Blade & Soul Destroyer Skills List



Blade & Soul Destroyer Skills List by Seraphy

I’m not sure if this is the full list of skills, I only saw 2 in game pages, which is quite low compared to other classes. In the mean time, I tried to order them.

Once again, damage amounts are negligible.

Basic Combo

Judgement – 심판 – R
Damages multiple targets within 3m in front of you for 3-6 damage.
Costs: 0 Rage
Cast Time: Instant
Cooldown: Instant

1. Retribution can be cast after.
2. Gathers 10 Rage.

Retribution – 응징 – R
Damages multiple targets within 3m in front of you for 4-6 damage.
1. Can be cast after Judgement.
2. Heaven’s Fury can be cast after.
3. Gathers 10 Rage.

Heaven’s Fury – 천벌 – R
Damages multiple targets within 3m in front of you for 4-6 damage.
1. Can be cast after Retribution.
2. Gathers 20 Rage.

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Gale – 광풍 – Tab
Hits enemies twice within 3m dealing 7~11 damage.
Costs: 20 Rage
Cast Time: Instant
Cooldown: Instant

1. Can move during cast.

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Destruction – 파괴 – 1
Damages multiple targets within 3m in front of you for 16-27 damage.
Costs: 30 Rage
Cast Time: 1 Second
Cooldown: Instant

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Tremor – 지진 – 2
Jump and hit enemies within 9~16m causing 3-6 damage. Enemies within 3m will be stunned for 1 second.
Costs: 0 Rage
Cast Time: Instant
Cooldown: 16 Seconds

1. Nearby targets will be stunned for 1 second.
2. If you hit a target that is downed, the status will be extended by 2 seconds.
3. Gathers 10 Rage.

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Slam – 격돌 – 3
Hits a target within 8m, dealing 2-4 damage.
Costs: 0 Rage
Cast Time: Instant
Cooldown: 16 Seconds

1. Stuns the target for 1 second.
2. Gathers 10 Rage.
3. If cast when the target is stunned, groggy, or downed, status is extended for 2 more seconds.

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Smash – 분쇄 – 4
Hit a target, dealing 8~13 damage, knocking them back.
Costs: 20 Rage
Cast Time: Instant
Cooldown: 12 Seconds

1. Knocks the target back.
1. 무공 시전 중 대상 공격에 피격 당할 경우 대상을 즉시 밀어내며 그로기 상태 유발

(This is the only one I didn’t understand fully, thus Korean will be listed.)

Iron Wall State

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Iron Wall – 철벽 – V
Calls forth a shield in front of you to defend against any attack.
Costs: 0 Rage
Cast Time: Instant
Cooldown: Instant

1. Defends attacks from the front.
2. Can be cast if Rage is 10 or higher.
3. Consumes 20 Rage for each attack defended.
4. Consumes 40 Rage if skill is cancelled.

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Crusher – 파쇄 – V
Attacks a target within 3m, dealing 5-9 damage, pushing them back.
Costs: 0 Rage
Cast Time: Instant
Cooldown: 8 Seconds

1. Available in Iron Wall state.

Grab State

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Grab – 장악 – F
If the target is stunned, groggy, or knocked down, grab the target for 4 seconds.
Costs: 10 Rage
Cast Time: Instant
Cooldown: 16 Seconds

1. Can be used if target is stunned, groggy, or knocked down.
2. With training, can be used immediately after being hit by a critical.

(It’s either being hit by a crit, or hitting an enemy with a crit.)

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Headbutt – 박치기 – 1
When grabbing an opponent, headbutt the enemy dealing 13~22 damage, downing them in the process.
Costs: 0 Rage
Cast Time: Instant
Cooldown: Instant

1. Available in Grab state.
2. After use, target is down for 1 second.

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Ground Slam – 내다꽂기 – 2
When grabbing the enemy, slam your enemy into the ground dealing 13~23 damage to it and enemies within 3m. Downs an enemy.
Costs: 10 Rage
Cast Time: 1.5 Seconds
Cooldown: Instant

1. Available in Grab state.
2. Cannot slam an enemy while holding it over a cliff.
3. Cannot slam an enemy while holding it over deep water.

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Axe Toss* – 던지기 – 3
Toss your enemy, causing a 3m AoE at the impact site, dealing 12~21 damage to all enemies, as well as causing them to be unable to act.
Costs: 10 Rage
Cast Time: 2 Seconds
Cooldown: Instant

1. Available in Grab state.
2. Cannot toss target off a cliff.
3. Cannot toss target into deep water.

Aerial

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Axe Launch* – 쳐올리기 – 4
Launches a target into the air, dealing 9~15 damage.
Costs: 30 Rage
Cast Time: Instant
Cooldown: 14 Seconds

1. Can be cast if target is stunned, groggy, or down.

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Hell* – 나락 – F
Slams down an enemy that was just launched into the air, dealing 14-24 damage.
Costs: 10 Rage
Cast Time: Instant
Cooldown: 10 Seconds

1. Can be cast after enemy is launched into the air.

Down Recoveries

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Rising Gale – 상승광풍 – Tab
Must be down to cast. Deals 5~9 damage to enemies within 4m.
Costs: 0 Rage
Cast Time: Instant
Cooldown: 5 Seconds

1. Can be cast from down status.
2. Those hit by the attack become unable to act.

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뒤구르기 – 2
Must be in down state. Maneuver backwards 4m.
Costs: 0 Rage
Cast Time: Instant
Cooldown: 5 Seconds

1. Can be cast from down state.
2. If hit during movement, you will become unable to act for 0.5 seconds.

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Reprisal – 보복 – 3
Hit the target, dealing 5~9 damage, and knocking it away.
Costs: 0 Rage
Cast Time: Instant
Cooldown: 5 Seconds

1. Can be cast from down state.
2. Failure to pull off the skill will cause you to be down for another 3 seconds.

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Leg Chop – 절단 – C
Strike a target within 3m and deal 12~20 damage, causing them to be unable to act for 2 seconds.
Costs: 30 Rage
Cast Time: 1 Second
Cooldown: 12 Seconds

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Kick – 발차기 – 2
Hit the enemy for 7-11 damage, causing them to be unable to act.
Costs: 10 Rage
Cast Time: 0.5 Seconds
Cooldown: 8 Seconds

1. Downs the target for 2 seconds.

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Trample – 밟기 – R
Kick the enemy within 3m when it’s down, dealing 7-11 damage.
Costs: 0 Rage
Cast Time: Instant
Cooldown: Instant

1. Can be used when enemy is knocked down.
2. Gathers 10 Rage.

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Knee Kick – 무릎차기 – F
Hit a target, dealing 2-4 damage.
Costs: 0 Rage
Cast Time: Instant
Cooldown: 12 Seconds

1. Can be cast when you avoid an attack.
2. Cause the target to be groggy.

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Reinforce* – 구조 – F
Protect allies for 6 seconds.
Costs: 0 Rage
Cast Time: Instant
Cooldown: 15 Seconds

1. Party members being protected will be in a state of invulnerability.

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Standing Gale* – 격풍 – F
Blast away enemies within 3m, dealing 9~15 damage, knocking them back 8m.
Costs: 30 Rage
Cast Time: 1 Second
Cooldown: 12 Seconds

1. Ignores target’s defensive stance.

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