DragonFable Death Knight Guide

DragonFable Death Knight Guide by Cursed Hero

Table of contents :
-Introduction
-Requirements
-Stats
-Skills
-Strategies
-Equipment
-Notes
-Log
-Credits

Introduction :

This guide will be talking about the mighty DeathKnight class, It is a very powerful class, and not a mana eater at all.
It needs some time to acquire, but it’s really worth it.


Requirements :

 

-Completing Artix’s Necropolis quest chain
-Fully training Paladin armor
-Fully training Necromancer armor
Stats :

Stat Build 1 : [Warrior] [Rogue]

Level 70
STR//DEX : 200
END : 110
WIS : 35

Level 60
STR//DEX : 180
END : 90
WIS : 25

Level 50
STR//DEX : 160
END : 70
WIS : 15

Level 40
STR//DEX : 140
END : 45
WIS : 10

Level 30
STR//DEX : 120
END : 25
WIS : 5

Level 20
STR//DEX : 100
END : 15

Level 10
STR/INT/DEX : 75
END : 10

Stat Build 2 : [Mage]

Level 70
INT : 200
END : 110
WIS : 35

Level 60
INT : 180
END : 90
WIS : 25

Level 50
INT : 160
END : 70
WIS : 15

Level 40
INT : 140
END : 45
WIS : 10

Level 30
INT : 120
END : 25
WIS : 5

Level 20
INT : 100
END : 15

Level 10
INT : 75
END : 10

Stat Build 3 : [Warrior] [Rogue]

Level 70
STR/DEX : 200
INT : 35
END : 70
WIS : 30

Level 60
STR/DEX : 180
INT : 30
END : 60
WIS : 20

Level 50
STR/DEX : 160
INT : 25
END : 50
WIS : 10

Level 40
STR/DEX : 140
INT : 20
END : 30
WIS : 5

Level 30
STR/DEX : 120
INT : 10
END : 10

Level 20
STR/DEX : 100
INT : 5

Level 10
STR/DEX : 50  

Skills :

Left side :

Fiery[Warrior]
Level unlocked: 14
Effect: 150% damage (Melee or Magic, depends on your weapon) with 10 additional crit, Fire element
Mana Cost: 20
Cooldown: 5 Turns

Icy[Warrior]
Level unlocked:N/A
MP Cost: 10
Effect: 25% to -50 bonus
Cooldown: 3 turns
Element: Ice

Boost[Warrior]
Level unlocked:N/A
MP Cost: 15
Effect:+15% Damage for 5 turns
Cooldown: 11 turns
Element: N/A

Infliction[Mage]
Level unlocked:N/A
MP Cost: 20
Effect: 2 Hits of 100% Min – 100% Max, -25% Total HP of Player
Cooldown: 5 turns
Element: Fire

Cold Blast[Mage]
Level unlocked:N/A
MP Cost: 10
Effect: Lowers enemy fire resistance by -30% for 5 turns
Cooldown: 3 turns
Element: Ice

Wither[Mage]
Level unlocked:N/A
MP Cost: 15
Effect: -30% enemy Damage for 3 turns
Cooldown: 11 turns
Element: N/A

Burn[Rouge]
Level unlocked: 14
Effect: 100% weapon damage and element, Fire DoT
Mana Cost: 20
Duration: N/A
Cooldown: 5 Turns

Freeze[Rouge]
Level unlocked: N/A
MP Cost: 10
Effect: -30 boost for 4 turns
Cooldown: 3 turns
Element: Ice

Toxic
Level unlocked:N/A
MP Cost: 12
Effect:6-12 poison DOT for 5 turns
Cooldown: 14 turns
Element: Equipped weapon

Multi Strike
Level unlocked:N/A
MP Cost: 10
Effect:Hits all enemies
Cooldown: 4 turns
Element: Darkness

Final
Level unlocked:NA
MP Cost: 5
Effect: +100 Crit
Cooldown: 11 turns
Element: Equipped weapon

Stun
Level unlocked:NA
MP Cost: 20
Effect: Stun for 3 turns
Cooldown: 11 turns
Element: Equipped weapon

Shield
Level unlocked:NA
MP Cost: 20
Effect: +80 parry for 3 turns
Cooldown: 5 turns
Element: N/A

 


Right side :

Coil
Level unlocked:N/A
Effect: Steal HP from your opponent and replenish 10% HP over 3 turns, the damage applied to your opponent is 10% of your total HP as well.
Element: Darkness
Mana Cost: 30
Duration: 3 turns
Ccooldown: 7 turns

Cursed
Level unlocked:NA
MP Cost: 0
Effect: For each attack you do, you lose -10% Total Player HP, but you do 115% Min – 115% Max (this is a passive ability once activated)
Cooldown: 0 turns
Element: N/A

Blast
Level unlocked: 5
MP Cost: 30
Effect: 50% Base – 50% Max, -25 Darkness to enemy for 5 turns (Note: This subtracts from the current value of Darkness Resistance, so if an enemy has 200 Darkness resistance and you use Blast, the enemy’s Darkness resistance will now be 175)
Cooldown: 7 turns
Element: Equipped Weapon

Call Minion
Level unlocked: 7
Effect: 1 Hit of 100% Max Damage of Weapon
MP Cost: 10
Cooldown: 3 turns
Element: Equipped Weapon

Demon
Level Unlocked: 9
Effect: 1 Hit of 150% Base – 150% Max, Enemy gets -25 Resist to all elements (3 turns)
MP Cost: 40
Cooldown: 9 turns
Element: Equipped Weapon

Ultimate
Level unlocked: 11
Effect: 100% damage, and every DeathKnight item adds 20% more damage. ( DeathKnight Belt, DeathKnight Cloak, DeathKnight Helm, DeathKnight Pendant, Malifact’s DOOM, Deathknight Blade / Daggers of Stabina / Staff of Trelix)
Mana Cost: 15
Cooldown: 3 Turn

Deadly Strike
Level Unlocked: N/A
Effect: 3 hits of 75% Base – 75% Max, Total = 225% Random Damage
MP Cost: 35
Cooldown: 9

Strategies :


Single Enemies : Final –> Deadly strike –> Coil(if needed)
Double Enemies : Shield –> Multi –> Deadly Strike(to the stronger) –> Final (to the other one) –> Attack(if needed)
Triple Enemies : Shield –> Multi –> Deadly strike(to the strongest) –> Coil –> Final(to any of the 2) –> Attack till they die
Boss : Shield –> Stun(if you can) –> Final –> Deadly Strike –> Coil –> Call minion –> Shield –> Attack –> Coil –> Call Minion(if needed) –> Attack(if needed) –> Attack(if needed) –> Shield(if needed) –> Coil(if needed) 

Equipment :

Capes :
Entropic Cape
Doom Spike cloak
Death’s (Dour) Mantle
Lion’s Pelt Cape

 


Helms :
Chaos Weaver High Priest helm
(Dark) Chaos Weaver Helm
(Dread) (High) Skull King

 

Notes :

Note 1 : Difference Between stat build 1 and 3, is that You can use INT if you use Mutli skill alot.
Note 2 : DeathKnight items are worthless for high levels, which makes the skill Ultimate worthless too.
Note 3 : You don’t have to Finish Sir malifact’s quests to train DeathKnight
Note 4 : Ultimate gets powered Up with the new Show/Hide items feature, so if you use them for showing, they worth it, otherwise no.
Note 5 : DeathKnight stats also work for Necromancer.

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