Wolf Team Humans Guide

Wolf Team Humans Guide by Valyrin

Humans are the base for many. You spawn as one unless on the Wolf Team of a Conquest game. Here are the Pro’s and Con’s for being a human.


  • Ranged weaponry
  • Ability to use ordinance
  • Smaller target
  • High attack speed in general (Some weapons, like ordinance, shotguns, or snipers… not so much)
  • Varying weapons
  • Secondary and tertiary weapons
  • Scoping with certain ranged weapons
  • Snipers
  • Mounted turret


  • Lower damage output (Explosives, shotguns in close-quarters, and snipers deal good damage, though)
  • Less health
  • Low damage protection
  • No melee attack (except when equipped with a knife)
  • Lower jump height
  • Health doesn’t regenerate
  • Ordinance is self-damaging
  • Ammunition and reload, especially bolt-action rifles.
  • Mounting turret


For specifics on the weapons, go to this post for a guide on all the weapons usable by Humans.

Other than the weapons, how does someone do well as a human? It’s quite simple: Use strategy.

Make sure that, if someone is moving, you keep an eye out for any sort of ambush or snipers. Be ready to announce if there’s a grenade or wolf incoming, and also open fire if you see one coming. If alone, stay behind solid objects to keep from the gun fire: Crouching behind a box has better accuracy and smaller target area than standing in the open.

When moving, your rear is the most vulnerable. Mainly in a Wolf Conquest game, you want to make sure there are no enemies behind you: Getting your butt ripped off by a Wolf is not a good place to be. Sometimes, it’s simply best to make sure your position can’t be flanked at all.

Throw grenades around corners, fire rockets or grenades into closed areas, and cover allies with them. If someone is running from another, throw a grenade to at least deter the enemies from following. Otherwise, try your hardest to make sure they’re not nearby when they explode: It will hurt.

Accuracy is key as a human. Don’t fire too fast, and try not to move: Walking is much better than running for accuracy if you need to move, though. If possible, when using a fully automatic assault weapon at a long range, crouch and fire in bursts. However, crouching in a fire fight is NOT reccomended. Otherwise, make sure your mouse sensitivity is set to reasonable levels for you, and don’t stop moving in combat. Use walking (default Shift key) to improve accuracy while still moving.

It is proven that a group of humans is a much larger problem for enemies than one or two humans. Stick together when moving out, and keep all the other major points in mind. If you can do all this, it should help you get better at the game in general. Check your back, check places people can be hiding, and, above all, cover your team-mates: You’re no good to your team if your team is all dead.

Now you know the basics of a first person shooter… yet you’re still having problems. Don’t worry, I have the more advanced techniques to work on when possible.

Burst Fire
As a weapon fires, the recoil causes the weapon to slowly start aiming to the sky: Not a really good place to shoot in a fire fight. Fire in bursts, keep the weapon level, and you should get much more accurate shots off. Just fire one or two shots with your weapon to keep it accurate, but fire more automatically while in close-quarters combat.

The head of your target is your friend. It deals a large amount of extra damage, usually causing a fatality. Wolves have larger heads than others, so use this to your advantage. A couple headshots from the right weapon and you get yourself a kill. Couple this with good accuracy and you’re good to go. Scopes (Like the Fanas, MP-3S Shotgun, and any sniper) are your friend as they really help in aiming at the head of your opponent. With automatic weapons (like the EM-16 A2 or Fanas) aim at the chest so the recoil will hit the head, or spray at about the head level of your opponent.

Grenade Arching
Sometimes, enemies enjoy shooting at you behind cover from down a hall. Throwing a grenade directly at them will only do nothing. If you need distance, aim and throw the grenade at an approximate 45 degree angle: Physics dictates that it will go the farthest. Also, use the walls behind them or around them to position the grenade better at their feet for maximum flight time. Jumping while throwing also increases the throw distance, but remember to keep the grenade away from your feet or you will be sorry.

Grenades on Walls
When you come to a corner or are in a tight area, grenades can seem to be a problem. However, you can use the walls to bounce the grenades to where you want it to go. When the enemy is on the move, bounce the grenade off the wall to get it to land near enough to the target to deal either lethal or massive damage. Throw it against a wall to allow it to bounce around a corner, or perhaps on a slanted surface to get it just over an obstacle.

Grenades on Ground
When walls aren’t around the target, use the ground. Most of the time, a direct throw will result in the grenade missing. Aim down somewhat and bounce the grenade off the ground to cause the target to run into the grenade as it explodes, dealing max damage. Throw it too low, though, and it will be close enough to inflict damage on you.

Grenade Suicide
When you know you are going to die, a grenade can be your best friend, especialy against a Wolf. Just prep the grenade and wait for the death. If done properly, the Wolf will take decent damage and, hopefuly, die. Sometimes, players can also be affected, but it depends on the range. If they are not nearby, just throw the grenade at them: If done properly, they will take damage or perhaps be defeated. The “No Suicide Explosion” AP item allows you to take no damage from explosives, so it would work great in instances like this.

Coordination with your team is a must. If you don’t know what a “killzone” is, it’s an area where one team or group has an extreme tactical and combat advantage, usually resulting in the death of enemies in the zone. To set one up, set the team to cover the entire area while keeping them from view: Usually by crouching behind cover. This works very well if set up in the area where the enemies are going to come from, allowing their bodies to be riddled with bullets within a few seconds. This works effectively if used properly in Wolf Conquest games.

Other than the main points of a first-person shooter and the semi-advanced strategies of Wolf Team, there are a series of other points you and your team should follow.

If your team tells you to do something, do it unless you have a reason to do otherwise. This includes strategic positioning and spamming radio commands: Yes, if someone tells you to stop spamming radio commands, stop. Also, if you listen carefully, you can hear the footsteps of nearby or approaching enemies: Hence the part about not spamming radio commands.

Move slowly while sticking together. If you advance too quickly, you’re asking to be ambushed. Check the cover, go to cover, and tell your team of any incoming dangers (Try the “Enemy Spotted” radio command.) Advance too slowly and you are asking to walk into a trap, whereas, if you advance too quickly, you could spend less time on getting cover and take massive damage which would make it drastically harder to complete objectives.

Sometimes the best course of action is none at all. Just holding behind cover can help create a killzone or disrupt an enemy’s killzone. Hold position when something is either being looked at or you are being suppressed. Hold for too long and explosives will hone in on your position. Use enemies holding, though, to your advantage, and get a good viewpoint on them.


If something happens, tell the team. In an Ice Hold game, don’t expect your team to revive you successful if you’re surrounded by Wolves and you keep asking to be revived without warning them. In short, tell them what’s coming, tell them what’s there: Keep them posted on any updates of the situation if possible. In non-classic standard modes, look around corners with the Wolf form to catch enemies holding or advancing, and tell your teammates about the incoming danger.

Now, instead of broad tactics, there are other fine points to follow. Each weapon set has different strategies to follow, so I’ll provide a skeleton for them.

Assault Rifles
Assault Rifles, like the EM-16 A2 and XEM8, are best used for the people on the front-lines. They don’t boast the best accuracy, but can deal out enough damage to kill quickly if the shots hit. Use these for advancing or whenever you are in semi-close quarter fighting: From short to medium range. Be weary of people with shotguns or snipers, though, as standard assault rifles are not as effective with these. Assault Rifles tend to get 1-shot HS kills except certain ones.

Whether automatic or not, Shotguns boast little damage for single-pellet hits but have great power in extreme close quarters combat. Some Shotguns have scopes which definitely help aim at your enemies. One close shot and it’s game over for your enemies, and even better if you aim at their head. However, they aren’t so great at distances farther than short range, and are at a major disadvantage from medium or longer ranges. Remember to use this to take out enemies hiding around corners or wolves on the charge in any game mode with a quick HS.

Sniper Rifles
Snipers are one of the more difficult weapons to master as they are normally designed for head-shots to be killing blows but torso shots to be drastically wounding but not an instantaneous frag. Stay back when using one of these powerful but low-ammo and slow firing weapons. Don’t take too long when aiming for the head as other snipers may be on the lookout for you as well. Moving is an asset as a sniper, even if it’s just simple walking, as it will help make it a little more difficult for other snipers to get a perfect beat on you. Lastly, try to compensate for movement and aim ahead of them so they walk into your crosshair instead of following them around for ages and ages only to realize you just got shot in the back by a shotgun. These are great at long ranges, and okay at middle, but not at all useful in close quarters fighting.

Heavy Weapons
Unless used well, Heavy Weapons aren’t very useful in normal game types and are usually disabled. In Wolf Conquest or Destruction S2, they are great assets to your team. Turrets are best set up in defense of a position, and you want to make sure it is set up right so being flanked is not easy while keeping clear sight down any firing lanes. Ordinance, namely Rocket Launcher and Grenade Launcher, are best against multiple enemies or taking out one pesky enemy around a corner. Although ammo for ordinance isn’t plentiful, you can resupply at any downed enemy or ally, so don’t be too afraid of using explosives to check for enemies (like a Ghost wolf on a wall or in an alley). Lastly, we have the Flamethrower (GD AWFL). It deals out quick damage and is decent when used against individual enemies. However, when used against multiple, it can be difficult to deal enough damage to kill before getting killed yourself. Use this as a sort of defense mechanism against advancing enemies to take them out as they come around a corner. As a final note, all Heavy Weapons make you move much slower than other weapons, so you are more vulnerable to attack from all enemies when wielding them: Be sure to use a pistol (or knife) when you have one when moving about to keep yourself from being overrun.

This is, by no means, a complete guide. As more strategies, techniques, or important notes to follow are brought to my attention, I’ll add them to the guide. I hope this helps any new players to better grasp the game.

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