War Thunder Full Real Battle Misconceptions

War Thunder Full Real Battle Misconceptions by cmasupra

I’ve been reading on the forums about reasons that people don’t want to try FRB, and I have to say that most of the reasons are just wrong and formed from people simply not educating themselves. As a result, i would like to debunk reasons people don’t want to fly FRB.

(Note: Before I do that, I would also like to mention that I am someone who flies AB, HB, and FRB, so I understand some of the thoughts going through an HB player’s mind about FRB.)

Reason #1: I don’t want to spend the money on TrackIR for headtracking.
Then don’t. You don’t need to. Some pilots use their mouse to look around, others use the hat switch on the top of their joystick (if they have a joystick), and some others use free headtracking options, such as FreeTrack and FaceTrackNoIR. I personally used FaceTrackNoIR when I first started playing FRB. It requires a webcam and nothing else. It’s not great, but it is definitely more than adequate if you want free headtracking.

Reason #2: I don’t want to spend the money on a joystick.
Then don’t. My first month in FRB was spent using the Mouse Joystick controls, and I was still able to shoot people down just fine. If you don’t know what Mouse Joystick is, watch the video below. If you don’t want to fly FRB with Mouse Joystick controls, there are cheap joysticks out there. I personally use a $30 USD Logitech Extreme 3D Pro.

Reason #3: I don’t want to deal with manual engine controls.
I have flown FRB for many months now and have never touched engine controls. I don’t even have keys set up for the engine controls. The game handles it all for you unless you specifically want manual engine control for some reason.

Reason #4: FRB is too difficult to learn. The jump from HB to FRB is much bigger than the jump from AB to HB.
I fully agree that FRB is difficult to learn, but it’s very rewarding. Watch the video below for a tutorial on how to takeoff and land. Don’t forget, all of us who fly FRB are also more than willing to help a new guy out. The more, the merrier!

Reason #5: I’m not interested in uber-simulation.
War Thunder’s FRB is not as close to an uber-sim as you might think, thanks to the automatic engine control that the game uses. There are really only 2 things you need to think about that are not related to combat: 1) Throttle, and 2) Flaps. You already think about both of those in HB, so they’re nothing new.

Reason #6: I don’t want to play “Spot the Dot”.
While spotting a dot is a huge part of FRB, out-flying your opponent is still a big part of it. Spotting someone doesn’t get you the kill; shooting them does.

Reason #7: The rewards aren’t high enough.
I fully agree. Go to this thread and vote Yes. Help us get higher rewards for FRB!

Reason #8: Not all the countries are available at the same time.
That is true, but it’s because of the relatively low playerbase currently. I recommend just flying FRB anyway. The more players Gaijin sees flying FRB, the more likely they are to make all countries available. If you really don’t want to fly any of the available countries, then just keep checking which countries are available every few days. The countries do rotate, so they’re all available at some point or another.

Reason #9: I don’t want to spend 30 minutes waiting for a game.
Most of the time it takes less than 5 minutes to get a game. Sometimes it does take longer, even over 10 minutes, but not very often. Be sure to set your server to Any Available!

Reason #10: My screen is so dirty that I can’t tell the difference between a plane and a dot on my screen.
You’re letting a dirty screen prevent you from playing an entire gamemode? Clean your screen!

I’ll add more to the list as I or any of you guys come up with more misconceptions about FRB. This is just a starting list that I came up with.

If anyone would like a tutorial on how to get started with a takeoff and landing in FRB using a mouse or joystick, here are 2 videos I made about it.

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One Response to “War Thunder Full Real Battle Misconceptions”

  1. Since the controls have been updated so drastically, have you changed your sensitivity settings for mouse joy stick? I seem to be over compensating when trying to aim (especially in Arcade). Also, what about non-linearity settings for pitch, yaw and roll? Maybe you could upload a profile just for mouse joystick?

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