Gameglobe Sound Mechanic Props Guide



Gameglobe Sound Mechanic Props Guide by AudioNinja

This is a quick guide that hopefully makes it a little easier to understand how the sound features work in the Mechanic gameplay props. A description of what the different audio parameters does is not included in Fifthreapers “The who’s what of Gameplay Props” so I thought it would make sense to add this information here.

The sound parameters and functionality for Mechanics Props are almost identical. To avoid repeating myself too much, I’ve chosen to go through the Mover only. With this information I think it should be possible to figure out how the rest of them work just by playing around. If not, or if anything is not clear, feel free to ask me any questions you might have.

The Mover is probably the most advanced of the mechanic props, and also has 2 extra sound features compared to the others. But in general they all share the ability to play the following types of sounds:

1) A looping sound played while the prop is in motion.
2) A sound played the moment the prop is powered ON.
3) A sound played the moment the prop is powered OFF, or reaches the destination of its movement.
4) A sound when movement of the prop stops (Mover prop only)
5) A sound when movement of the prop starts (Mover prop only)

Anyway, here’s a look at the Mover sound parameters and what they do:

Sound: Selects the movement sound. This sound will loop as long as the mover is in motion.
Play Everywhere:  YES = Sound from the mover is audible no matter how far away from it you are. NO = Sound from the mover is only audible when you are close to it.
Min Gain: Defines the range where the sound will play at full volume. It will still have attenuation but you’ll need to be farther away for it to be silent.

Volume Min: The sound volume while the mover is powered OFF.
Volume max: The sound volume while the mover is powered ON.
Pitch min: The sound pitch while the mover is powered OFF.
Pitch max: The sound pitch while the mover is powered ON.

Start sound: Sound played at the moment the mover is powered ON.
Volume: Start sound volume.
Pitch: Start sound pitch.

Motion end sound: Sound played at the moment the mover is powered OFF.
Volume: Motion end sound volume.
Pitch: Motion end sound pitch.

Motion start sound: Sound played when the mover starts moving*
Motion End sound: Sound played when the mover stops moving*

*As the mover can stop and start at each point on the route from A to B there’s  an option to play specific stop and start sounds to this action.

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