Crusaders Quest General Guide
Crusaders Quest General Guide by Hodgekin
Okay, okay, settle down class!
Welcome to CQ General Guide to Crusading, ggc101. My name is Professor Hodgekin, and I’ll be your guide today to understanding the basics of playing! This course will better your odds against the hordes of nasty monster or a friendly duel against your eager classmates.
This class is geared to new crusaders who been playing for a while but still haven’t fully grasp the game. Any veterans out there can stay and enjoy the class too!
Without further adieu, let’s start ggc101!
- This is Hodgekin’s Theory of Block Generation! Please take this with a grain of salt as it is only a theory based on limited data points/experience.
- Block generation is 1 block every 1.5 seconds.
- Block appearance: Leader (50%) / Support (25%) / Support (25%)
- Blocks are generated with a computer algorithm. It’s not truly random and given enough time, your blocks will converge to the 2:1:1 ratio. Keeping this in mind, you can make fairly educated guess which block will appear next!
- Example: If you see 7 support blocks in a row. There is a 99.3% confidence that your next block will be a leader block. To extend further, you can also predict a high chance that a majority of your next 10 blocks will belong to the leader.
- The same can be said the other way around. If you are blessed with 7 leader blocks in a row. There’s a high chance that the next few blocks will be supports.
- Use this to your advantage while planning out your blocks. You don’t have to count each block to predict the next block. Use it as a sense of the direction your blocks will be going. If you feel that there’s been too many support blocks, you can predict more leader blocks up ahead.
- Be wary it’s impossible to predict for short battle such as PvC. Everything during the first few blocks will appear random. The method of predicting should be use for long extended fights such as PvE.
- A very nice guide from Prof. Floreau on his course on Action Queue.
- Action Queue is the order of how skills and passive operate when you mash blocks.
- TL:DR – Always leave a small window (0.5 seconds) between blocks to ensure proper activation of passives.
- There are 4 distinct categories
- Passive Passive
- Active Passives
- Blocks and Special Blocks used will always queue up in the order you activate them.
- Passive Passive effects from blocks, such as buffs, SP gain, and chain-3 prime (triggering chain-3 bonus for allies), will all happen immediately upon fulfilling the block condition.
- Active Passive will queue up and be perform after queue action when Blocks/Specials are complete. This includes Archon’s orbs, no.9’s bonus chain-3, Leon’s Ultimate Holy Sword and etc. Active Passives encompass any passives that require a separate animation outside of the block/special.
- Walking/Auto is pretty self explanatory. This is the default state when there is no action queued up.
- Blocks/Special=Passive Passive>Active Passive>Walking + Auto
- Keep in mind, any blocks generate after the your “block queue” is filled will be lost.
- Take your time to understand how each stat can contribute to your hero overall performance. Make sure to read each hero unique passive to determine what stat is best for him/her.
- If you are not up for Math, here are some points you should consider.
- Penetration is the most valuable stat for offense. 1 Penetration mod for your respective damage type is all you need.
- A general rule is to boost your hero’s Armor/Resist to around 300 before considering damage reduction mods (bugged).
- Function is something you should consider depending on each individual hero’s passive/role. There are no guides here, if you want my input, I would recommend Lifesteal>Crit>AttSpd as a guideline.
Hit-box/timing and positioning
- This game is more than just a simple side-scroll, button smashing game.
- Be mindful of skills and goddesses that can displace your heroes. Projectile (bullets/arrows) have a hit-box and can fly over the enemy head if your hero has been knocked up. Many heroes have a limited range to cast their spell. If there are no enemies within that range, the spell will land in front of your hero.
- Most straight line projectile have a range of roughly 1.5-2.5 screens. You can hit enemies off screen if the hero hit-box is coded to reach that far. Good example would be Nazrune/Robin.
- Some skills such as “Threat at the Back” have a fix range and require perfect positioning to pull off maximum damage!
This is a very complicated topic. We will be covering some very basic points to get your crusading career started. Here are 2 main topics to think about while building your team!
Damage mitigation/health restoration
- Sustain. Sustain. Sustain! How much punishment can your heroes take before dying? You need to assess how durable your team set up is before venturing out to hunt monsters! Here’s a list of ways to increase your team’s durability:
- Training, training, training! Though this method is difficult, it’s one of the most cost effective way to enhance your hero! A reasonable level to train your hero is +3!
- Shield/Heals/Buffs! Consider support heroes as a way to help you survive the onslaught! Heroes such as Alex/Joan will tank for your team, while others such as Drake/Korin will create a shield! Healing is self explanatory.
- Weapon upgrades are the most expensive way to enhance your hero. Stats such as Damage reduction (bugged), Armor, %HP and Resist are ways to increase your durability. Lifesteal, though not recommended by many, is a way to self sustain in long drawn out fights. If you’re having trouble in Tundra, Armor is the recommended stat.
- Displacement/debuff/stuns! These effects can really help your team survive! Though it is very effective against small mobs, it usually falls short against epic boss. Epic boss are usually found at key points in the story line, they tend to have access to a stun-immune barrier/buff and are difficult to displace due to their large size.
- Goddess tend to fall in this category. Here is a nice guide from bluenpc
- DPS! A strong offence is a good defense (to a certain extent). If you can manage to kill the boss before they unleash their special, you pretty much mitigated all risk of taking lethal damage, thus, you can be more lenient with defense.
- Overall, each personal team is unique. You’ll have to take a good look at things you may lack and try to improve them if you find yourself dying too much.
Synergy: Free blocks!
- Team synergy comes in many forms. The way you should look at it, is a way to generate as many free blocks as you can.
- What do I mean? Free blocks?! An easy way to conceptualize this is with the power of Energy of Goddess. This skill literally gives you 2 free blocks. But is that all to it? No!
- Heroes that perform a powerful version of their chain 3 after an ally chain-3 is a good example of free blocks! For example, Maria. Using 1 block = chain-1. Using 1 block after an ally chain-3 = chain-3false at the cost of 1 block! Essentially, you gain a free 2 blocks for Maria!
- SP can = free blocks if your using MR or EoG. But the special itself should be considered a powerful block in itself. Example, Magic Storm is a powerful spell which is equivalent to 3 x chain-3s! Or Mana Shield which is equal to Korin’s chain-3 shield! Using heroes that can generate SP = free blocks!
- Synergy is all about getting more and more free blocks for your team! You want to find heroes that can work together to create free blocks, free bonus, free buffs and free wins!cough cough
There are two cookie-cutter teams that every person should have available. These teams are very generic and easy to use.
- Team A: The Leader
- Pick a leader who you like. Someone that you think has an awesome chain-3, and is super cool.
- Support 2: Healer + Energy of Goddess. Mew is preferred but any healer will do.
- Support 3: Anyone who you feel will compliment the leader.
- Team B: The Chaser
- Set Yeowoodong + EoG as leader.
- Support 1: A DPS Chaser
- Support 2: Any Chaser that compliments your team
There you have it! The two most generic and effective team! If you are looking for something more advance, you will need to first graduate this course and take ggc201 next semester!
Now crusading is a tough job. And to do tough jobs, you need a equally tough hero to
mop up the grim off the kitchen floor smash those monsters in their face!Yah!
There are many tier list floating around, but most tier list tend to focus on the PvP aspect, not PvE/WB.
Everyone has their own Tier list in their heads, many will agree on certain heroes, while other heroes are still up for debate. If you’re not sure if your hero can stand toe to toe with the best, check the PvP tier list. Because of the ever changing nature of this game, tier list will only be as good as when they were last made.
That’s all for today! For all those that are still freshman, I suggest practicing your crusading against the training dummy outside the mercenary camp! Lednas will be more than happy to lend you the training grounds. If you have any questions, please meet me at the weekly mega-thread. There will be many other professors there to help you if I’m not around! I hope you enjoy the class, and as always, Happy Crusading~