RaiderZ Cleric Healing Guide
RaiderZ Cleric Healing Guide by alyanthe
This will be a detailed guide about healing clerics, with all sorts of mind-numbing technicalities.
NOTE: These are mainly built upon my own experience and this logic may vary from individual to individual.
Main stat: Intelligence
Main hand weapon: Staff
Main armor type: Cloth
Best level to switch to cleric (Book of oblivion): 30
Main abilities by use:
Circle of healing: Place in the middle of all the action [Anyone standing on this receives 10% more healing].
Heal: Your main heal [Best keep this ready by casting the spell but not clicking].
Revitalize: This is your personal heal [Put this up whenever you’re damaged].
Crystal of Life: This is a conditional ability, place it somewhere in the area, make a new one whenever someone picks it up.
Salvation: This is your biggest heal, heals the whole group (within certain radius).
Possession: This DOES increase your healing. As such it must always be used.
EP – or – Energy Points:
This is your main resource, it is increased by two stats: +x Energy or +x Intelligence.
Energy regenerates slowly [yet faster than health], there are four ways to accelerate the regeneration:
[*]Item effects [Staff/item set]
[*]Energy crystal [provided by Sorcerers]
Each point of Intelligence provides 5 Energy.
10 int = 50 Energy
100 int = 500 Energy
…And so on.
[*]Use combat-drink whenever you’re safe [has to be a 5 second safety window].
[*]Use Blessing: Concentration when you reach 50% Energy.
[*]Cast your cheapest heal and hope that a restorative set-effect/weapon effect procs.
[*]Don’t cast heal on one person at a time.
[*]When everyone’s rather damaged and spread out and you have Salvation ready: use it.
[*]Keeping people inside the Circle of Healing, will increase the healing they receive, making you cast less heals.
It is really a matter of your own preference how you build your cleric :)
However here are a few notes from my experience:
[*]-Nimble healer skill would have no use in my arsenal, I’ve never seen the need for a reduced cast time; due to always having my heal pre-cast.
[*]-Combat resurrection can be left with 1 point into it, as the resurrected person will NEVER have aggro.
[*]IMPORTANT: Each time you’re about to upgrade Heal skill, make sure you place the old version somewhere on your action bars. The skills DO NOT get updated to the highest level – when you use the skillpoint.
Reason: This will allow you to heal seemingly at times when you have no energy, and if you find highest Heal’s EP cost too high, you can always revert.
Use action bar flips to switch to damage spells, if you have chosen to have some (shift + number).
At level 35 – 10 POINTS OF INTELLIGENCE provide:
[*]1 point to all resistances.
[*]10 points to min/max Magical Damage.
[*]4 points to min/max Physical Damage.
[*]100 points to your health.
Every 15 points in Magic Critical Rate will increase your magic critical by 1%.
Energy regenerates at a rate of 60 energy per 5 seconds, without delay. You could keep counting from 1 – 5 to expect regeneration ticks.
In combat your energy regenerates at a rate of 24 every 5 seconds! BE AWARE OF THIS.