Battle Dawn Galaxies Nukes Guide
Battle Dawn Galaxies Nukes Guide by rederoin
That is what this guide is about
Helpful mainly for newbies , but aim sure the vets also have use to this also.Not at radars! , the only cost 500 metal to make , a nuke costs the exact same
Not at gates! , same reason , only whit +250 metal
At nuke silo’s , even better if the owner doesn’t have a missile factory build! And if the do , just hit them before their charged , but when their charging , the owner loses 1500 metal that way , even better if you know how active the owner is , launch a second nuke as close as possible as the first (which has to be outside the radar range , Pro tip : jam their radars and colony’s , when the owner gets on ) and boom , if the rebuild and recharge it , 3k metal gone! , or 4,5k , 6k or maybe even 12k!
Barracks whit units , when your about to attack it (logic) , and when their are 100 units + in it (the more the better), lets say an average unit costs 300 metal , 200 oil
100 units = 10 dead , 1 nukes = 500 metal , enemy : 3k metal + 2k oil = win
Now take 300 units (hehe , LoW ) , 30! : 9k metal + 6k oil = epic win
or lets say a superpower whit all their members comes in , around 1,3k units? , if their all in 1 op? , 39k metal + 26k oil = epic ultra mega combo win! , now add 9 nukes to it : 10 nukes , first 130 units , 1,2k left : 120 units : 1,1k left : 110 units : 1k left : 100 units : 910 left : 91 units : 820(rounded up (by 1) left : 82 : 730 (rounded up from now) left : 73 : 660 left : 66 : 600 left : 60 : 540 left , and it only took 10 nukes : 5 metal , and half their army = GONE!!
Don’t forgot to jam their colony’s and radars , more chance of success