Luvinia World Bishop Guide
Luvinia World Bishop Guide by aeonrivas
Okay, so you want to be a Bishop? Well, this guide is gonna help you achieve the path of the Bishop. I’ll show you the skills and possibly a good rotation on how to use your skills properly. One thing about mystics, is that they will never melee (In other words, they will always cast spells). The path to the prophet is: Beginner, Mystic, Priest, then Prophet. But first, comes the Beginner Class.
NOTE: Level requirements are class level, not character level. Yellow exp bar.
Skills
Beginner:
Your starting point. Everyone starts here, so when you get to choose the first skills, pick mystic. Your skills are:
Magic Missle:
Active
Damages an enemy with no attribute (element). Power increases with level.
Cooldown: .5 seconds
Skill Lv. Mana Trainable Cost 1 4 Lv.1 N/A 2 5 Lv.2 150 CP. 3 8 Lv.4 350 CP 4 11 Lv.6 700 CP 5(MAX) 14 Lv.8 1200 CP
Arctic Blast:
Active
Instant blast of cold ice that reduces the enemy’s movement speed. Power increases with level.
Cooldown: 15 seconds
Skill Lv. Mana Trainable Cost 1(MAX) 20 Hermit Quest N/A
Mystic:
The mystic is the 1st profession class to all mages. Your skills include:
Magic Missle:
Active
Damages an enemy with no attribute (element). Power increases with level.
Cooldown: .5 seconds
Skill Lv. Mana Trainable Cost 6 30 Lv.5 2952 CP 7 52 Lv.11 5131 CP 8 73 Lv.17 7309 CP 9 95 Lv.23 9288 CP 10(MAX) 117 Lv.29 11666 CP
Arctic Blast:
Active
Instant blast of cold ice that reduces the enemy’s movement speed. Power increases with level.
Cooldown: 15 seconds
Skill Lv. Mana Trainable Cost 2 44 Lv.3 2226 CP 3 81 Lv.9 4405 CP 4 120 Lv.15 6583 CP 5 160 Lv.21 8761 CP 6 199 Lv.27 10940 CP
Staff Mastery:
Passive
Permanently increases the physical and magical attack of the user when equipped with a staff.
Cooldown: N/A
Skill Lv. Mana Trainable Cost 1 N/A Lv.1 N/A 2 N/A Lv.7 3678 CP 3 N/A Lv.13 5857 CP 4 N/A Lv.19 8035 CP 5 N/A Lv.25 10214 CP 6 N/A Lv.31 13000 CP
Spiritual Blast:
Active
Instant blast of no attribute (element) that can be casted 5 times in a row, before a short cooldown is replaced. (This is a melee spell)
Cooldown: .5 Seconds
Cooldown (If used 5 times consecutively): 5 Seconds.
Skill Lv. Mana Trainable Cost 1 12 Lv.1 450 CP 2 28 Lv.7 3678 CP 3 44 Lv.13 5857 CP 4 61 Lv.19 8035 CP 5 77 Lv.25 10214 CP 6 93 Lv.31 13000 CP
Caster Training:
Passive
Allows Mystic to cast faster. Increases the user’s casting speed permanently.< br />Cooldown: N/A.
Skill Lv. Mana Trainable Cost 1 N/A Lv.3 144 CP 2 N/A Lv.9 881 CP 3 N/A Lv.15 1316 CP 4 N/A Lv.21 1752 CP 5(MAX) N/A Lv.27 2188 CP
Attack Boost:
Buff (Duration: 10 Minutes)
Enhances a team member’s physical damage for a set duration. Attack increases with level.
Cooldown: N/A.
Skill Lv. Mana Trainable Cost Amount 1 48 Lv.3 720 CP 7 2 68 Lv.9 4405 CP 11 3 88 Lv.15 6583 CP 14 4 108 Lv.21 8761 CP 18 5(MAX) 128 Lv.27 10940 CP 21
Defense Boost:
Buff (Duration: 10 Minutes)
Enhances a team member’s physical defense for a set duration. Defense increases with level.
Cooldown: N/A.
Skill Lv. Mana Trainable Cost Amount 1 48 Lv.3 720 CP 60 2 68 Lv.9 4405 CP 90 3 88 Lv.15 6583 CP 120 4 108 Lv.21 8761 CP 150 5(MAX) 128 Lv.27 10940 CP 180
Introspection:
Passive
Permanently increases the mana of the user.
Cooldown: N/A
Skill Lv. Mana Gained Trainable Cost 1 18 Lv.5 99 CP 2 40 Lv.13 585 CP 3(MAX) 61 Lv.21 876 CP
Fireball:
Active
Blasts fire onto an enemy, dealing massive damage. Power increases with level.
Cooldown: 5 Seconds
Skill Lv. Mana Trainable Cost 1 129 Lv.11 1081 CP 2 184 Lv.17 7309 CP 3 238 Lv.23 9488 CP 4(MAX) 292 Lv.29 11666 CP
Priest:
Yaay. You get your first healing ability and now you can heal and be pro~
NOTE: You lose the ability to use Fireball.
Magic Missle:
Damages an enemy with no attribute (element). Power increases with level.
Cooldown: .5 seconds
Skill Lv. Mana Trainable Cost 11 139 Lv.5 14698 CP
Arctic Blast:
Active
Instant blast of cold ice that reduces the enemy’s movement speed. Power increases with level.
Cooldown: 15 seconds
Skill Lv. Mana Trainable Cost 7 239 Lv.3 13849 CP 8 278 Lv.9 16397 CP
Staff Mastery:
Passive
Permanently increases the physical and magical attack of the user when equipped with a staff.
Cooldown: N/A
Skill Lv. Mana Trainable Cost 7 N/A Lv.7 15548 CP
Spiritual Blast:
Active
Instant blast of no attribute (element) that can be casted 5 times in a row, before a short cooldown is replaced. (This is a melee spell)
Cooldown: .5 Seconds
Cooldown (If used 5 times consecutively): 5 Seconds.
Skill Lv. Mana Trainable Cost 7 109 Lv.7 15548 CP
Caster Training:
Passive
Allows Mystic to cast faster. Increases the user’s casting speed permanently.
Cooldown: N/A.
Skill Lv. Mana Trainable Cost 6 N/A Lv.3 2679 CP 7 N/A Lv.9 3279 CP
Introspection:
Passive
Permanently increases the mana of the user.
Cooldown: N/A
Skill Lv. Mana Gained Trainable Cost 4 82 Lv.1 1166 CP 5 ### Lv.7 1554 CP
Heal:
Active
Heals the target every second for #* seconds. Healing power increases with level.
*Time increases with each level.
Cooldown: 6 Seconds
Skill Lv. Mana Trainable Cost Time 1 40 Lv.1 5610 CP 3 Sec 2 68 Lv.1 3678 CP 4 Sec 3 88 Lv.1 5857 CP 5 Sec 4 108 Lv.1 8035 CP 6 Sec 5(MAX) 128 Lv.1 10214 CP 7 Sec
1H Mace Mastery:
Passive
Permanently increases physical and magical attack when using 1H maces. Amount increases with level.
Cooldown: N/A
Skill Lv. Mana Trainable Cost 1 N/A Lv.1 N/A 2 N/A Lv.1 4833 CP
Holy Light:
Active
Shoots a beam of light magic to cause continuous damage over time. Power increases with level.
Cooldown: 2 Seconds
Skill Lv. Mana Trainable Cost 1 91 Lv.1 N/A 2 107 Lv.7 21080 CP
Healing Stance:
Buff (Self) (Duration: Infinite)
Each time the caster casts a spell, his magic power goes up by # each stack. Stacks up to 10 times
Cooldown: 10 Seconds
Skill Lv. Mana Trainable Cost Amount 1 450 Lv.1 6120 CP 4 Magic 2 534 Lv.9 21307 CP # Magic
Blessed Recovery:
Active
Heals the target, and increases healing done to him/her for 5 seconds. Healing Increases with level.
Cooldown: 2 Seconds
Skill Lv. Mana Trainable Cost 1 387 Lv.1 5610 CP 2 441 Lv.7 19323 CP
Divine Enchantment:
Buff (Replaces Attack Boost) (Duration: 20 Minutes)
Enhances a team member’s physical damage for a set duration. Attack increases with level.
Cooldown: 1 Second
Skill Lv. Mana Trainable Cost Amount 1 225 Lv.1 6120 CP 22 2 267 Lv.9 21307 CP ##
Divine Protection:
Buff (Replaces Defense Boost) (Duration: 20 Minutes)
Enhances a team member’s physical defense for a set duration. Defense increases with level.
Cooldown: 1 Second
Skill Lv. Mana Trainable Cost Amount 1 225 Lv.1 51 CP 189 2 267 Lv.9 177 CP ###
Angelic Ring:
Active
Causes damage to all enemies surrounding priest. Power increases with level.
Cooldown: 1 Second
Skill Lv. Mana Trainable Cost 1(MAX) 361 Lv.1 3060 CP
Holy Faith:
Passive
The magic power of holy skills is increased permanently with this skill
Skill Lv. Mana Trainable Cost 1(MAX) N/A Lv.3 3683 CP
Divine Renovation:
Active
Revives the targeted player
Cooldown: 5 Seconds
Skill Lv. Mana Trainable Cost 1(MAX) 450 Lv.5 4340 CP
Bishop Skills:
General Discussion:
Mana is REALLY annoying with mages. I use mana pots very, very fast. Good thing is, you don’t need to use healing pots (If you know how to heal yourself).
Fireball gets locked out once you become a priest, so it’s up to you if you want to max it. I did, because it’s a very powerful skill for 10-40.
Mystic Specific Discussion
Spiritual Blast, the craziest skill ever. Spamming it 5 times in a row can dish out good damage in about 3 seconds; The 5th stack knocking the enemy out. It has a .5 second cooldown, with a 5 second ‘delay.’ After casting it 5 times in a row, you are not allowed to cast it for 5 seconds.
Let’s see… For skilling, personally, I didn’t level up Attack Boost, because I didn’t group at all until 40. By not leveling it, you save some CP, because later on, you’d run out of CP for other skills. Attack Boost, is so pointless to me. Why couldn’t it have been magic damage? But if you do group up, you should max it.
Mystic Rotation:
Before Fireball, I would start off with an Arctic Blast, then Magic Missle the hell out of the enemy until it gets to melee range. Then cast Spiritual Blast 5 times to knock it back and then resume casting Magic Missle.
After Fireball, start off with Fireball and then the same rotation as above. (Fireball, the cooldown gets reduced as it gets higher in skill level. Later, you’ll be able to cast it and after casting, the cooldown will be ready.)
Once that happens, I do: Fireball -> Arctic Blast -> Fireball -> Fireball (Then it’ll be in melee range) -> Spiritual Blast -> Magic Missle
Priest Job Advancement:
Upon reaching level 40, you’ll receive a quest to go to the Mystic trainer in the capital. He will then ask you to choose one of two paths (Priest, or Warlock). Picking Priest, will lead you to the priest trainer which is next to the Mystic trainer. He will then ask you to fill a bottle from a waterfall in Kamara Highlands:
After, you’ll be sent to Dawn Town to receive some item and return it to your Priest trainer. Next, he will send you to a ‘dungeon’ (so to speak) where the quest will continue:
You must fend off the demons and save the citizens by using the blessed recovery in your skill book (You get it when you start the quest):
Then, you’ll be asked to k
ill the Demon Leader (20k~ hp):
After doing so, your next quest is to use an item to ‘clean’ the area of demons:
Priest Specific Discussion:
Okay, Staff Mastery vs. 1H Mace Mastery: With me , I don’t even bother with 1H maces. Of course, with those, you could use a shield as well which means for defense, but skilling that would mean more CP ‘wasted.’ I stick with Staff Mastery.
I don’t know why, but with Heal, you get to Max it right away. But it’s still very weak.. At 41, I was only healing for 9 per tick…
I think… That Heal and Blessed Recovery should be switched. Like heal should be Blessed Recovery, because it’s a tick; While Blessed Recovery is a heal, because it’s an actual heal. Iunno why they’re named that.
Angelic Ring. POINTLESS~ I think it’s the worst skill ever. I’m doing 1k with other skills, and only 500 with this. Of course it’s an AoE, but the damage is not worth the mana.
Holy Light, your new attack spam. Casting time = Cooldown time. Very powerful and it’s even a DoT! So 2k dmg + 1k~ dmg in DoT. I don’t really skill up Magic Missle anymore, but still maxing Arctic Blast + Spiritual Blast.
Priest Rotation:
You could basically spam Holy Light and own every single mob.
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