Luvinia World Warriors Skills List



Luvinia World Warriors Skills List by devjin1 and setsunah

Stuff is still being added to this. More will be done once OBT starts.
The purpose of these lists are to help people look into what is involved in the Warrior classes, to help them decide if it is a class they would like to choose, or to help people who are warriors already see what skills to look forward to.WarriorsWarriors are a physical attack class.
Their build is strength to help deal out massive damage.
The classes that branch from it at level 40 are Knight and Fighter.
Warriors have the ability to use 1H Swords and 1H Hammers.

Passive Skills:

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1H Mace Mastery: Increase the physical attack and magic attack when the character is equipped with 1H mace weapons (hammers, maces).

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1H Sword Mastery: Increase the physical attack and magic attack when the character is equipped with 1H sword weapons.

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Physical Enhancement: Increase the character’s max HP.

Attack Skills:

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Fierce Blow: Use a weapon to attack the nearby target fiercely. The damage increases with the skill level.

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Pulverizing Blow: Attack the target nearby with a weapon and reduce his physical defense. The higher the skill level, the higher the damage and the more the defense reduced for a set duration.
(Also called Smashing Blow)

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Charge: Rush to the remote target quickly and cause damage to him. The target will take extra damage if he is stunned. The damage increases with the skill level.
(Also called Chase)

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Flash Kick: Knock back the target and cause him to become silent for a short duration. If the target is a monster, he will stun for a period of time after being kicked. The higher the skill level, the higher the damage and the subsidiary effect.

Buff Skills:

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Warrior’s Soul: A well-trained warrior can improve his fighting capacity for a set duration. Improve the character’s physical defense and physical attack for a set duration after use. The effect increases with the skill level.

Fighters

Fighters are a damage dealing class branched off of Warriors.
Becoming a Fighter, you will receive many new attack skills than you had as a warrior, including some AoE attack skills.
They are great for crushing enemies quickly, but are not always the best tankers.
From Fighter you can become a Gladiator or Berserker.

Passive Skills:

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1H Mace Mastery: Increase the physical attack and magic attack when the character is equipped with 1H mace weapons (hammers, maces).

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1H Sword Mastery: Increase the physical attack and magic attack when the character is equipped with 1H sword weapons.

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2H Axe Mastery: Increase the physical attack and magic attack when the character is equipped with large axe weapons.

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2H Sword Mastery: Increase the physical attack and magic attack when the character is equipped with Giant Swordweapons.

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Physical Enhancement: Increase the character’s max HP.

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Parry: After long-term training, the fighter will be more adept at the skill of blocking the enemy with a weapon. Increase the character’s parry ability permanently.

Att
ack Skills:

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Charge: Rush to the remote target quickly and cause damage to him. The target will take extra damage if he is stunned. The damage increases with the skill level. (Also called Chase)

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Flash Kick: Knock back the target and cause him to become silent for a short duration. If the target is a monster, he will stun for a period of time after being kicked. The higher the skill level, the higher the damage and the subsidiary effect.

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Crushing Blow: Strike the nearby target strongly with a 2H weapon, causing damage and a certain chance to reduce his movement speed. The damage and subsidiary effect increase with the skill level.

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Heavy Blow: Strike the nearby target fiercely with a 2H weapon, inflicting great damage and cause him to take additional damage from bleed effects from a short duration. The damage and continuous bleed damage increase with the skill level.

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Barrage: Brandish the weapon quickly to gather the energy of current rapidly and throw out the energy, causing damage to all surrounding targets within a certain range. The damage increases with the skill level.

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Split Blow: Brandish a 2H weapon to attack the nearby target, causing great damage to him. If the target suffers from bleed effects, the extra damage from bleed effects will be increased. The damage increases with the skill level.

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Whirlwind Slash: Wave the 2H weapon to sweep surrounding targets like whirlwind, causing damage to targets within a certain range. The damage increases with the skill level. It is used when a dagger, a 1H sword or a double-sword weapon is equipped.

Buff Skills:

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Warrior’s Soul: A well-trained warrior can improve his fighting capacity for a set duration. Improve the character’s physical defense and physical attack for a set duration after use. The effect increases with the skill level.

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Unwavering Stance: A fighter who has appeared in a field of honor for a long time can reach his optimum state quickly once he starts combat. After the stance is started, the character’s physical attack will increase for every hit. It can stack up to 10 times and last for a set duration.

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Battle Cry: A heartening whoop can improve comrades’ fighting capacity. Enhance the physical attack of comrades within the range for a set duration. The enhanced physical attack increases with the skill level.

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Blood Frenzy: The character is full of fight at the moment when his blood is stirred. Increase the character’s physical attack and will resistance for a set duration. The effect increases with the skill level.

Paladin Skills


Passive Skills

Note: The “Stance” skills are unique, since I can’t tell if they’re a toggle or an active skill of some sort. I’ll list em as passive since I’m too lazy to give them their own category.

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Guardian Stance
During the skill’s effect, each attack recieved increases chances of shield blocking and recovers HP. Can be stacked up to 5 times.

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Defender Stance
During the skill’s effect, each attack recieved increases the character’s defense. Can be stacked up to 5 times.

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Shield Specialization
Increases rate of Parry or Blocking when wielding a shield.

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Sword Specialization
Increases Physical and Magical attack when wielding a sword.

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Mace Specialization
Increases Physical and Magical attack when wielding a mace.

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Fitness
Permanently increases Maximum HP.

Active Skills

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Shining Light
Uses the power of Light to damage surrounding enemies. AoE magical attack.

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Group Provocation
What it sounds like. Taunts enemies in a certain radius and increases their aggro towards you.

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Retribution Aura
This one’s a bit tricky to translate. The Paladin activates a field of effect that affects allies as well. During this skill’s duration, all attacks recieved reflect a certain amount of damage back to the attacker.

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Pardoning Aura
Another hard translation. Creates a field of effect that affects allies as well. Grants affected characters increased dodge and defense(?).

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Revival
Allows the Paladin to ressurect an ally.

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Divine Shield
When activated, for the duration of the skill, the user is immune to all attacks.

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Sanction
This was tough, I’m still unclear on what it does. I assume it means this:
Activates a field of effect that changes based on which aura the Paladin has activated. During Retribution Aura, it causes non-property magic damage and stuns enemies. During Pardoning Aura, it causes non-property magic damage and silences enemies. During Inspiring Aura, it causes Holy/Light damage to enemies and reduces their defense to Holy/Light damage.

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Judgement of Light
Similar to Sanction. Creates a field of effect that changes based on the aura activated. During Retribution Aura, deals damage to the enemy (possibly magical damage) while reducing or possibly nullifying damage done to the user. During Pardoning Aura, deals damage while healing the user. During Inspiring Aura, does 20% more damage.

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Divine Healing
When activated, heals the user for a certain percentage of their total HP.

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Inspiring Aura
Activates an aura that increases the hit rate and “penetrability” of users and allies within a radius. No idea what penetrability means.

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Nama Slash (Literally, Evil Spirit Breaker)
Deals damage to the target and reduces the target’s mana. If the target’s mana is low enough, the target’s mana is reduced to zero. Damage done by the attack is also increased based on how much mana is reduced. This attack cannot be evaded, parried, or blocked.

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Shining Slash
An AoE attack. I can’t decipher if there’s any extra effects. Probably not.

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Shield Slam
Can only be used when equipped with a shield. Slams the target to deal damage and stun.

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Incite
Single target AoE. It must probably generate a high amount of aggro.

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Heroic Assault
Dashes to the target, deals damage and causes stun.

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Penetration Slash
Does high damage to the target and causes an additional effect based on weapon equipped. If equipped with a sword, allows for an “Armor Penetrating” effect, probably ignores the target’s defense. If equipped with a mace, stuns the enemy.

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Crushing Blow
Deals high damage to the target. If the target has an Armor Penetrating debuff on it, does additional damage and resets the duration of the Armor Penetrating debuff. Can be used with a sword or a mace.

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Smash Hit
Deals damage to the target and reduces the target’s defense. Increase in levels increases the damage and duration of reduced defense.

Dark Knight Skills

Stance Skills

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Judge Attitude
A Stance skill, similar to the Paladin’s. Every attack performed in this state will reduce the target’s physical and magical attack power. Stacks up to 5 times.

Active Skills

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Life Steal
Reduces the target’s HP and increases the user’s HP proportionately. A life drain skill.

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Dark Servant Alfa
Summons the Dark Servant Alfa. It acts as a summon and attacks whatever you attack. It also has a chance to absorb the target’s HP and add it to your own.

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Dark Field
AoE Dark attack. Increases damage and AoE range with levels.

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Dark Servant Heboke
Summons the Dark Servant Heboke. It attacks your target and has a chance to reduce the target’s attack power.

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Dark Servant Jielusi
Summons the Dark Servant Jielusi. It attacks your target and has a chance to stun your target.

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Blood Revenge
When activated, consumes the user’s HP to “cause long-enduring” damage. I assume it means it increases hostility and deals damage to the target.
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Dark Rule
Damages the target and reduces its movement speed.

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Heartbiter Slash
AoE Attack that deals additional damage based on the target’s mana. This skill can’t be blocked, evaded, and parried.

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Death Blow
High damage AoE attack. No additional effects.

Berserker Skills

Stance Skills

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Crusher Stance
A stance
skill that causes each attack made to increase the physical critical rate of the user. It can be stacked up to 5 times.

Passive Skills

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Cruel Talent
Turns anger into strength and permanently increases physical critical rate.

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Violence
A tricky translation. When activated, it removes all debuffs from the user. After activation, for a period of time it increases the user’s physical attack while reducing physical defense. It also makes the user immune to… something. I can’t be 100%, but it could mean further debuffs.

Active Skills

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Jedi Storm (No, really.)
You could name it Cyclone or Tempest, but I think Jedi Storm was awesome enough. Deals AoE damage, probably in 360 degrees, to targets. The lower the user’s HP upon activation, the higher the damage dealt.

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Deterrent Cry
An AoE attack that knocks back and stuns all targets in range.

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Violent Blow
An AoE attack that causes heavy damage to targets in range and possibly inflicts Bleed status on them. The lower the user’s HP upon activation, the higher the damage dealt.

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Savage Scream
An AoE attack that significantly reduces the physical defense of all targets withing range.

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Brutal Charge
This skill can only be used when the target’s HP is less than 80%. Dashes to the target, deals damage, and roots the target in place for a short duration.

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Earthquake (literally translated as Thunderous Shock)
Deals AoE damage to all targets within range and reduces their movement speed.

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Ferocity
This one was hard to translate. If activated after you land a critical hit. When used, it cannot be blocked, parried, or dodged, and it deals extra damage.

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Bloodlust
Activates a short-term buff that continually consumes a set percentage of the user’s HP to increase attack and hit rate (?).

Gladiator Skills

Stance Skills

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Challenger Stance
A stance skill that allows each successful parry/block to be followed by a guaranteed critical hit.

Passive Skills

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Dual Sword Specialization
Increases physical and magical attack while wielding dual swords.

Active Skills

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Cracking Blow
Can only be used with Dual Swords. Damages the target, reduces the target’s defence for a set time, and causes a Bleed effect. Has a chance to stack twice based on the user’s physical critical rate.

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Fatal Slash
Can only be used with Dual Swords. Hits the target twice consecutively to deal damage. If the target is under Bleed, the damage dealt is higher.

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Blunt Strike
Can only be used with Dual Swords. AoE attack that deals damage and reduces the movement speed of all targets affected by the skill. Has a chance to stack twice based on the user’s physical critical rate.

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Shockwave
Can only be used with Dual Swords. Deals ranged physical damage on the target. If hit from the back, the target is stunned for a set duration.

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Broken Blood Strike
Deals damage to the target, reduces the target’s defense, and causes a Bleed effect.

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Hundred Slash
Can only be used with Dual Swords. AoE attack that hits targets multiple times. If the targets are under Bleed, the damage dealt is higher.

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Blade Raid
Can only be used with Dual Swords. Instantly warps in front of the target from a distance and deal damage. Absorbs HP from the target. The target is stunned for a set duration if under Bleed.

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Crack Slash
Standard AoE attack. No additional effects.

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Revenge
Buff skill that allows the user, at a certain activation rate, to have no-miss status on the next attack after each successful block, parry, or dodge.

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Wrath
This one was a difficult translation. I assume it causes the user to lose HP over time to increase damage.

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