The Godfather Five Families Respect System Guide

The Godfather Five Families Respect System Guide by Razia

“Temporary vs. Permanent Respect

As currently implemented in The Godfather: Five Families, Respect can be broken down into Temporary Respect and Permanent Respect. Before we dive deeper into the benefits of each type of Respect, here is a quick breakdown on how both types of Respect can be earned.

Temporary Respect:
– Leveling buildings in the Neighborhood.
– Stationing units at the Estate or Cityscapes under your control.

Permament Respect:
– Leveling buildings in the Estate.
– Leveling Research at your Library.
– Player units killed during PvP battles.

So let’s start with Temporary Respect. Temporary Respect is earned and calculated into your overall Respect total, but this Respect can be lost in certain circumstances.

>> Leveling buildings in the Neighborhood:
One type of Temporary Respect is the Respect you gain from constructing and upgrading buildings in your Neighborhood. As long as that building stands, you earn Respect from it. If you destroy that building, the Respect is lost too until you begin rebuilding again.

>> Stationing units at the Estate or Cityscapes under your control.
When stationed at the Estate, that unit will give some Respect, but will earn even more Respect when they become stationed on a Cityscape. Basically, each unit has a base Respect value equal to the amount of Respect earned from stationing that unit on a Level 1 Cityscape. When moving that unit to a Level 1 Cityscape from the Estate, that unit will earn the same Respect at both places. However, if that unit is stationed at a Cityscape that is Level 2 or above, that unit will be worth more for as long as it is stationed there.

I hope that makes sense. :)

Moving on to Permanent Respect, this type of Respect is earned and cannot be lost– ever. Under any circumstances.

>> Leveling buildings in the Estate.
Since buildings in your Estate can not be destroyed, the amount of Respect you earn from upgrading and constructing them does not disappear either. Simple.

>> Leveling Research at your Library.
When you level your Research, you earn Respect from each level that cannot decrease. Also Simple.

>> Player units killed during PvP battles.
When battling another player (either at an Estate or Cityscape) Respect is earned from the units that die in battle. If you kill their units, regardless of if you are on the offensive or defensive side, you will earn Permanent Respect from those deaths. Likewise, if your opponent kills your units, they will earn Respect from those deaths.

Capped vs. Uncapped Respect

Ok, now that the definitions are out of the way, there is another element here that needs some explanation as well. Each type of Respect that you can earn in the game falls into one of two categories: Capped and Uncapped. Respect caps function the same was a Resource cap would, in that the amount of Respect you earn from certain features of the game have a limit.

So which ones are capped and uncapped?

Capped Respect:
– Respect earned from stationing on Cityscapes. (Temporary)
– Respect earned from Research (Permanent)
– Respect earned from Buildings in the Estate. (Permanent)
– Respect earned from Buildings in the Neighborhood. (Temporary)

Uncapped Respect:
– Respect earned from stationing units at the Estate. (Temporary)
– Respect earned from killing units during PvP. (Permanent)

>> Capped Respect:
There is a finite level of Researches that are available, and therefore a finite amount of Respect you can earn from researching them. On that same plane, the Respect you earn from buildings is also capped as there is a limited amount of buildings you can build and upgrade. Simple, right?

While these Respect caps may be obvious, the amount of Respect earned from Cityscapes is also capped. There is a limit to how many units you can station at your Cityscape, and that is equal to the amount of units you can send in a single march. At the highest level of Logistics, you can send 10000 units in a single march, which means you can store a maximum of 10000 units on each Cityscape you control.

The type pf units stationed on the Cityscape matters, with harder hitting units earning more Respect. So if you have the maximum amount of the hardest hitting units on the highest level Cityscape (10000 Professionals on a Level 10 Cityscape), you will reach your cap.

>> Uncapped Respect:
The amount of Respect you earn from stationing units at the Estate is essentially only capped by the amount of Cash you are willing to spend on Upkeep for all those units.

The amount of Respect you earn from killing units in PvP battles is uncapped as well– and this is what it going to make the big difference on the leaderboard rankings. If you want to be a Don, you have to shed some blood, and the more blood you shed, the more Respect you earn for doing so. In this system, you can earn an unlimited amount of Respect for killing an unlimited amount of units.

So which is better? Temporary vs. Permanent Respect?

To answer this question, I need to explain that it’s not a matter of Temporary vs. Permanent, but the value of knowing the difference between Capped vs. Uncapped.

Spending time on features that yield capped Respect are always a worthwhile endeavor, but those roads will always lead to an end– hence the capped part. You can station a ton of units on all your Cityscapes (and earn a ton of Respect in the process), but eventually you will reach a cap in which you cannot earn any more Respect from that method no matter how many more units you attempt to station. One thing to keep in mind is that this Respect is Temporary as well as Capped. If you station a lot of units on a Cityscape, another player could come and wipe you out or at least kill off some of the units there. When your units die, you lose the Respect that came with stationing them on that Cityscape.

With uncapped Respect, however, the sky is the limit. You can kill as many different PvP units as your cold-blooded heart desires and you will earn Respect every single time you kill a unit belonging to another player. To put it simply, while the amount of Respect you earn from a Cityscape may seem like a lot, the amount of Respect you can earn from PvP kills can always be more in the long run.

For example, say I have that maximum amount of Respect earned from my Cityscapes– and say that Respect equals 1000 because I have 10 units on that Cityscape that are worth 100 Respect each. (again, please keep in mind these are not real numbers, but are only designed to illustrate this point). Say I am attacked, and my attacker kills 5 of those units, so now that Cityscape is worth 500 Respect. That attacker, however, earns 100 Permanent Respect for killing those 5 units.

So what happens now?

I can restation those units and earn my 500 Respect back, which will put me back at my cap of 1000. However, my attacker can attack again (either me or someone else) and keep earning Respect for doing so. He could earn 100 more Respect by attacking me again or 1000 Respect from attacking someone else. Either way, if he attacks enough, he could earn enough Respect to dwarf whatever I earn from my maxed out Cityscapes. Again, keep in mind that these numbers are not meant to be taken as fact, and designed only to illustrate this point. While the numbers may not be to scale, the theory still remains.

——————-

So there you have it, folks! A (not so brief) explanation of the current Respect System. I hope this clears some confusion regarding the different ways of earning Respect and the advantages of each.

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