Brave Frontier Palmyna Grand Quest Guide
Brave Frontier Palmyna Grand Quest Guide by mellowkappa
Mission 1: Gathering Hope
Gold #1- Sealed Cardes (beat Cardes)
Silver #1- Beat Zebra in 8 turns
Silver #2- Beat Luther and Phee in 9 turns
Rewards
- 1 gem (first clear)
- Eshuon (100% completion) *30% boost to Atk and Def & reduces amount of BB gauge consumed during BB
- Burst Emperor (80% completion)
- Refined Gem (30% completion) *Invalidates all status ailments
- Tech Gizmo 2 (beat Zebra in 8 turns) *Greatly increases drop rate of BC when attacking
- Cure Gizmo 2 (beat Luther and Phee in 9 turns) *Greatly increases drop rate of HC when attacking
Mission 2: Four Heroes of Palmyna
Gold #1- Beat Cardes (beat Zebra beforehand)
Gold #2- Sealed Cardes anew (only move squad 1)
Silver #1- Beat Cardes in 25 turns
Silver #2- Noera Battleground: Beat Zebra
Bronze #1- Arlind Seminary: no one is sacrificed (keep everyone alive at Arlind Seminary [the fight against Lorand])
Rewards
- 1 gem (first clear)
- Four Bonds (100% completion) *50% boost to Spark damage, reduces BB gauge amount needed for BB, negates stronger element damage & recovers HP each turn
- Sphere Frog (70% completion)
- Burst Emperor (30% completion)
- 2 Almighty Imp Alton (beat Cardes in 25 turns)
- Phoenix Orb (Noera Battleground: Beat Zebra) *Largely boosts HP every turn & adds chance of HP recovery when damaged
Now some tips on this Grand Quest:
- When fighting Lorand, guard all after the turn he says “I won’t forgive the gods”. The next turn, he does 8 strong single target hits then 1 fairly weak AoE right after.
- When fighting the first Cardes, it’s fairly simple, just make sure you try to keep mitigation up each turn since he does a massive single target called “deadly end”. He does a strong (but not massive) endless somewhere from 20%-40% hp, just be weary.
- The first turn after Cardes revives, he will immediately do a powerful endless like in the trial so have mitigation. This can be survived without guard as long as units have over 7000 hp.
- A pattern I noticed is after he does the first endless, he will do endless every 5 turns starting from the first endless (which you can count as turn 0, not 1)
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