Dota 2 Auto Chess Mages Guide
by mattjestic_gaming
Mages (3/6)
Units: 7 in Total
1 Cost: Ogre Magi
2 Cost: Crystal Madam, Puck
3 Cost: Razor, Lina
4 Cost: Keeper of The Light
5 Cost: Lich
Class Combo: Magic Resistance Debuff to the Enemy units at the start of the fight (Thank you Health776 for highlighting this!)
3 Mages: 40% Magic Resistance Debuff
6 Mages: 40% Magic Resistance DeBuff, Additional Magic Debuff 56%, Total Debuff 96%
**Note that Dota 2 works Magic Resistance Deference Debuff multiplicative, with increasing gains, which means each additional Magic debuff stacks grant more total magic damage amplification! (1.4 x 1.4 =1.96)
Race & Stages:
Early Game: Weak, Solo tank ogre, most mages are hard to find into 2★
Strong in mid game (Once Key Piece like Razor, Cm are 2★)
Late Game: One of the Strongest Late Game, Fast initiation with Mana Reg and high burst damage!
Counters:
Weak Against: Early game lineups before build matures, Knights (Super armor), Nagas
Note for Naga (2) > Mage 3 it is 0.7 ^ 1.4 = 98%* bonus Magic damage after Nage Buff, Where 100% is 0 Magic Resistance
Newest Possible Counter: Hunter! (Could Use Range and Focus Fire)
Possible Transition:
Assassins (3), Dragons (3), Mages (3/6 SF, Disruptor, Kunkka), Naga (Tide, Dusa), , Demons (Qop, SF), Beast (LD + Lycan)
Goblins (3/6), Orcs (2/4), Warlocks (3) (SF/DP/Necro/Enigma) [Thanks Red for the suggestion!)
Key Transition units:
Jugg, Timber, SF, Razor, LD, Kotl, Kunkka, TA, Gyro, Tide, Dusa, Lich + Other Legendary
Item Priority Suggestions:
Defensive Items Front line, Ogre, Timber or Kunkka etc
Attack/Mana Items
Early game: Razor, SF, Kotl, LD
Late Game: Gyro, Lich, Tide, Dusa, Disruptor
Positioning:
Early Game – Defensive (Corner Back),
Mid Game – Side/Defensive (Depends on number of 2 ★ Mages)
Late Game – Spread, with Tide, Disruptor, Kunkka imitator front line and TA as possible tank!
Race Specific Tips
- Leveling is key! to 6/7+, Since most key Mages are 3 cost +
- Don’t go into Mages too Early game! use some transitional strong early game units like Orc warriors, or goblins!
- Flexible! Losing Streak, sure keep it up!, Low on hp after round 15? lets roll/Level up!
- Mid Game Transition! Try to complete Core units like 2★ Razor, SF, to stabilize in the mid game, Remember each Hp % lost in the mid game is gonna be painful when we are facing round 40 Trolls >,<
- Health is a Resource! Here in the Early game, we quite weak, below are some hp indicators
- Key Hp indicators (note indicators are for hp just equal or slightly above the threshold!) For Early/Mid Game consideration!
- Hp > 80% Losing streak? Great keep losing!
- Hp > 60% Have Pairs of Key units ready or plan to complete some with re rolling once pairs >= 4
- hp > 45% Probably should start spending now (level/rolling), Especially when key pieces are not 2★!
- Hp > 20% Its time to go all in, Mages are one the strongest come back races but we still need some hp for random losses and against the PVE rounds after 30+
- Key Hp indicators (note indicators are for hp just equal or slightly above the threshold!) For Early/Mid Game consideration!
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