Zorg Empire Rapid Fire Guide

Zorg Empire Rapid Fire Guide by Zorg

New battle engine features RAPID FIRE!

Most ships have the Rapid Fire feature. Simply put, while in combat, Rapid Fire is the ability of one unit to attack another unit multiple times in one turn.

The Rapid Fire number, indicates an relative average of how many time the particular ship can attack the ship in question.
For example, Battle Cruiser has rapid fire 7 to Battleship. This means it can attack up around 7 times in one round.
The exact chance rate is: RF – 1 / RF In our example it is 7-1/7 = 0.85 which means 85% chance to attack one more time.

Extra attack is randomly chosen against one of the ships listed in rapidfire. For example, Deathstar who has rapid fire with all other ships, will only attack multiple times one type of ships each round. Of course, the type of ships can change per round. For example, at round 1 it may attack battleships but in round 2 it may attack Light Fighters.

The exact equation used to control the multiple hits in one round, has to do with the RF – 1 / RF that has been already mentioned. After each hit, there is a second check of the same nature. Only difference is that RF has been lowered by 1.

Battle report is trying to inform you of multiple attacks. At this point, we feel it is better to summarize hits, therefore you will see the number of times fired, plus total damage. If no RAPID FIRE took place, the number fired will be 1.

Here is an example of how RF works:

Destroyer VS Light Laser

Destroyer has a Rapid Fire rating of 10 against Light Laser.

The total RF table is as a result:

Extra Shots:
1st Shot: 10 – 1 / 10 = 0.9 ~ 90%
2nd Shot: 9 – 1 / 9 = 0.88 ~ 88%
3rd Shot: 8-1/8 = 0.87 ~ 87%
4th Shot: 7-1/7 = 0.85 ~ 85%
5th Shot: 6-1/6 = 0.83 ~ 83%
6th Shot: 5-1/5 = 0.8 ~ 80%
7th Shot: 4-1/4 = 0.75 ~ 75%
8th Shot: 3-1/3 = 0.66 ~ 66%
9th Shot: 2-1/2 = 0.5 ~ 50%
10th Shot: 1-1/1 = 0 ~ 0%

Let’s now see an example in battle:

ROUND 1:

Destroyer shoots once against LL
LLs shoot against Destroyer
(both of the above happen in the same time)

Then Destroyer RFs against LL:
1)
Destroyer Meets the 90% chance after a roll.
Destroyer shoots against LL

LLs still not destroyed, RF continues.
2)
Destroyer meets the 88% chance after a (new) roll.
Destroyer shoots against LL

LLs still not destroyed, RF continues.
3)Destoyer meets the 87% chance after a (new) roll.
Destroyer shoots against LL

LLs still not destroyed, RF continues.
4)Destroyer misses the 85% chance after a (new) roll.
Round ends for the destroyer.

ROUND 2:

Destroyer shoots once against LL
LLs shoot against Destroyer
(both of the above happen in the same time)

Then Destroyer RFs against LL:
1)
Destroyer Meets the 90% chance after a roll.
Destroyer shoots against LL

LLs are destroyed, Destroyer ceases.

BATTLE ENDS, DESTROYER WINS