SWTOR Annihilation Droid XRR 3 Guide
SWTOR Eternity Vault Annihilation Droid XRR 3 Guide by Roofie and Petrus
Cooldown: 7 seconds
Description: Single target attack.
Cooldown: 90 seconds
Description: Damages everyone in LoS with missiles.
Cooldown: 20 seconds
Description: Deals damage and knocks back all players in front of the boss.
Cooldown: 6 seconds
Description: Targets a specific player and does damage to them, and anyone around them.
Cooldown: 30 seconds
Description: Damages all nearby targets.
Stats for 8man:
Normal Mode HP: 982170
Normal Mode Damage: 100%
Hard Mode HP: ?
Hard Mode Damage: ?
Nightmare Mode HP: 1080387
Nightmare Mode Damage: 110%
The Annihilation Droid XRR-3 is the guardian to the Eternity Vault’s entrance, and therefore the first boss you must face to gain entry. The boss will appear after players have kill the trash droids, and the two turrets on either side of them.
Annihilation Droid XRR-3 is a stationary boss, and once he walks out he won’t move from his spot. The boss’s main mechanics involve launching various types of missiles, which players must dodge, LoS, or heal through.
XRR-3’s primary attacks consist of three missiles attacks. The first missile attack is a targeted attack called Rocket Burst, randomly targeting a player (noted with visual effect on said player) and attacking after a few seconds, knocking them down for a second and doing significantly more damage to any other players that happen to be around. Move away from other players when you are targeted, or when someone else is targeted.
The second attack is a volley of ground targeted missiles, which places a reticule below a player’s feet, implying you should move out of that area, and fast as there is little leeway. This attack starts only after the second Missile Salvo and lasts for 10 seconds. Everyone must be on their toes and ready to move to avoid damage. It has a short cooldown so it will be used multiple times between Missile Salvos
The final missile attack type is Missile Salvo, occurring approximately every 90 seconds, XXR-3 essentially does damage to anyone within his LoS for 17 seconds. To avoid this, run behind one of the turrets during this period. When it ends, he will not attack for a few seconds allowing the tank some time to build up some threat if needed.
The XRR-3 will also use Cannonade on his primary target, as well as a cleave and aoe knockback.
It is suggested that ranged DPS and healers stand near the turrets from the start to reduce movement time, however, be wary of being targeted by Rocket Burst.
Melee and tanks should be aware of XRR-3’s Overwhelming Swipe – which is a knock back. Overwhelming Swipe punts everyone in front of him away. This means that the player with the next highest threat nearest to him will start taking hits. He will actively use Cannode on his primary target, and once in a while he will stomp the ground, using Shockwave, damaging all nearby targets.
There is an enrage timer, limit and effects are unknown at the moment.