Smash 4 Yoshi True Combos Guide



Smash 4 Yoshi True Combos Guide by Skull_Kid

DISCLAIMER PLEASE READ BEFORE COMMENTING: Yes, it does show them as true combos in Training Mode’s combo counter

All combos were tested on a Cptn Falcon CPU, on a flat stage, in training mode. Please keep in mind that hit% and/or combo viability will vary from character, character weight, character height, the player’s execution, DI, timing, the presence of platforms and how the opponent is hit (close, far, in the air ecc). This is a guide to give players a general idea of what true combos are possible and/or useful/useless. If i missed something or you think something is off/wrong, please feel free to correct me. Hopefully you’ll find this list helpful.

PS fore the joy of some players that wanted me to test this stuff on Diddy, I didn’t try all the combos, just some to see how it reacted, and % feels mostly the same . Plus, almost every combo still connects.

Yoshi basic true combos

Jab to…

  • Dash Attack from 20% to 60%

Uptilt to…

…Jab

  • Jab (first hit) from 0% to 10%

…Tilts

  • Utilt from 11% to 62%
  • Ftilt (high angle) from 11% to 17%

…Smash Attacks

  • Upsmash from 0% to 90% (no kill, maybe with rage?)

…Aerial

  • Uair from 30% to 175% (DJ from 160%) CAN KILL from 120%
  • Fair (reverse tilt) from 75% to 85% (no spike)
  • Bair (easier with reverse tilt) from 35% to 145% (DJ from 75%) CAN KILL from 130%
  • Nair (easier with reverse tilt) from 5% to 175% (DJ from 110%)
  • Fair needs testing with human players

…Specials

  • UpB (reverse tilt) from 15% to 120%
  • NeutralB needs testing with human player

…Grabs

  • Grab needs testing with human player

(Landing) Upair to…

…Jab

  • Jab from 0% to 25%

…Tilts

  • Utilt from 10% to 45%
  • Ftilt from 0% to 25%

…Aerials

  • Uair from 30% to 100% (DJ from 71%) CAN KILL from 95%
  • Fair from 45% to 80% (DJ from 55%)
  • Bair from 35% to 75% (DJ from 55%)
  • Nair from 10% to 80% (DJ from 55%)
  • Dair needs testing with human player

…Smash Attacks

  • Usmash from 20% to 50%
  • Fsmash from 22% to 25%
  • Dsmash from 5% to 19%

…Specials

  • UpB from 30% to 70%
  • DownB from 60% to 65%
  • NeutralB needs testing with human players

…Grabs

  • Grab needs testing with human player

(Airborne) Uair to…

…Aerials

  • Uair from 55% to 75% (immediate DJ) CAN KILL

(Landing) Nair to…

(please note, it depends on where you land and how you hit the opponent, usually with a weak hit)

…Jab

  • Jab from 5% to 58%

…Dash Attack

  • DA from 10% to +90% (needs human player)

…Tilts

  • Utilt possible, timing is VERY strict %?
  • Ftilt from 10% to 70%
  • Dtilt from % to 70%

…Smash Attacks

  • Usmash from 20% to ?% needs human player
  • Dsmash 15% to 70%

…Grabs

  • Grab needs testing with human player

(Landing) Fair to… (spike) WARNING CAN BE TECHED

…Jab

  • Jab from 51% to 70%

…Dash Attack

  • DA from 51% to 70%

…Tilts

  • Utilt from 51% to 85%
  • Ftilt from 51% to 60%

…Smash Attacks

  • Usmash from 51% to 110% CAN KILL from 100%
  • Fsmash from 55% to 75% CAN KILL from 75%
  • Smash from 60% to 61%

…Specials

  • UpB from 80% to 140%
  • DownB from 100% to 130% (depends on the way the opponent bounces on the ground) CAN KILL from 100%
  • Neutral B needs testing with human players

…Grabs

  • Grab needs to be tested with a human player

UpB to…(largely depends on how the opponent is hit)

…Dash Attack

  • Dash Attack from 0% to 35

…Aerials

  • Uair from 55% to +200% CAN KILL from 125%
  • Fair from 40% to +200% CAN KILL from 150% (no spike, with spike 190% CAN BE TECHED)

…Smash Attacks

  • UpSmash from 0% to 170% CAN KILL from 110%

….Grab

  • Grab from 0% to ?% (ending& needs testing with human player)

…(other egg combos are possible, but so impractical that are basically none existent)

GRAB to…

…Dthrow

  • (DJ) Uair from 125% to +200 CAN KILL from 125% (you need to be QUICK with that DJ for this one)

NeutralB to…

…NeutralB combos with anything while in the egg (except for Grabs and NeutralB), it appears that there is some hit stun on the opponent while he breaks, needs testing with human players.

Yoshi true combos application examples

  • Utilt + Utilt + Uair from 11% to 52%, DJ from 41%
  • Utilt + (jump) Uair + (jump) Uair CAN KILL from 75%
  • Utilt + Jab(first hit) + grab (needs testing with human player)
  • (Landing) Uair + Utilt + Utilt + Uair
  • (Landing) Fair + Utilt + Uair
  • (after DJ) Fair + Uair

Honorable mentions (not true combos):

  • Tilt + DownB From 90% CAN KILL from 110%
  • Dtilt + Dash Attack
  • Utilt + Utilt + Uair (<- still real combo) + Uair + Egg
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