Stronghold Kingdoms Castle Design Guide

Stronghold Kingdoms Castle Design Guide by various

Designs by kroganelite

Castle Design 1:
Image

Castle Design 2:
Image

Design by mrbill

I have been plugging away trying to come up with a design that has a decent core, a solid shell and a pair of opposing gates for Sally Forth. This is what I came up with.

Designs by Vexian

Castle Design 1

Castle Design 2

Design by Clairefairy

The stone walls in the image actually represent the spike trap path that leads to the centre. All the empty space will be filled with stone walls.

Revision

I made some changes, moved the smelters to the corners, added another row of towers.

Version A: I prefer this as it has more space for smelters and my ballistae. It has 5×5 towers as the outermost row. I added a row of 4×4 towers to the sides of the centre.

Version B: This has 4×4 towers as the outermost row. The reason for this is that if the outside is subject to frequent attack, I am guessing the outermost towers will be destroyed outright without any chance for repair. If I need to be rebuild quite often, than the smaller 4×4 towers will be quicker to reconstruct. The second row of towers at the centre of the sides are 5×5.

Design by chaosgoat

Design by Duuberman

Design by Mustahil

Design by stmack

Designs by Lardir

I have reviewed all the posts on the board, and think I have come up with a good design based on the critiques others have received. I have become the parish steward and am working on a solid design for the parish, and for my own town.

Design 1: 5×5 on the outside. No gatehouses.

Design 2: 5×5 on the outside. Gatehouses. Not sure if they are needed, but if they are here ya go.

Design by eedden

I don’t understand why people build blocks of balistas, guardhouses and oilpots. Wouldn’t that create huge weak spots in your defence?
In my design i tried to spread those weaknesses as much as possible. I tried to build “wide” weak spots instead of long ones so that an attacker would breach through one or two gatehouses and then have to deal with towers again. Instead of offering a long line of weak buildings.
Also I tried to keep as much distance as possible between all the balistas and oilpots so that an attacker could not focus on destroying them.

edit: There are too many turrets (you can build 10, can’t you?) the middle one of each group of 3 should be replaced by walls

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10 Responses

  1. Anonymous says:

    Ballistas have 48 or 50 squares range (can’t remember exactly).
    Basically the length of 1 white line.
    Which means they can’t hit opposite corners.
    Auto Turrets have about half the range (24 squares).
    Archers on the ground = 12 squares.

    I’m looking for a village editor (like the castle planner tool, just for villages). Does that exist?

  2. Barney says:

    Does anyone know the range of ballista towers? Can they reach across the entire map the opposite side? Same for arrow towers?

    And does anyone know the HP’s of the castle buildings?

  3. hello :) says:

    https://code.google.com/p/stronghold-kingdoms-castle-designer/
    or just search java castle designers stronghold kingdoms

    its a java program to make stronghold kingdoms layouts..its what this guy is using

  4. Anonymous says:

    Any ideas where to get some kind of Castle editor/designer for SH Kingdoms? On pictures, I see that some software was used to create castles. It would be cool to get this :)

  5. Anonymous says:

    How did you make these pictures?

  6. How many archers do you have and where are they placed?

  7. Anonymous says:

    Where can you get the castle designer?

  8. Anonymous says:

    Ah I see. Thanks!!

  9. Anonymous says:

    Walls can be attacked by ground forces and catapults, towers can ONLY be damaged via catapults.

  10. Anonymous says:

    I don't understand the benefit of great towers over walls. I can understand a few, but using them instead of wall???

    Does 1 tower absorb more damage than a wall of equal dimensions?

    Thanks!

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