Wizard101 7 Schools of Magic Comparison

Wizard101 7 Schools of Magic Comparison by BWildheart

Like a number of other forum members, I have multiple wizards … 13 grandmasters as of last counting, with a couple of babies floating around here and there. Two of each school except Ice and Fire. I thought I’d capture my experience with each in an overview of the 7 schools of magic, but with a twist. Instead of focusing on each schools strengths and weaknesses, I thought I’d offer some comparative facts and my take on why I like each school.

Each school is very different and they play differently. I still play all of my grandmasters and I pull them out for different reasons. Hope this helps some new wizards pick their schools.

The School of Fire
“If the Mind is like a candle, the Heart is like the sun.” Fire is passion, the bright, burning flame of raw emotion sweeping over everything. Those who follow the School of Fire, known as Pyromancers, are tempestuous, quick to anger, and consumed by whatever drives them at that moment. They tend to walk a fine line, having great passion and enthusiasm for one’s loves in life is good, but watch out! Passion can burn you up and consume you, leaving nothing but a charred husk of your former self. Pyromancers use
incantations to dominate and convince Fire creatures to do their bidding.

Fire Magic traces its origins back to the fierce Fire Dragons, the race of Titans that ruled the land in the Days Before.

Quick Facts:
– Generally packs high damage spells.
– Specializes in damage over time (DOT) such as Fire Elf, Heck Hound, Link, and Fire Dragon.
– Of the seven schools, only Storm wizards have lower maximum health than Fire. Fire students start with 415 health and gain 22 health per level to a maximum of 1,500 at Level 50.
– Second lowest accuracy rate (75%); again, only Storm wizards have a lower accuracy rate.
– Fire opposes Ice. Fire spells will gain a damage bonus vs. Ice opponents.
– Fire possesses one spell, Link, that can heal.

Why I Like the School
What is there not to like about setting things on fire? Conceptually, Fire is a straightforward school that allows for a number of different deck building and playing strategies. Fire has a wide variety of powerful attack spells that allows a wizard to really customize their deck to suit their fighting style. You can select from high strength attacks such as Phoenix and Helephant or use DOT spells, such as Scald, Fire Elf, Heck Hound, and Fire Dragon. DOT attacks in particular, are very hard to defend against once they get going.

Player Notes
Fire can be a tough school to play at the early and mid stages. Fire wizards have fairly low health levels, which makes them somewhat fragile, yet don’t have the same quick kill ability that Storm wizards possess. However, once a Fire wizard gets its attacks going, they are very hard to stop.

Train in Ice and Life to boost your survivability. Both Ice and Life will give you a good complement of sheilds to choose from and Life can give you Sprite, which for 1-pip won’t take away from your offensive capabilities. Death to Feint is a favorite for a lot of players but won’t complement your DOT spells very well. If you include Feint in your deck, then you have to tailor the rest of your cards around it.

The School of Ice
“. . . with Persistence, Victory is assured.” Ice Magic is all about persistence, slow but steady progression and advancement, like the great glaciers forever sliding across the landscape. Those who embrace the power of Ice, known as Thaumaturges, exhibit great patience and strength, but as a result they sometimes become rigid and inflexible. Thaumaturges use Chants to bargain or plead with Ice creatures to serve them.

Ice Magic has its origins in the great Ice Giants, a race of Titans that built massive castles in the sky in the Days Before.

Quick Facts:
– Has the highest health of all schools. Ice students start with 500 health and gain 31 health per level to a maximum of 2,025 at Level 50.
– Has slightly lower than average accuracy. At 80% accuracy, it is on par with Myth, better than Fire (75%) and Storm (70%), but worse than Death (85%), Balance (85%), and Life (90%)
– Ice opposes Fire. Ice spells will gain a damage bonus vs. Fire opponents.
– Ice has no self healing spells other than the Pixie you get from Unicorn Way.

Why I Like the School
What’s not to like about a wizard that will never die? Ice may not have the hardest hitting spells, but with all of the shields, armor, and health available to an Ice wizard, chances are the Ice wizard will just outlast any monsters it encounters. Ice is the quintessential turtle, slow and sure. Pair it with Life as a secondary and you have the most survivable wizard in the game.

Player Notes
Ice starts out lower on the damage curve than the other schools, but by the time you get to Grandmaster, you’ve received your blade, which is one of the most powerful in the game, have access to Elemental Blade, and have Balefrost. If you choose to second in Death for Feint, this is a nice boost to your attacks and Ice is one of the schools that can best handle the 30% boost on yourself.

The School of Myth
“To control the Future, one must look to the Past.” Myth is imagination. The power of the mind, and everything it can create, drives Myth Magic. It is illusion and dreams made real. If the Wizard can conceive it, it can be brought forth and even brought to life. Beware, though, for when imagination becomes too fanciful and whimsical, dreams can escape control and run wild. Wizards of the Myth School, known as Conjurers, use Naming to summon beasts of legend by memorizing and calling out their True Name.

Myth dwells between Fire and Ice, for that is where the shadows lie, and Myths are the shadowy forms of thought made real.

Quick Facts:
– Has average health. Myth students start with 447 health and gain 22 health per level to a maximum of 1,500 at Level 50.
– Has slightly lower than average accuracy. At 80% accuracy, it is on par with Ice, better than Fire (75%) and Storm (70%), but worse than Death (85%), Balance (85%), and Life (90%)
– Myth opposes Storm. Myth spells will gain a damage bonus vs. Storm opponents.
– Myth, being one of the Spirit schools, also gets a damage boost vs. Balance opponents.
– Myth has no self healing spells other than the Pixie you get from Unicorn Way.
– Myth has no DOT spells.
– Myth has the only dual attacks, a small first attack, follow up by a much larger second attack … great for breaking shields.

Why I Like the School
I think Myth has a bad rep. I got mine up to Grandmaster and it was quite fun. In the early stages, you have access to a number of minions which give you a lot of flexibility when you want to solo, you get Humungofrog, which is one of the best cards in the game, and it’s great to bypass shields with Minotaur and Othrus.

In my opinion, Myth is undervalued because many of the spells you get don’t seem to be that valuable. I think that many of the spells just aren’t used in PvE because you don’t have to. However, spells like Earthquake, Pierce, and the minion spells are invaluable in PvP. They give the PvP player quite a bit of flexibility to modify the battlefield much in the way Balance and Ice wizards can.

Player Notes
I found Myth to be good all arounders. Myth wizards have plenty of strong attacks, which are enhanced by the difficulty of blocking them. They’ll never set all-time damage records, but most of the time, their bladed attacks are just fine. You do need to be a little careful because your general health level is low, but secondaries in Life and Ice can add some needed survivability.

Myth will have the hardest time against high level Myth bosses because it’s hard to double prism your attacks. One options you will have is the treasure card, Ninja Pig, which you should hoard.

The School of Storm
“That which can be imagined, can be achieved.” Storm Magic is all about creativity. It represents that flash of insight, or the spark of inspiration that makes you yell, “Eureka!” It is about the pleasure of catching lightning in a bottle. Wizards that embrace the School of Storm, known as Diviners, are driven by the thrill of investigation and discovery, the joys of invention and ingenuity, the power of creating and building. The drawback to such pursuits is the tendency to get lost in the maze of thoughts and being paralyzed to make a decision. Diviners use Verses to charm, enthrall or hypnotize creatures to help them.

Storm Magic has roots in the power of the majestic Storm Lords, the race of Titans that ruled the seas in the Days Before.

Quick Facts:
– Has the lowest health of all schools. Storm students start with 400 health and gain 16-17 health per level to a maximum of 1,200 at Level 50.
– Has the lowest accuracy of all schools. At 70% accuracy, it is lower than Fire (75%), Myth (80%), Death (85%), Balance (85%), and Life (90%)
– A Storm wizard also has access to a large number of buff spells: Stormblade, Storm Trap, Windstorm, and Darkwind
– Storm opposes Myth. Storm spells will gain a damage bonus vs. Myth opponents.
– Storm has no self healing spells other than the Pixie you get from Unicorn Way.
– Storm has no DOT spells.

Why I Like the School
The sheer amounts of damage you can throw out is just plain fun, if somewhat random. Generally speaking, Storm wizards will throw the most powerful spells but fizzle almost 1 in 3 times, though this gets better at higher levels. You just have to accept it for what it is and not get too worked up about it.

Player Notes
The low health levels make you a pretty fragile wizard, particularly in the early – mid stages of your career. The low accuracy doesn’t help as it can make your gameplay pretty erratic. At the mid levels, you probably have enough gold to buy Keen Eyes treasure cards to improve accuracy and as you progress up towards Grandmaster, you’ll find gear that will provide accuracy boosts too. At the lower levels, you might want to group up with other players. You get some cover and they’ll appreciate your offensive power. Spend some extra time to set up your fights carefully as this will let you take on opponents one at a time.

The School of Life
“As we have been Created, so must we Create.” Life is spirit, the force of awareness and existence. It is about constant growth and movement. Practitioners of Life Magic, known as Theurgists, are positive, enthusiastic people who seek to appreciate the simple pleasures. At times, however, they can be too flighty or frivolous when circumstances demand otherwise. Theurgists use Songs to breathe life and spirit into a vessel. Unlike other magic, which relies on summoning, coercing or beseeching, Life Magic harnesses the power of the Song of Creation to create something new. Scholars believe that Theurgy channels the tapestry of music from which the Spiral was created, and that in echoing portions of the great symphony, a Wizard can bring forth and create Life where none previously existed.

Life Magic rests between Fire and Storms, for the spark of Life comes from those two forces.

Quick Facts:
– Has above average health. Life students start with 460 health and gain 27 health per level to a maximum of 1,800 at Level 50.
– Has the Highest accuracy of all schools. At 90% accuracy, it is higher than Storm (70%), Fire (75%), Myth (80%), Death (85%), and Balance (85%).
– Life signature ability is healing. With 7 healing spells, Life wizards have a full range of individual and group healing spells at its disposal. With 2 exceptions, Life spells are the only health-giving spells that can be used on other players.
– Life opposes Death. Life spells will gain a damage bonus vs. Death opponents.
– Life, being one of the Spirit schools, also gets a damage boost vs. Balance opponents.
– Life is the only school without an AOE or DOT attack.

Why I Like the School
As a Life wizard, everyone else will want you on their friend list … after all, everyone likes to have a good healer at hand. What people forget, is that Life wizards are powerful point attackers too. They can’t dish out the area damage like Storm and Fire, but when we focus on a single target, our powerful buffs and high accuracy give you a powerful and consistant punch that is unmatched. our 90% accuracy means that we don’t have to deal with the frustration of fizzling. With the suite of healing spells available, Life wizards rarely have to worry about running out of health.

Life wizards have the most obvious ability to directly help out other players … through healing. No one minds having a healer on the team and that always makes you a welcome addition to the group. You an easily tailor and balance your role by changing the mix of healing and offensive spells. Your accuracy card and Spirit Blades are also nice buffs for other players.

Player Notes
On the surface, one would think that Life wizards are even slower than Ice wizards, given the same level of damage and the lack of AOE spells. However, I’ve found that my Life wizard is actually very fast. They key is optimizing your deck to be heavy on attacks and somewhat lighter on heals. If you find yourself supporting a group, it’s very easy to add a couple of healing spells and change the balance of your deck. Life makes a good all around player. With shields from the Ice school, there are very few things you have to worry about that you can’t take down … eventually.

In PvP, a Life player will never 1-shot you, but they can wear you down. Life wizards can throw a constant barrage of Leprechauns, Seraphs, and Centaurs at you, while maintaining enough mana to cast a 1000+ plus Satyr with annoying frequency.

The School of Death
“Timor mortis conturbat me.” (The Fear of Death Confounds Me) Death is about ending and closure. All things pass eventually, and time cannot be held back forever. Wizards devoted to Death Magic, known as Necromancers, understand this fact about everything around them and strive to face it without fear. They try to make the most of their time. Beware, though; some Wizards become morbid or try to cheat death through undeath. Necromancers use Whispers to strengthen their will, and draw on the power of courage
to channel their own fears out of themselves and at their opponents.

Death Magic sits between Ice and Storms, for the cold energy of undeath draws on those two forces.

Quick Facts:
– Has above average health. Death students start with 450 health and gain 24-25 health per level to a maximum of 1,650 at Level 50.
– Has higher than average accuracy. At 85% accuracy, it is better than all of the elemental schools: Storm (70%), Fire (75%) and Ice (80%), Myth (80%), and on par with Balance (85%). Only Life (90%) has a higher accuracy.
– Death opposes Life. Death spells will gain a damage bonus vs. Life opponents.
– Death, being one of the Spirit schools, also gets a damage boost vs. Balance opponents.
– Death is the only school which has life stealing attacks. Four cards (Ghoul, Vampire, Wraith, and Scarecrow) return 50% of damage in the form of health back to the caster.
– Death is one of two schools (other than Fire) who has DOT, AOE, and Healing spells.
– The Death school is located in Nightside, which you get access to after beating the three streets in Wizard City.

Why I Like the School
Death wizards are just cool. For those who like to work alone, Death is unmatched at soloing. The powerful combination of strong attacks, decent health, high accuracy, and a full suite of life stealing give a Death wizard the full set of capabilities needed to solo and survive. I have a Death wizard, who recently attained his Grandmaster, who did just fine on the Starter Deck, which he had been using since the first day. With this wizard, I’ve solo’d Jade Oni, Tree of Life, Cyrus Drake, the Grand Chasm storyline, and the Labyrinth.

Additionally, most people get what Death wizards are about and the school is very forgiving of new players because of the accuracy, health, and damage output.

Player Notes
Death wizards don’t have a ton of weaknesses. Ice shields can make a Death wizard even harder and help you survive long enough to set up your life stealing attacks. Death wizards may not be the fastest wizards in the world, but have patience, they will get the job done.

The School of Balance
“Eye of Newt, and Toe of Frog, Wool of Bat, and Tongue of Dog.” The Magic of Balance is harmony and finding equality in all things. It draws on elements from each of the other schools, incorporating bits and pieces of those other energies to fill in the spaces between the Schools. Wizards who focus on Balance Magic, known as Sorcerers, are broad-minded. In their minds, all things deserve consideration, and there may be many answers to a single question. The drawback to this point of view, is a tendency to seem impassive or indecisive and never willing to embrace a side or position. Sorcerers use Transmutation to blend the forces of the other schools for their spells.

Sorcery does not draw upon internal aspects of the caster, nor does it rely on external forces. Instead, it is the creation of something new by combining elements in unique and powerful ways.

Quick Facts:
– Has the second highest health. Only Ice has higher health levels than Balance. Balance students start with 480 health and gain 27 health per level to a maximum of 1,800 at Level 50.
– Has higher than average accuracy. At 85% accuracy, it is better than all of the elemental schools: Storm (70%), Fire (75%) and Ice (85%), Myth (80%), and on par with Death (85%). Only Life (90%) has a higher accuracy.
– Balance has no DOT spells.
– Balance is the only school that generates off-school damage, in form of Spectral Blast and Hydra.
– The only shield against Balance spells is Tower Shield from the Ice school.
– The Balance school is found in Krokotopia on the Krokosphinx.
– Balance wizards get their AOE spell, Sandstorm at L16, earlier than any other school.

Why I Like the School
Balance wizards can play any role in the game. They are solid all arounders. They can solo well when you can’t find any help. They plug seamlessly into any fight. If I want to be support, I can through enough boosts to drive some spectacularly fast kills. If want to get in the big hits, I can power up big judgements. We can throw around the AOE spells in the form of Sandstorm and Power Nova. Balance Blade, Bladestorm, and Hex will buff any school’s attacks.

Balance wizards have a lot of cards that can help out others too. Bladestorm, Balance Blade, and Hex work with anyone, so you can jump in and buff other people’s attack. Helping Hands is the only non-Life card, except for Sacrifice, that can heal others and you have a number of other shields, debuffs, etc. that support the group. In fact, a Balance wizard can be quite useful without ever having to cast an attack.

Player Notes
Like the Death wizard, Balance has a good mix of power, health, accuracy, and shielding. They are resilient, tough, and capable wizards. Unlike Death, Balance isn’t as straightforward a school and may take some growing pains to learn about the school’s peculiarities, but once you do get everything sorted out, there shouldn’t be any fight you can’t handle or any group you can’t work well with.

Balance wizards are well suited to parents who are supporting kids. The flexibility of the school really allows you to take any role you want when you play with your kids. Healing, buffs, and shields nicely complement Fire and Storm and lets you support them, while they dish out the damage. Your offensive spells help out Life and Ice wizards. At the same time, your health is high enough where you aren’t always watching your bottom line, thus allowing you to focus on their experience.

Good secondaries for Balance include Life and Ice for additional survivability and Death for the additional power boost from Feint. The Spirit attacks also gives you some nice alternative attacks when facing Balance opponents.

Other Wizard101 Articles
PlayerUnknown’s Battlegrounds Useful Tips
Stellaris Beating The Contingency Guide
Overwatch D.Va Micro Missiles Guide
Destiny Legendary Guns Comprehensive Guide
Destiny Savathun’s Song Nightfall Guide
Destiny Ghost Shell List By Type and Location
Starting To Dress Well In-Depth Guide
How To Grow Any Instagram Account Guide
Mobile Legends Split Pushing Guide
Mobile Legends Outplaying Your Opponent Guide
Mobile Legends Using Skeleton King Effectively Guide
Mobile Legends Advanced and Hidden Mechanics
Mobile Legends Items And Stats List
Mobile Legends Zhao Yun Guide
Mobile Legends Yi Sun-Shin AP/ADC Hybrid Guide
Mobile Legends Tigreal Guide
Mobile Legends Tigreal Tips and Builds
Mobile Legends Saber Tips
Mobile Legends Saber Guide
Mobile Legends Ruby Glorious Legends Guide
Mobile Legends Ruby Tank Build Guide
Mobile Legends Ruby Guide
Mobile Legends Ruby Tips
Mobile Legends Roger Guide
Mobile Legends Rafaela Basics and Fun Builds Guide
Mobile Legends Rafaela Tips
Mobile Legends Rafaela Ice Build Guide
Mobile Legends Natalia Solo Queue Guide
Mobile Legends Nana AD Carry Build
Mobile Legends Nana Support Build
Mobile Legends Moskov GL Guide
Mobile Legends Moskov Guide
Mobile Legends Miya Solo Q Carry Guide
Mobile Legends Minotaur Guide
Mobile Legends Lolita Guide
Mobile Legends Layla GL Guide
Mobile Legends Karina Guide
Mobile Legends Kagura Guide
Mobile Legends Johnson Guide
Mobile Legends Harley Quick Guide
Mobile Legends Gord Build
Mobile Legends Franco Guide
Mobile Legends Fanny Tips
Mobile Legends Fanny Hybrid Guide
Mobile Legends Eudora Epic Guide
Mobile Legends Eudora Guide
Mobile Legends Estes Guide
Mobile Legends Jungle Cyclops Fast Guide
Mobile Legends Cyclops Legend Guide
Mobile Legends Clint Guide
Mobile Legends Chou Legend In-depth Guide
Mobile Legends Chou Legend Guide
Mobile Legends Bruno Build Guide
Mobile Legends Bane Guide
Mobile Legends Alucard Rank Burst Build Guide
Mobile Legends Alucard Guide
Mobile Legends Alice Guide
Mobile Legends Alpha Guide
Mobile Legends Solo Q Guide
Mobile Legends How to Climb the Ladder Guide
Mobile Legends Solo Ranked to GL Guide
Mobile Legends Marksmen Tips
Mobile Legends Useful Tips
Mobile Legends New Player Mistakes to Avoid
Mobile Legends Tips for Ranked Games
Mobile Legends Basic Tips and Guide to Playing Better
Mobile Legends Lane Management Guide
Mobile Legends Picking Your Main Role Guide
Mobile Legends Team Composition and Set Up Guide
Clash Royale Ladder Climbing Psychology Guide
Clash Royale Sparkynado Guide
Fortnite Character Tier List
Vainglory Reaching Bronze Guide
Clash Royale Spell Bait Deck Guide
Clash Royale Princess Ultimate Guide
PlayerUnknown’s Battlegrounds Hidden Mechanics and Tips
Clash Royale Cannon Cart Guide
Overwatch Soldier 76 Training Complete Resources List
PlayerUnknown’s Battlegrounds Solo Guide from Rank 500 Player
CS:GO Max FPS Nvidia 3D Settings
Overwatch D.va Self Destruct Detailed Guide
Overwatch Finding the Correct Sensitivity Guide
Overwatch Aiming Better Complete Guide
Overwatch Choosing Crosshairs Guide
Albion Online PvP Combat and Weapons T4 Transition Guide
Albion Online Mage Weapons Guide
Albion Online Warrior Weapons Guide
Albion Online Hunter Weapons Guide
Rocket League Skills Needed To Rank Up To Gold
Albion Online Gathering Complete Guide
Albion Online Gathering Beginner to Expert Tips
PlayerUnknown’s Battlegrounds Solo Player’s In-Depth Guide
Overwatch Playing With Sombra On Your Team Guide
League of Legends Riven Kit and Combos Complete Guide
Clash Royale Terminology and Dictionary
Overwatch Grandmaster Roadhog Guide
Overwatch Sombra Tips and Guide
Vainglory Heroes and Roles Guide
Brawl Stars Bo Guide
Mobile Legends Lapu-Lapu Best Build Guide
World of Warships Yorck Guide
Brawl Stars Beginner’s Guide
Clash Royale How to Datamine Guide
Clash Royale The Log In-depth Guide
Clash Royale Trophy Pushing and Tilt Avoiding Guide
Clash Royale Snowballing Strategy Guide
Overwatch D.Va Advanced Guide
World of Warships Operations 5 Stars Guide
Overwatch Beating Legendary Uprising Full Guide
Overwatch Headshot Hitbox Guide
CS:GO Being An In Game Leader (IGL) Guide
CS:GO Improving For All Players In Depth Guide
Overwatch Pharah Rocket Aiming and Predictions Guide
Overwatch Pharah Target Priorities Guide
Clash Royale Knight In Depth Guide
How To Pay Less For Clothes Guide
Light Jackets Comprehensive Men’s Fashion Guide
World of Warships Torpedo Reaction Time List
Clash Royale Using Off Meta Decks Guide
Clash Royale Freeze Spell Ultimate Guide
Clash Royale EsoPa Miner Poison Deck Guide
Clash Royale Macro Play and Decision Making Guide
Clash Royale Why Are Low Elixir Cost Cards ‘Better’?
Clash Royale Lane Sealing Guide
Clash Royale Card Synergies Ultimate Guide
Clash Royale Building A Draft Challenge Deck for 12 Wins
Overwatch Winston Complete Guide
Steam How to Download Older Versions Of Games
Yu-Gi-Oh! Flower Cardians Guide
World of Warships New Captain Skills Guide
Overwatch Zenyatta In-Depth Guide
Heroes of the Storm Alarak Guide
Heroes of the Storm Nazeebo Guide
Heroes of the Storm Lucio Beginner’s Guide
Pokemon Go Defeating Blissey Guide
FIFA 17 Getting One Million Coins Guide
FIFA 17 Bronze Pack Method Guide
Overwatch Pharah Tips Versus Hit Scans
Clash Royale Graveyard Basic Guide
Overwatch Sombra Map Viability Guide
Overwatch Using Whole Hog Guide
Battlefield 1 Tanker Tips and Tricks
FIFA 17 Useful Tips for All Players
Pokemon Sun and Moon Breeding Shiny Pokemon Guide
Overwatch Why You Are Not Getting Healed
Clash Royale Lane Pressure Comprehensive Guide
Clash Royale Countering Graveyard Freeze Combo Guide
Clash Royale Pekka Guide
Overwatch Advanced Tips from a Master Player
Clash Royale Bomber Guide
Clash Royale Goblin Barrel Guide
Overwatch Working With Your Healers Guide
Battlefield 1 Medic Guns Guide
FFXIV Savage Raiding Tips
Puzzle & Dragons Radar Dragons Guide
RuneScape Merching Guide
Pokemon Sun and Moon Post Game Activities List
Pokemon Sun and Moon Competitive Breeding Guide
Overwatch 3v3 Mode Comprehensive Guide
MapleStory V Matrix Optimization Guide for All Classes
LoL AD Carry Laning Tips
Clash Royale Deck Building Tips from Pros
Heroes of the Storm Tips for Ranked Play
Pokemon Go Tips for Playing More Efficiently
Overwatch Roadhog In-Depth Guide
Heroes of the Storm Abathur Advanced Tips
Heroes of the Storm Common Hero Mistakes
Overwatch Roadhog Tips and Tricks
Paragon Jungling Tips
Paragon Countess Build and Guide
LoL Leaguecraft 101 Summaries
Pokemon Sun and Moon Poke Pelago Comprehensive Guide
LoL How To Un-tilt Yourself Guide
Clash Royale Inferno Dragon Strategy Guide
Clash Royale Counter Elite Barbarians Guide
Battlefield 1 Destroying Heavy Tanks Guide
Clash Royale Electro Wizard Challenge Tips
Paragon Carry Role Murdock Guide
Paragon Countess Ability Penetration Guide
Paragon Bronze To Top 100 Advice
Paragon Complete Cards List
Paragon Ward Placement Guide
Pokemon Sun and Moon Making Most of Festival Plaza
Heroes of the Storm Rexxar Guide
Heroes of the Storm Climbing Out of Low Ranks Guide
Heroes of the Storm Zarya Comprehensive Guide
Pokemon Sun and Moon Island Scan Guide
Pokemon Sun and Moon Festival Plaza Guide
Pokemon Sun and Moon Bottle Cap Farming Guide
Pokemon Sun and Moon Get a Salamence In The Beginning Guide
Pokemon Sun and Moon Getting Perfect Chaining Smeargle Guide
Pokemon Sun and Moon Level to 100 in 2 Hours Guide
Pokemon Sun and Moon High Levels Experience Guide
Guild Wars 2 Ascended Gearing Guide
Dota 2 Playing A Good Support Early Game Guide
Dota 2 Support’s Items Complete Guide
Clash Royale Furnace Complete Guide
Clash Royale Graveyard Comprehensive Guide
CS:GO Becoming A Smarter Player Guide
Heroes of the Storm Map Strategies
Clash Royale Miner Complete Guide
Heroes of the Storm How To Lane Guide
Heroes of the Storm Beginner’s Complete Guide
Overwatch Junkrat Team Oriented Play Guide
Clash Royale Lava Hound Basic Guide
Overwatch Carrying As Support Guide
Battlefield 1 Important Tips
Overwatch Hero Meta Tier List
Rocket League Offensive Positioning and Rotation Guide
Repairing Your Credit Score Guide
Pokemon Sun and Moon Demo All Obtainable Items Guide
Destiny Skeleton Key Chest Loot Chart
Destiny PvP Guide to Getting Good
Destiny Heroic Wrath of the Machine Easy Guide
Overwatch Mercy In-Depth Guide
Dragon Nest What To Do After Level 93
Dragon Nest Leveling 1 to 93 Guide
Dragon Nest What Class to Play Guide
Elite Dangerous Weapon Damage Stats List
Elite Dangerous Fixed Weapons Guide
Elite Dangerous Circle Strafing Guide
Heroes of the Storm Low Tier Ranked Climbing Guide
Destiny Light Level Boosting Caps List
WoW Legion Mythic Dungeons Tips and Guide
WoW Legion Classes Overview Which to Pick Guide
Path of Exile Identifying Valuable Items Guide
LoL Vi Advanced Tips and Tricks
Yu-Gi-Oh! Ojamas Guide
War Thunder Best Tier 4 Grinders Guide
Duelyst Swarm Abyssian Guide
Duelyst Solo Challenge Solutions Guide
Duelyst Budget Lilithe Decklist and Guide
Duelyst Backstabhai S-Rank Deck Guide
Clash Royale Musketeer and Ice Spirit Techniques and Combos
Clash Royale Ice Golem Advanced Techniques and Combos
Overwatch Peripherals, Settings and Posture Guide
Overwatch Streamers To Watch for Each Hero
Destiny Power Level Past 365 Light Guide
Osu! Improving Yourself Guide
Destiny 365 Light Without Fireteam Guide
Evolve Competitive Perks Setup For All Roles
Evolve Hunter Tips and Advice
Evolve Assault Competitive Perks Guide
Pokemon Go Getting Maximum Coins From Gyms Guide
Clash Royale Giant Bowler Decks and Counters Guide
Clash Royale Lava Hound Ultimate Guide
Clash Royale How to Use Every Legendary Guide
Clash Royale Mega Minion Guide
Clash Royale Inferno Dragon Guide
Rocket League Ground Dribbling and Flicks Guide
Hearthstone How to Practice Effectively Guide
Destiny Wrath of the Machine Loot and Locations Guide
Destiny Wrath of the Machine Comprehensive Guide
Overwatch Lucio Healing Guide
SWTOR Warzone Mechanics Guide
Black Desert Online Grind Spots Etiquette Guide
MH Generations Monster Drops Getting What You Want Guide
Overwatch Playing Against Mei Guide
Overwatch Zarya Energy Guide
Pokemon Go Important Tips Guide
Overwatch Ana Healing Guide
Pokemon Go Countering Less Common Gym Defenders
Pokemon Go Countering Dragonite and Snorlax
Pokemon Go Base Catch and Flee Rates
Destiny Reputation Guide for Leveling
Summoners War Trial of Ascension Full Guide
SMITE Xing Tian’s Mountain Guide
War Thunder Flight Energy Guide
Clash Royale Sparky Elixir Management Guide
Overwatch Getting Good with Reinhardt Guide
Clash Royale Ice Spirit Strategy Guide
Overwatch Achievement Guide
Overwatch Healing Guide
Pokemon Go Weave DPS Best Movesets Guide
Pokemon Go Countering Grass Type Gym Defenders
Clash Royale All Tank Units Guide
Pokemon Go Holding Gyms For 5 Days Guide
Overwatch Lucio Speed Buff Guide
Overwatch Bastion Tips
Clash Royale Log Spell Guide
Pokemon Go Countering Water Type Gym Defenders
Pokemon Go Countering Fire Type Gym Defenders
Pokemon Go Buddy System Distance Per Candy List
Clash Royale Using Each Card on Defense Guide
Overwatch Genji Dragonblade Guide
Overwatch Reinhardt Guide
Overwatch Being Nano-Boosted by Ana Guide
Overwatch Mercy Detailed Guide
Evolve Renegade Abe Guide
Monster Hunter X Switch Axe Combo DPS Guide
Monster Hunter X Switch Axe Infinite Burst Combo Guide
Evolve Assault Unlock Priorities Guide
Evolve Support Unlock Priorities Guide
Evolve Medic Unlock Priorities Guide
Evolve Jack Guide
Black Desert Online Kunoichi PvP Guide
Brave Frontier Endless FG Guide
Overwatch Competitive Play Guide
Overwatch Pharah Beginner’s Guide
Clash Royale Sparky Troop Countering Strategies Guide

One Response to “Wizard101 7 Schools of Magic Comparison”

  1. Very well written, and for a new player a tremendous help. I couldm’t agree more with the player notes and the reasons I like the classes!

Leave a Reply