COD Warzone Grau 5.56 Detailed Guide

by Sorangkun

Acronyms

TTK = Time to kill

BTK = Bullets to kill

AR = Assault Rifle

1. DAMAGE

Base = 28 ~ 23 ~ 18

Headshots = 42 ~ 35 ~ 27

The damage model is very similar to Kilo141. Almost identical, actually. I’ll go more into it under the comparisons section, but I figured it was worth mentioning here for anybody that has any experience with Kilo141.

2. BTK

ArmorBase BTKHeadshot BTK
No Armor4 ~ 5 ~ 63 ~ 4 ~ 4
1 Armor6 ~ 7 ~ 94 ~ 5 ~ 6
2 Armors8 ~ 9 ~ 125 ~ 6 ~ 8
3 Armors9 ~ 11 ~ 146 ~ 8 ~ 10

3. Range

Roughly about 32m ~ 60m

Grau has the longest range for any ARs except Oden and FAL.

This feature is really great in Warzone!

4. TTK

Against an enemy with 3 Armor plates equipped, 658ms

Guns that have faster TTK than Grau 5.56 (Without headshots)

– Kilo 141 (640ms)

– FN FAL (511ms)

– AK 47 (536ms / 5.45 ammunition 545ms)

– M4A1 (600ms / 9mm ammunition 551ms / Socom ammunition 500ms)

– ODEN (585ms)

– RAM 7 (558ms)

Guns that have slower TTK than Grau 5.56 (Without headshots)

– FR 5.56 (834ms)

– SCAR (737ms)

– M13 (667ms)

Grau’s TTK is quite slow when put up against other ARs,

however this is balanced out by its high range.

5. Recoil

The pattern goes up and to the right.

Mostly upper, though, as the right recoil isn’t very strong.

6. Features

Grau has amazing range and a fairly easy recoil pattern to learn to control.

This makes the weapon really great for newer players that might not be able to land shots with weapons that are a bit more difficult to stabilize.

One thing that most people don’t know about Grau is that beyond its normal range capacity (around 60m by default), it has the 5th slowest TTK among all of the guns in Warzone.

Because of that, paying attention to range is really important. You can go from doing really good and consistent damage, to doing almost nothing in an instant.

7. Comparison

M13

Only taking numbers into account, at close range Grau is stronger but any further than that M13 is better. The reason for this is that beyond close range both weapons require a similar amount of bullets, but M13s higher rate of fire lets you get them out faster.

That being said, as I mentioned earlier Grau’s TTK suffers a ton if you get out of the range your weapon is built for, dropping down to the 5th slowest TTK in the game.

A little more forgiving, M13 boasts the 7th fastest TTK even at those great ranges.

The headshot efficiency is also not as good for Grau as it is for M13.

Ironically, however, Grau’s weaker headshot efficiency can in a way be a boost to the weapon’s performance for some players. If you have a hard time getting headshots at range, Grau is going to give you a much more stable TTK. It has less raw potential, but more consistency.

Oden

For an AR, Oden has incredible range and BTK. However its mobility is one of the worst.

You also have to go for upper torso shots to really get the most out of the gun, and with its slow rate of fire that can sometimes be difficult.

Players in Warzone have a tendency of running around like monkeys, which means that you have to be fairly talented to take advantage of Oden’s full potential.

While the BTK is great, if you miss any of those bullets you greatly reduce the weapon’s TTK in overall. I’d say because of that, Grau is better for a newer or less seasoned player and Oden is deadlier in the hands of more experienced players.

Kilo 141

Grau and Kilo are both solid choices in Warzone, but because of Kilo’s faster TTK some people feel that it’s just outright a better option than Grau.

One thing to consider, however, is the range difference. If you put as much range as you can into both weapons, Kilo will never be able to compete in that area.

Kilo does have smoother recoil than Grau, but Grau has much better mobility as it has better ADS and movement speed.

Honestly either gun can work and is good in almost anybody’s hands, so it’s more about personal preference than anything else.

Which is to say, obviously use whichever gun you think is prettier. lol

8. Recommended Build

ADS: Aim down sight speedSprint out: Sprint to Fire SpeedAim Stabilization: Reduces shakiness while aiming down. Apart from actual recoil, when you areusing high magnification and on certain guns, the optic itself will be shakingback and forth a lot. This stat also helps to reduce that.Recoil Control: Reduces the amount of recoil.Recoil Stabilization: Reduces the randomness of recoil, making the bullet pattern more uniformand efficient.

A random note, if you plan to go without a scope Grau has significantly different iron sights on every barrel so you may need to play around a bit to see what you’re comfortable with.

The reason I recommend the Nexus barrel over the Archangel barrel is that the Archangel’s cons outweigh the benefits it gives.

It offers 5% more range, but that amounts to only about 3 meters. And because of the way recoil control works in game, while it technically has a higher recoil control stat and that lowers the overall vertical movement of the pattern, it actually increases the horizontal pattern a bit.

And for those bonuses you make the sacrifices of having an ADS that’s 2 frames slower and a movement speed that’s .5% slower. While the movement speed isn’t the biggest deal, the ADS will definitely be felt.

My build

Monolithic Suppressor

ADS +1 Frame, Range +7.5%, Sound Suppression

FFS 20.8″ Nexus

Range +40% (Faster Bullet Velocity) , ADS +2 Frames , Movement Speed -3%, Enhanced Recoil Control

Commando Foregrip

Enhanced Recoil stabilization, Enhanced Aim stabilization, Movement Speed -1%

Extended Magazines

50 Rounds Mag: Movement Speed -1%

60 Rounds Mag: Movement Speed -2%

Pros

Range +47.5% (Faster Bullet Velocity)

Sound Suppression

Enhanced Recoil Control

Enhanced Recoil Stabilization

Enhanced Aim stabilization

Cons

ADS +3 Frames (+ 0.2 ~ 4 Depends on the Optic)

Movement Speed -5% ~ 6%

Balanced Setup

Monolithic Suppressor

ADS +1 Frame, Range +7.5%, Sound Suppression

Commando Foregrip

Enhanced Recoil Stabilization, Enhanced Aim stabilization, Movement Speed -1%

Extended Magazines

50 Rounds Mag: Movement Speed -1%

60 Rounds Mag: Movement Speed -2%

XRK Void ll

ADS +1 Frame, Enhanced Sprint out time, – Aim Stabilization, – Recoil Control

Pros

Range +7.5%

Sound Suppression

Enhanced Recoil Stabilization

Enhanced Sprint out time

Cons

ADS + 0.2 ~ 4 Depends on the Optic

Movement Speed -2% ~ 3%

– Recoil Control

Some people might feel like insane range isn’t necessary, because they don’t like to try and snipe or anything. Maybe for them the default range is fine, and love Grau for whatever reason. The low recoil, how balanced it is, or even aesthetically. This setup is for those players.

Archangel setup

Monolithic Suppressor

ADS +1 Frame, Range +7.5%, Sound Suppression

FSS 26.4″ Archangel

Range +45% (Faster Bullet Velocity) , ADS +4 Frames , Movement Speed -3.5%, Enhanced Recoil Control

Commando Foregrip

Enhanced Recoil stabilization, Enhanced Aim stabilization, Movement Speed -1%

Extended Magazines

50 Rounds Mag: Movement Speed -1%

60 Rounds Mag: Movement Speed -2%

XRK Void ll

ADS +1 Frame, Enhanced Sprint out time, – Aim Stabilization, – Recoil Control

Pros

Range +52.5% (Faster Bullet Velocity)

Sound Suppression

Enhanced Recoil Stabilization

Cons

ADS +5 Frames (+ 0.2 ~ 4 Depends on the Optic)

Movement Speed -5.5% ~ 6.5%

For players that enjoy using an iron sight, this build is for you.

You can replace the barrel to whichever one you want for the look of the iron sight.

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