Wartune Guild Battle Rules

Wartune Guild Battle Rules by Stormaggedon

Introduction – Think you have the strongest guild in the land? Well, now you can test your guild’s prowess in the Guild Battle. Every Sunday, the top 16 guilds listed in the Guild Strength Rankings will be chosen to compete in battle. The first round is held on Monday, with the following rounds being held on WednesdayFriday, and Saturday at 20:00 (Server Time). Before every round, the guild master and assistant guild masters may determine which guild members can participate in the Guild Battle. A maximum of 50 participants can be set per battle.

Note – The Guild Battle for a server will always start on Sunday. As such, after this maintenance, and after a new server launches, the first Guild Battle will start up on the first Sunday for that server.

Details – Each guild has a Ward Tower, holding 60,000,000 HP. There are four Mystery Towers in the Guild Battle instance which may be occupied and defended. The more Mystery Towers you occupy, the more Guild Battle points your team will receive. To decrease the enemy’s Ward Tower HP, players may either attack it directly or occupy all four Mystery Towers concurrently. Hero troops are not involved when participating in the Guild Battle.

Occupying and Defending – To occupy a Mystery Tower, find and click a Mystery Tower. If an opposing player finds this Mystery Tower and attacks it (by clicking it), s/he will have taken this Mystery Tower from your team.

To defend a Mystery Tower, you must first occupy it. Once you have occupied a Mystery Tower, click it once more to go into defense mode. While defending a Mystery Tower, if an opposing player attacks it (by clicking it), they will attack you rather than being able to occupy the Mystery Tower directly.

Winning/Losing – The guild to complete one of the following, wins the Guild Battle.

1. The team who destroys the enemy’s Ward Tower first.
2. The team who gains a 4,000 point advantage over the enemy.
3. The team who finishes with more points at the end of the battle.

If both guilds finish with the same amount of points, the guild with the higher Guild Strength will win. Winning guilds will earn bundles of Honor and Insignia, while the losing team will only receive a fraction.

Guild Skills – Accessible by only the guild master and assistant guild masters, special guild skills may be used to help your chances in the Guild Battle. To use these guild skills, Guild Wealth is consumed for every attempt. The Guild Battle skills include:

1. Inspiration – All members of the next battle will initially start with 80 Rage.

  • Guild Wealth Consumed: 10,000
  • Total Attempts: 10
  • Cooldown: 300 Seconds

2. Call to Arms – Summon a War Chariot who can deal damage to the enemy’s Ward Tower.

  • Guild Wealth Consumed: 20,000
  • Total Attempts: 3
  • Cooldown: 600 Seconds

3. Invincible – Invincibility for 120 seconds. If you attack, the effect will fade.

  • Guild Wealth Consumed: 5,000
  • Total Attempts: 10
  • Cooldown: 10 Seconds

4. Goddess Blessing – Restore 30% HP of your Ward Tower’s MAX HP.

  • Guild Wealth Consumed: 50,000
  • Total Attempts: 1
  • Cooldown: 10 Seconds

Note: If your guild is not matched with another guild, your guild will receive an automatic win, but no rewards.

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