Forge of Empires Goods Buildings Explanation Guide

Forge of Empires Goods Buildings Explanation Guide by farmerlynch

Ive seen this question asked numerous times so i decided to make a rough guide.

Goods buildings are those which produce goods (obviously enough) that can be used in research and to negotiate with sector leaders to avoid battle

Points to Note:-A goods building must be researched before it can be built

goods buildings will have 3 bricks stacked in a pyramid like shown above, hovering the mouse over the picture will give you more info on which goods building it is, gold needed etc…

-once built a goods building will produce the following (lumber is just an example)

1 The raw materials needed, as you can see i dont own the correct province so i get no bonus
2The good produced, as you can see i dont own the correct province so i get no bonus

-Goods building production can be improved if you own a province with the necessary raw material

1 Shows i own the nesecary raw material province
2 shows the amount of raw material remaining in that province
3 Shows the amount of goods i’ll produce (notice its more sizable as i own the province of raw materials)
4 Shows the amount of raw materials, gold and production needed to begin

-If you don’t own a province with the necessary raw material it is advisable you don’t build it or even research it for that matter(some goods will have to be researched in order to progress through the ages but a few don’t need to be researched). instead work on what you can mass produce and trade that with other players for the goods you can’t mass produce

However as was pointed out to me in the posts below there may come a time (due to inactivity, unreasonable prices, unwillingness to trade or they to may not have the correct province owned) when you may have to build a goods building that you dont own a province for. This should be a last resort in my opinion

Like i stated above this is just a rough guide, if i left out anything or if you have anything to add please do.

Comment by Preto

You can find all of it in tech tree but i thought that simple version of it may be useful.
Besides, I really laugh when I see the offer like (I’ll give you 4 stone, and you’ll give me 5 granite) – so this list may also be useful to people who starts with trading, and don’t know the value of their goods.

Stone Age (Zero Age)
No goods.

Bronze Age : First age goods [cost of 4h production: 100 gold & 100 supplies]
Wine :: Dye :: Stone (4×4) :: Marble :: Lumber

Iron Age : Second age goods [cost of 4h production: 200 gold & 200 supplies]
Limestone (4×4) :: Ebony :: Iron :: Jewlery :: Cloth

Early middle age : Third age goods [cost of 4h production: 400 gold & 400 supplies]
Gold (4×3) :: Cooper :: Honey :: Granite :: Alabaster

High middle age : Fourth age goods [cost of 4h production: ?? dont know yet ??]
Brick :: Stone (4×3) :: Rope :: Glass :: Salt

Late middle age :: Fifth age goods [cost of 4h production: ?? dont know yet ??]
Brass :: Limestone (3×3) :: Basalt :: Gold (3×3) :: Silk

Comment by Ooidal

Table of Goods Required:

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1 Response

  1. Norva says:

    Corrections for Goods Buildings Explanation Guide according to info in FOE Research tree:

    High middle age should be:
    Brick (4×3), Dried Herbs (4×3), Rope (3×2) Glass (4×3), and Salt (3×4) (delete Stone)

    Late middle age should be:
    Brass (4×4), Basalt (4×4), Silk 3×3, Talc (3×3) and Gunpowder (3×3) (delete Limestone and Gold)

    Thanks for all the great info. Got me off to a good start in the game.

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