillar

Aqueduct

140 / 150

310 / 340

140 / 340

22

26

23

60

155

1*1

1*1

1*1

1*1

3*1

22

26

23

60

51.7

 

70

140

EARLY MIDDLE AGECostsHappinessSizeHappiness
per field
Diamond
costs
Floral Bush

Pond

Hedge with Flowers

Cypress

540 / 640

3,300 / 3,910

1,710 / 1,430

26

126

29

67

1*1

2*2

1*1

1*1

26

31.5

29

67

 

80

HIGH MIDDLE AGECostsHappinessSizeHappiness
per field
Diamond
costs
Fence

Flag

Signpost

Lantern

Gargoyle

2,800 / 3,560

2,800 / 580

460 / 3,560

1,910 / 2,950

27

32

32

35

73

1*1

1*1

1*1

1*1

1*1

27

32

32

35

73

 

90

LATE MIDDLE AGECostsHappinessSizeHappiness
per field
Diamond
costs
Nautical Statue

Potted Plant

Group of Trees

Tower Ruin

Waterspout Fountain

5,070 / 1,940

7,190 / 6,930

28,750 / 17,940

24,250 / 27,740

39

41

160

170

85

1*1

1*1

2*2

2*2

1*1

39

41

40

42.5

85

 

110

COLONIAL AGECostsHappinessSizeHappiness
per field
Diamond
costs
Guillotine

Neptune Fountain

Eagle Hedge

Kite

Ornamental Tree 1

Globe Statue

Peacock Hedge

Clock Tower

Flamingo Hedge

11,980 / 38,820

14,870 / 32,230

4,570 / 6,630

2,740 / 9,710

3,000 / 9,710

4,570 / 6,630

26,740 / 26,510

4,570 / 6,630

193

188

40

48

105

50

48

201

52

2*2

2*2

1*1

1*1

1*1

1*1

1*1

2*2

1*1

48.3

47

40

48

105

50

48

50.3

52

 

120

1: Needs to be researched, hence in order this time.

*: These buildings do not appear in the regular game, they were in the inventory when registering via their respective advertising campaign.

RoadsCostsHappinessDiamond
costs
Trail
Path20 / 305
Gravel Road50 / 7510
Paved Road2510
Cobbled Road100 / 30015
Rough Paved Road300 / 70020
Paved Lane900 / 2,40025
Brick Road4512

 

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