Gunbound Lightning Guide



Gunbound Lightning Guide by Lee T. HaXXXor

Lightning
Estimated Life/Shield: 725/300
Rated defence: Good
Rated Mobility/Climbing: Good/Good
Shot 1 – Projectiles: Tracer : 1 bolt 90 degrees (from right above the tracer)
– Average damage: 140(+76 bonus lightning damage)
– base delay: 750
– Hits on impact on land.
– Angle range: 40 – 18 (22)
Shot 2 – Projectiles: Tracer : 2 bolts at 45 degrees. (One left and one right.)
– Average damage: 300 (YES 300!!!)
– Base delay: 800
– So uhh… 300 damage? HOW?!
The left bolt hits slightly earlier than the right bolt which makes the right one miss usually. But of course, you can avoid the left bolt bunging the mobile away from the right one which wouldn’t hit. It’s really hard to explain.
– Angle range: 40 – 18 (22)

Ingame example of a high damage scenario.

SS – 1 projectile. This one hits on impact
– Base delay:
– Everything in it’s range gets +/- 165 damage. It does only 46 damage to team players. And some little extra damage on players who are outside it’s range, but close to other mobiles that are hit.
– Angle range: 40 – 18 (22)
Comments. My second favourite mobile. It has a great damage/delay ratio and some nice defence. Unfortunately its angle range is pretty bad. But its movement compensates for this. Also it has quite a lot shield which is not good with mages close to it.
What I personally like about this mobile is it’s delay/damage ratio, the ability to put the opponent in a nasty hole to kill his angle, and the fact that people think they can delaybeat every mobile by starting with shot 1. WRONG! Try creating situation to do 300+ damage when you’re sure you will delaybeat. Do this by hitting a shot 1 a little left of the center under him so he falls on the right slope of the hole. So you can use shot 2 on the top of that slope to do 300+ damage.
Shooting to the right usually has an advantage because it creates nasty holes. (Remember how the left bolt hits first and then the right, which creates nasty shaped holes.)
Don’t try your luck with duals, too much bunging involved to hit the second shot. Dual+ starting with shot 1 works a little better, especially. Not great though. I usually use dual(+)s when THOR’s around. Choose for defensive powerups like wind turns or something.
Lightning is THE statwhore killer.

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