Karos Online Class List

Karos Online Class List by MuNk

Here is the current known Class list for Karos Online.


Human Classes

————————————————————————–
————————————————————————–

+-Blader – (Two-handed sword or Two-handed Spare) – Human – Male
|-+-Swordsman – Two-handed sword
|..|
|..|-+-SwordMaster
|….|
|….|—Destroyer
|
|
|-+-Spareman – Two-handed Spare
..|
..|-+-Crusader
….|
….|—Dragoon

Blader
———–
A warrior who wields either two-handed swords and spears with effortless skill.

The Blader can take on several enemies at once using powerful area effect skills and can cripple them with stun attacks and knockbacks.

They are the vanguards in combat and their primary role is to charge and break through enemy defense and strike important targets.

Bladers who advance to the [Swordsman] class become dangerous two-handed killing machines while those who choose the [Spearman] class focus on ranged attacks using two-handed spears

Swordman
————
Swordsmen are skilled users of two-handed swords.

They receive an ability score bonus that enhances their health and melee prowess.

They learn several crowd control skills such as Stun that inhibit enemy movements and they can also attack multiple opponents simultaneously.

A Swordsman can specialize in dueling and become a [Swordmaster] while those who desire to engage enemies in large-scale melee combat can become a [Destroyer]

Spareman
———–
Spearmen are masters in the art of wielding two-handed spears.

They receive an ability score bonus that enhances their health and melee prowess.

They learn area effect attacks and ‘Knockback’ that keeps their enemies at a distance.

A Spearman who focuses on one-on-one combat can advance to become a [Crusader], while those who specialize in pushing back multiple advancing enemies at once can opt to become a [Dragoon]

————————————————————————–
————————————————————————–

+-Paladin – Sword + Shield – Human – Female
|
|-+-Defender
|..|
|..|-+-Guardian
|….|
|….|—Soul Knight
|
|
|-+-Holy Knight
..|
..|-+-Silver Maiden
….|
….|—Templar

Paladin
———–
A beautiful prophet armed with a sword and shield.

As conduits of divine power, they use their divine aura to enhance their comrades’ combat prowess, or heal them through prayers.

They are a moving tank of defense and endurance.

A Paladin can advance to a [Defender] class and become an impregnable fortress by augmenting her own power, or she can choose to become a [Holy Knight] and support her comrades in battle via the use of several divine auras

Defender
———–
Defenders specialize in enhancing themselves in combat.

They receive an ability score bonus that enhances their defense and health.

They learn shield-based combat skills that take advantage of their divine strength.

A Defender can advance to [Guardian] class and live up to the name, or become a [Soul Knight] and find a good balance between defense and offense

Holy Knight
———–
Among the sisterhood of knights, Holy Knights are blessed with the highest number of auras.

They receive an ability score bonus that enhances their defense and magic attack.

Their auras augment their own combat effectiveness as well as that of others by increasing the attack speed, MP regeneration, and other stats.

Holy Knights who want powerful defensive magic can advance to [Silver Maiden], while those want to improve the overall effectiveness of their auras can choose the path of a [Temple Knight]

————————————————————————–
————————————————————————–


Elf/Seroin Classes

————————————————————————–
————————————————————————–

+-Bowmistress – Bow – – Female
|
|-+-Archer
|..|
|..|-+-Stalker
|….|
|….|—Hunter
|
|
|-+-Ranger
..|
..|-+-Marksman
….|
….|—Scout

Bowmistress
————–
Beautiful elemental women who have sworn to protect nature and the forests using their bows and arrows.

They have range skills that attack enemies from a distance.

As experts in hit-and-run tactics, they lure and disperse enemies from a distance, preventing them from doing any of their tactical maneuvers.

Bowmistress who master the art of distraction advance to [Archer], while those who wish to maximize their ranged power advance to [Ranger]

Archer
——-
Archers are good at disrupting opponents’ abilities through the use of bows and arrows.

They receive an ability score bonus that enhances their ranged attack power.

They learn skills that inflict damage and interrupt spell casting from a distance.

An Archer can advance to a [Stalker], who are known for their deadly traps, or become a [Hunter] who specialize in disabling the abilities of their prey

Ranger
——–
Rangers have improved range and attack power when using a bow and arrow.

They receive an ability score bonus that enhances their ranged attack power.

As experts in skirmises, they learn to shoot further but still fend off close quarter attacks.

Rangers who wish to maintain their effectiveness regardless of distance advance to [Marksman], while those who wish to tackle multiple opponents at once can advance to a [Scout]

————————————————————————–
————————————————————————–

+-Mystic – Staff – – Female
|
|-+-Mage
|..|
|..|-+-BattleMage
|….|
|….|—ArchMage
|
|
|-+-Cleric
..|
..|-+-Priestess
….|
….|—Prophet

Mystic
——–
Magicians who defy natural laws using their mental strength to produce awesome magical effects.

Drawing power from nature, they can deal great damage to whoever stands in their way, instantaneously as well as over time.

They are damage dealers who can change the course of battle with bursts of magic, often inflicting mortal damage to their enemies.

A Mystic can advance to a [Mage], who focuses on neutralizing threats from a distance, or a [Cleric], who can ensure the staying power and survivability of friendly targets in combat

Mage
—–
Mages have the ability to use elemental magic more effectively than the other magic-users.

They receive an ability score bonus that enhances their magical attack power.

They learn to inflict damage onto a single or multiple ranged targets.

A Mage who wants devastating and selective hitting power advances to a [Battlemage], while the pyromaniacs advance to an [Archmage] to leave nothing but charred remains and ashes in their wake

Cleric
——
Clerics are the practiced masters of holy magic.

They receive an ability score bonus that enhances their magical attack power.

They learn skills that restore HP and dispel harmful effects from their friends.

A Cleric can advance to a [Priestess], who is the ultimate healing paragon with the ability to raise the fallen, or a [Prophet] whose forte lies in their enhancing magic

————————————————————————–
————————————————————————–


Shadow/Demon Classes

————————————————————————–
————————————————————————–

+-Rogue – Duel-wield Dagger – Shadow – Male
|
|-+-Assassin
|.|
|.|-+-Slayer
|….|
|….|—Nightwalker
|
|
|-+-Duelist – Duel-wield Swords
..|
..|-+-Nightblade
….|
….|—Blackguard

Rogue
———-
A warrior with flamboyant but deadly moves who wields a weapon in each hand.

They learn how to evade incoming attacks and counter with a single but often fatal blow.

They consider brute force as a sign of incompetence. They are fighting artists who strive for stylish combat.

A Rogue who wants a decent repertoire of mortal strikes can advance to a [Assassin] while those who focus on evasion and charms have the option to advance to a [Duelist]

Assassin
———-
Assassins are experts in the use of dagger.

They receive an ability score bonus that enhances their attack speed and critical chance.

They learn skills that maximize the chance for critical hits, or attacking a single opponent in rapid succession.

A [Slayer] learns the art of stealth and assassination, while a [Nightwalker] learns ways to attack multiple opponents in melee combat

Duelist
——–
Duelists use swords with unmatched proficiency.

They receive an ability score bonus that enhances their attack speed and evasion.

They learn ways to charm their opponents and evade their attacks more effectively.

A Duelist who wants to focus on the art of evasion can advance to a [Nightblade], while those who want to become an escape artist can advance to become a [Blackguard]

————————————————————————–
————————————————————————–

+-Sorceress – Staff – Shadow – Female
|
|-+-Banshees
|..|
|..|-+-Succubus
|….|
|….|—Lilim
|
|
|-+-Spellbinder
..|
..|-+-Blood Witch
….|
….|—Moon Witch

Sorceress
———-
Female shadow magicians whose fortes are using curses that cause slow and painful deaths.

Their incantations can cripple enemies and cause unnatural aging as well as the amplification of pain.

They can strategically use curses to weaken their opponents, thereby making them an easier target for heavy damage with minimal effort.

A Sorceress can advance to a [Banshee] whose specialty is weakening the enemy with curses, or a [Spellbinder] whose specialty is damaging the enemy over time

Banshee
——–
Banshees specialize in curses that weaken enemies.

They receive an ability score bonus that enhances their magical attack power.

They learn skills that slow or stop movement or lower the enemy’s ability scores.

A Banshee who wants to focus on cursing a single target for a far deadlier effect can advance to a [Succubus], while those who desire to use their cursing ability to attack over a larger area can choose to become a [Lilim]

Spellbinder
———
The curses of Spellbinders tend to harm the victims in a more direct way than those of their other demonic brethren.

They receive an ability score bonus that enhances their magical attack power.

They learn skills that drain the HP or MP of the opponent over time.

A Spellbinder who also prefers to dabble in melee advances to become a [Warlord], while those who want to become the harbingers of plague and misfortune can become a [Moon Witch]

————————————————————————–
————————————————————————–

Related Articles

Leave a Reply

Your email address will not be published.