Battlefield Play4Free Suicide Attack Squad Guide
Battlefield Play4Free Suicide Attack Squad Guide by 303ConArtist
This particular guide was created for newcomers to show them the way to be efficient and helpful to their team and for veterans who are willing to learn new tactics. Also, this guide encourages team work, which is highly neglected by this game’s developers but requested by the players. So, if the developers refuse to add team work in this game, us players should find a way to make the game more friendly towards the new players and also the BF series/BFP4F veterans.
The purpose of the present game mode is to attack all flags, neutralize them if captured by the opponents, capture them and hold them. Holding a flag gives your team a point every second, two flags two points every second etc. You can see your team points right below your minimap.
The purpose of the Suicide Squad (also named SS in this guide) is to attack the furthest flag or a flag behind the enemy lines by flanking them, right after the beginning of a round. Then, their goal is to attack the enemy’s back in a surprise attack, confusing the opposing team and giving your team more time to neutralize and secure the rest of the flags.
Of course, if the SS is composed by hardened and experienced players, the SS tactic is perfect for getting in action against enemy players right at the start of the round. You start your shooting right at the beginning by playing the object.
The members of the SS should be aware of the fact that their mission’s goal is a target right in front of the enemy lines, behind them or directly in the middle of the enemy troops. Thus, getting killed in an instant is highly expected. This means the SS members are willing to sacrifice their Kill/Death ratio (also referred as K/D) for the sake of helping their team win the round.
A SS should be composed by at least 2 team mates. In big vehicle maps, SS should occupy a vehicle, so there must be a driver/pilot and a gunner.The rest of the SS hop in the vehicle and when reaching a flag leave the vehicle or parachute, take cover and secure the perimeter from enemy infantry forces. When the flag is captured, they can either get back in the SS vehicle or man possible static weapons (AA/AT) around the flag, or attack any other flag/troops on foot, since their main mission has been completed.
The should be composed by players of all classes. Ideally, there should be at least 1 soldier of each class, but since there are number limitations in LSV’s/DPV’s, one of the classes could not be included.
a)US: The SS attacks directly B flag through D area (without any stop), leaving the rest of the team split in 2 pieces and capture D and C. Reaching B flag, they enter the basement, eliminate any enemy, secure the basement and then proceed to capture the flag directly from the basement. Naturally, the enemy should have captured the flag before SS reaching it, thus, if there are enemies on the 1st floor preventing the SS to neutralize the flag, so they should get up eliminate them too and continue their mission.
b)RU: The SS attacks directly C flag through A area, leaving the rest of the team split in 2 pieces and capture A and B.
a)US: The SS get in a boat and immediately head to capture C flag, while the main forces are focused on A and B flags.
b)RU: The SS take a GAZ and following the hill road on the right side of the RU base’s exit, they head to capture B, while the rest of the team head to capture D and C.
a)US: The SS team occupies a vehicle, preferrably the BH or an LSV (APC’s are better suited in the main team forces, they can also work though), and attacks C, leaving the rest of the team split in 2 pieces and capture A and B.
b)RU: The SS team occupies a vehicle (preferrably the Mil-MI 26 or a DPV) and attack B, leaving the rest of the team split in 2 pieces and capture C and D.
a)US: The SS occupies an HMMVW and attacks directly C, leaving the rest of the team capture A and B.
b)RU: The SS occupies a GAZ in the RU deployment and then there are 3 options: attack B through D area, wait for the US team to capture A and B and then when the firefights start, make a surprise attack and capture A or directly attack A through C area.
Mashtuur (sorry for the crappy quality, it’s EAsy’s fault, not mine)
a)US: The SS has C as a target, which they can reach faster by going from the outskirts of the map, following the small bridge near the US base, than going through the middle. The main forces go through the middle and capture A and B.
b)RU: The SS occupies a GAZ, jumps down from over D and heads to B, if there are enough people, or A, if there’s a feeling noone will be there (if it has already been capped by the US side, that is). The main forces proceed to capture D and C.
a)US: The SS occupies a boat and attacks directly D or B through the river’s estuary (or whatever it is). Since US can respawn in D and B, these flags are really important in the US side if A is captured by the opponents.
b)RU: The SS occupies a GAZ and attacks directly A through C area, while the rest of the team attacks C and D.
Since there are only 3 flags, the main target for each side’s SS is B. Capturing it right in the round’s start is a very important factor that can lead to winning the round.
a)US: The SS proceeds to capture B. The route depends on the respawning place. If the SS members respawn left of US deployment, it is preferred to proceed to B by crossing the hill (where snipers usually use as a firebase), enter the B area through the wall entrances and take cover behind the low wall or the trash can(s) right next to the wall.
If the SS members respawn in the middle or right of the US deployment, they can move through C. This route will lead to capturing C faster and so the US side will start earning tickets earlier than the RU. Then they can move directly towards A from the two entrances before the fallen chopper, clearing the way from any possible enemies for the incoming to B main forces.
b)RU: The SS proceeds to capture B. The route depends on the respawning place. If the SS members respawn left or in the middle of RU deployment, they can move to proceed to B through A to start earning tickets earlier than the US. Then they can go to B to take cover behind the low wall, or straight across the map to the two entrances before the fallen chopper. From there they can eliminate any enemies proceeding to B to help their teammates capturing the B flag, and then proceed to C.
If the SS members respawn left of the RU deployment, it is preferred to move straight to B (through the three trees) crossing the outskirts on the right of the map.
Communication emotions and spotting everything in and around your area of operations are very important for you and your SS fellow members. Communication programms such as TeamSpeak, Xfire, Ventrilo etc. are always welcomed.
This guide was specially created as simple as possible for new/casual players so that they don’t have to go all tactical, a game style more suitable for hardcore gamers/BF series-BFP4F veterans. Small steps can make you better experienced before moving to more strategic gaming.