Dota 2 Auto Chess Elves Guide
by mattjestic_gaming
Elves (3/6/9)
Units:
1 Cost: Anti Mage
2 Cost: Treant Protector, Furion, Luna, Puck
3 Cost: Mirana, Wind Ranger, Phantom Assassin
4 Cost: Templar Assassin
Race Synergy: Evasion Buff to Elves (Fixed Chance to Avoid Physical auto attacks!)
3 Elves: 20% Evasion
6 Elves: + 25% Evasion, Additional Evasion Gain 20%, Total Evasion 40%
**Note that Dota 2 works Evasion multiplicative, with diminishing gains, which means each additional evasion stacks grant less total evasion! (in DAC the rates appears to be 39% due to rounding)
9 Elves: +30% Evasion, Additional Evasion Gain 18%, Total Evasion 58%
Race & Stages:
Early Game: Strong/Weak Depends on 2 ★ Am, Luna, and Luck with Druids (Open Fort available!)
Strong in mid game (few can match 6 elves!)
Late Game: Falls off due to most elves being 2,3 costs and have low impact casts (compare to tide, Dusa, techies or enigma e.g.)
Counters:
Weak Against Aoe and non physical damage nukes, low hp pool elves and druids even at 2 ★ .
Newest Counter: Hunter! (ideal counter for Elves), Mages (3+), Demons (Qop, Sf, Doom > LD), other units include: BM, Timber, Razer, Kunkka, Disrutpor
Possible Transition:
Assassins (3/6), Dragons (3), Mages (3), Naga/Hunter (2/3), Warlock (3), Undead/Hunter (2/3), Demons (Am + Terr), Beast (LD +)
Key Transition units:
AM, Furion, Enchantress, Treant Protector, LD, Templar Assassin, Dragon Knight/Viper, Sand King
Item Priority Suggestions:
Defensive Items to Am and Treant (Mask of madness Luna > AM)
Attack/Mana Items
Early game: Furion, Enchant, Luna, Ld, Phantom Assassin
Late Game: Templar Assassin, Dusa, Tide, Dk (2 ★ )
Positioning:
Early Game – Defensive (Corner Back),
Mid Game – Side/Defensive (Depends on number of 2 ★ Elves and 3 ★ Druids)
Late Game – Spread, with Tide, Disruptor, Kunkka initator front line (protect Dk, Luna, Wr) and TA as tank!
Race Specific Tips
- Re-Rolling is okay at level 5/6/7+, Since most Elves are 2 and 3 cost: Level 5 for highest rates for 2 cost units: Luna, Furion and Treant. level 6+ for highest 3 cost units and LD + TA!
- Focus on Completing the 6 elves race combo, and have most elves to 2 ★ to now die to aoes!
- Flexible! Key unit LD might appear early or very late, if its early consider rolling for other duirds at 5 for the highest rates, if its late, consider using Three 2 star druids to make a 3 ★ druid! Hitting the Elves/Druids spike early is key for Elves to start saving! and punish others builds like mages and hunters before they mature!
- Mid Game Transition! Consider Assassins with sand king/Viper for beast or dragons. For dragons be aware of its potential to work with 3 mages but also its trap for not finding DK 2 ★ for a long time! Again key unit LD will determine a lot of the mid game decisions (Dragons vs beasts)
- Health is a Resource! Here in the Early game, we have the potential to be dominating Elves vs Open fort Elves (depends on our luck with druids!)If we start to loss from round 4 and got a losing streak, don’t panic, consider a open fort or semi open fort! (I will post a Reddit guide on DAC Open Fort soon! I have a video guide on open fort for those that are interested)
- Key Hp indicators (note indicators are for hp just equal or slightly above the threshold!) For Early Game consideration!
- Hp > 90% Losing streak? fight back with leveling or re rolling or start open/semi fort!
- Hp > 80% Probably safer to keep key druids and start semi open fort!
- Hp > 60% Elves combo (6) completion is main objective (plan in next few rounds)
- hp > 45% Probably should start spending now, if open fort I would still consider to spend!, roll for Ld or level up and roll!
- Hp > 20% Its time to go all in, elves are not the strongest come back races after round 26, so don’t herniated!
- Key Hp indicators (note indicators are for hp just equal or slightly above the threshold!) For Early Game consideration!
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