Remnant Knights Heavy Launcher Skills List

Remnant Knights Heavy Launcher Skills List by Blitzeron

This is just an overview of the skills available for the Heavy Launcher class. Please note that skills obtained at later levels are obscure. I’ll try to update the upgrade information as I go along. I hope there’s nothing too difficult to read.

Non-damage Skills

Launcher Mastery
Passive
Enables use of these skills when equipped with a Launcher

Physical Conditioning
Passive
Your amount of total HP is increased when a Heavy Launcher is equipped.

Total HP increased by 35

Level 2
HP increase: 70 (+35)

Mental Fortitude
Passive
Your amount of total MP is increased when a Heavy Launcher is equipped.

Total MP increased by 20

Level 2
MP increase: 40 (+20)

Improved Technique
Passive
Your attack power is increased when a Heavy Launcher is equipped.

Attack power increased by 4

Level 2
Attack increase: 8 (+4)

Defensive Maneuvers
Passive
Your defense is increased when a Heavy Launcher is equipped.

Increases defense by 4

Level 2
Defense increase: 8 (+4)

Activate Energy Scope
Self Buff
Increases range for a limited time.

Increases attack range by 20 for 180 seconds.
Mana cost: 26
Cooldown: 10 seconds

Level 2
Lvl requirement: 20
Attack range increase: 25 (+5)
Mana cost: 40 (+14)

Note: Only applies to auto-attacks.

Power Charge
Party Buff
Generates a potentiating plasma field which augments party attack power for a duration.

Increases attack power by 10 for 180 seconds
Mana cost: 26
Area of effect: 200
Maximum targets: 5
Cooldown: 10 seconds

Level 2
Lvl requirement: 15
Attack increase: 15 (+5)
Mana cost: 33 (+7)

Diffraction Screen
Self Buff
Bends light to act as a form of active camouflage. Reduces the chance of an enemy noticing you.

Threat value decreases by 20% for 120s
Mana cost: 40
Cooldown: 20 seconds

Damage Skills

Celestial Combustion
Tension skill
Unleashes a furious inferno from the heavens by using tension.

Deals 700% of your current attack strength.
Pushes targets back by a distance of 10
Tension cost: 2
Range: 180
Area of effect: 60
Maximum targets: 6
Cooldown: 6 seconds

Level 2
Lvl requirement: 20
Damage: 750% (+50%)

Triple Shot
Fires 3 consecutive shots to hit enemies in a line.

Deals additional 362 damage.
Pushes back targets a distance of 3 per hit.
Mana cost: 16
Range: 180
Area of effect: 180
Maximum targets: 3
# of hits: 3
Cooldown: 12 seconds

Level 2
Lvl Requirement: 14
Additional damage: 410 (+48)
Mana cost: 20 (+4)

Polar Pulsator
Emits rings of freezing energy.

Deals additional 302 damage.
10% chance to cause a freezing effect for 3 seconds per hit.
Mana cost: 20
Range: 180
Area of effect: 180
Maximum targets: 4
# of hits: 4
Cooldown: 10 seconds

Level 2
Lvl requirement: 14
Additional damage: 339 (+37)
Freeze chance: 11% (+1%)
Mana Cost: 23 (+3)

Storm Caller
Shoots a polarizing agent onto foes that turns them into living lightning rods.

Deals additional 346 damage.
15% chance to cause a paralysis effect for 5 seconds per hit.
Mana cost: 17
Range: 180
Area of effect: 180
Maximum targets: 4
# of hits: 4
Cooldown: 10 seconds

Level 2
Lvl requirement: 16
Additional damage: 392 (+46)
Paralysis chance: 16% (+1%)
Mana cost: 21 (+4)

Artillery Shot
A short range mortar attachment.

Deals additional 352 damage.
Pushes back targets a distance of 5 per hit.
Mana cost: 21
Range: 180
Area of effect: 50
Maximum targets: 5
# of hits: 4
Cooldown: 12 seconds

Level 2
Lvl requirement: 16
Additional damage: 396 (+44)
Mana cost: 25 (+4)

Rail Shot
Skill requirement: Triple Shot
Uses high velocity rounds which penetrate though targets in a line.

Deals additional 464 damage.
Pushes back targets by a distance of 10.
Mana cost: 27
Range: 180
Area of effect: 180
Maximum targets: 5
Cooldown: 14 seconds

Level 3
Additional Damage: 578
Mana cost: 35

Hail Shot
Skill requirement: Polar Pulsator
Artillery fire with a freezing agent.

Deals additional 337 damage.
50% chance to cause a freezing effect for 4 seconds.
Mana cost: 30
Range: 180
Area of effect: 180
Maximum targets: 5
Cooldown: 12 seconds

Thunder Strike
Skill requirement: Storm Caller
Shoots EMP missiles.

Deals additional 447 damage.
50% chance to cause a paralysis effect for 5 seconds.
Mana cost: 31
Range: 180
Area of effect: 50
Maximum targets: 5
Cooldown: 12 seconds

Quad Cannon
Skill requirement: Artillery Shot
Hammers foes with concussion rockets.

Deals additional 425 damage.
Pushes targets back by a distance of 15.
Mana cost: 34
Range: 180
Area of effect: 180
Maximum targets 5
Cooldown: 14 seconds

Level 2
Additional damage: 474 (+49)
Mana cost: 38 (+4)

Supporting Fire (Level 40)
Skill requirement: Railshot
Sends enemy location for fire support. Once the transmission completes, fire support will begin firing at the enemy.

Deals additional 100 damage.
Pulls enemies a distance of 170.
Mana cost: 51
Range: 180
Area of effect: 180
Maximum targets: 3
Cooldown: 12 seconds

Toma Hawk (Level 60)
Skill requirement: Hail Shot
Drop gigantic tomahawk missile at the enemy’s location and attacks enemies with deadly explosion.

Deals additional 200 damage.
Pushes targets back by a distance of 10.
Mana cost: 76
Range: 180
Area of effect: 180
Maximum targets: 3
Cooldown: 12 seconds

Air Strike (Level 42)
Skill requirement: Thunder Strike
Conducts air bombardment with mini fighter jet equipped with marble missile that creates deadly explosion.

Deals additional 100 damage.
Pushes targets back by a distance of 10.
Mana cost: 56
Range: 180
Area of effect: 180
Maximum targets: 3
Cooldown: 12 seconds

Rail Gun (Level 62)
Skill requirement: Quad Cannon
Summons gigantic railgun to attack enemies in linear direction with condensed marble energy.

Deals additional 200 damage.
Mana cost: 82
Range: 180
Area of effect: 180
Maximum targets: 3
Cooldown: 12 seconds

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1 Response

  1. Anonymous says:

    thank you very much seeking for like 30 mins on the internet thank you very much :)

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