Brave Frontier Critical Squad Guide

Brave Frontier Critical Squad Guide by Zombica09

Hello fellow Summoners, I bring you a new guide for critical squad building. Now, I get what you might be thinking… “There’s already a guide for this! Why are you making another one?!” Honestly, I’m just waiting for my energy to regenerate from a failed Karl run. I also want to experience writing a guide myself. So please, don’t hate.

Back on topic; this guide is obviously for those players that need help making a critical squad or they just need improvements. I am definitely no expert, but I can just write this guide and get feedback from those to give it to me. Lastly, if you happen to notice any error, feel free to tell me so that I can immediately rectify it.

OVERVIEW: A Critical Team is meant to obliterate anything in its path. It uses the amazing skills of Zebra and SGX (sometimes Mare) to destroy your enemies in one turn. You can use this squad to OHKO bosses in Legend Vortex or Trials (only up to Grahdens). Use this guide to help you choose units for your team. It’s recommended to have 1 Crit Damage Leader, 1 Crit Rate Buffer, 1 Heavy Damage, 1-2 Spark and Buffers.

LEADER: Probably the most important part of a critical team is the leader. You need these in order to further buff the amount of damage your crits do. The more critical damage buffs you have, the more damage you do and the higher chance you have to KO your enemy in one turn. That’s pretty much a Crit Team in a nutshell. Zebra or Maxwell will be highly recommended.

Mad God Zebra +150% Critical Damage HIGH PROS: Best Critical Leader by far. 150% is the highest of any damage buff in the game. It is not recommended to run a crit squad without him, unless you don’t have him. If that’s the case, look at other leaders in this section to help you out. CONS: He dies pretty easily. He is still a Five-Star unit, so his stats are not really the best. The favorable type would be Anima.
Creator Maxwell +125% Critical Damage & +100% Damage to Weak Elements HIGH PROS: Probably as good a leader as Mad God Zebra. Scratch that, she is better than Zebra in almost every way. She comes with DOUBLE the damage to weak elements as a bonus, letting you do much more damage. She is also a Six-Star, meaning higher stats and…wait for it… an SBB! 33 hits with Critical Rate up by 30%? Yes please. Also, you don’t have to worry about running both Zebra and Mare, since this unit is a 2-in-1 deal. Broken unit for sure. CONS: She can only be obtained in Trial 003. Not all players will be able to make it that far. That’s pretty much it, perfect unit.
Axe King Mariudeth +100% Critical Damage Medium PROS: A good placeholder if you can’t get your Zebra or Maxwell. He is only available as a Five-Star at the moment, but still a good replacement. He does more damage than Zebra, in a way. Also, his BB comes packed with a Crit Rate up by 40%. CONS: He is not at his full potential yet. His only way of doing AoE is by his SBB that won’t come for about another 2 months. Also, once he gets his Six-Star, his Crit Damage Leader Skill does not increase; it stays at +100%. Instead he gets a Def Ignore, which is pretty useless, as far as I can tell.

CRITICAL RATE BUFFERS: In this section, I will focus on the most important position of the Critical Squad, Crit Rate Buffers. They are the core of the entire squad. Missing this positions means not having a Crit Squad at all. Duel SGX is the best of all units for this position.

Duel SGX Critical Rate Buffer/High Hit-Count HIGH PROS: +60% Critical Rate (at Lv10 BB). The most reliable Crit Rate buffer so far. +60% is incredible. No other unit comes close to that amount at this point in time. His BB and SBB give Dark Type to all friendly units, so your attack will be unresisted. Also, his SBB has 20 hits. Wow. You have some nice BC generation right there! Most people prefer to only start making a Crit Team after they have him, although, Aisha is pretty good too. CONS: Hard to summon? His attack is pretty low, but that’s not really too important, considering he is the core of a Crit Team. Also his Rec is not the best. Considering that Anima is his best type, his rec falls below average at about 1322. In the end it doesn’t matter. The team is here to OTK.
Drake Angel Aisha Critical Rate Buffer/High Hit-Count Medium PROS: 15 AoE and +45% Crit Rate buff… nice. High hit-count, her damage modifier is good too. Her stats are very balanced out, considering you go for Anima. She has a dragon, ’nuff said.CONS: Outclassed by SGX in nearly every way. You might be thinking “SGX has lower stats, so he’ll die faster”. But, you won’t die if you OTK the enemy and SGX increases the chance of that happening due to the higher buff. Her rec is… very low. That’s it, she’s pretty great otherwise.
Axe King Mariudeth Critical Rate Buffer/Heave Hitter low PROS: I like this guy. I liked him ever since I saw his design and thought he was a dark unit. :

HIGH HIT COUNT/BUFFERS: Another important position of a crit team. They are here to cause spark damage, which when used with crits, will produce mass damage. The buffers also further increase damage dealt. They can either add ATK buffs, Spark Buffs, or… Ignore Defense. At least 1 or 2 is recommended per team.

Holy Arms Douglas High Hit-Count/Buffer HIGH PROS: The king of sparks and maintained the highest hit-count for a long time. 30 Hits to all enemis SBB, holy ziz. He also comes pre-packaged with a +50% Spark Damage on his SBB, extremely useful. This guy generates BC like crazy and loves to wreck. CONS: His stats. They aren’t good. Look at his ATK and his REC. Abysmal. Also, -50% BC production? Really? That’s a bummer. Other than that, he’s great.
Defiant God Luther High Hit-Count/Buffer HIGH PROS: 28 hits and great attack is a very powerful asset. This guy also gives a Spark Damage buff of +50% for 3 whole turns. Again, Spark Damage is really good. He has a 400% damage modifier on his SBB. All of his stats are above average. His regular BB has a higher damage modifier, but lower hits. It’s up to you on which one you want to use. I would certainly use this over ATK buff most of the time. CONS: 45 BC cost. That’s high, considering that this is a Crit team and not a bb spam. But because he is so good, it’s fine.
Goddess Axe Michele High Hit-Count/Buffer HIGH PROS: 18 hits and above average attack is good. Although 18 hits might not seem all that much with the previous units mentioned, she is a favorite among many summoners. She boosts attack by a total of +115%. That’s the highest of any attack buff in the game. She is very, very powerful. She also adds the Fire element to friendly units. CONS: Not many. Use with a Luther for maximum damage.
Plot Ruin Goddess Zellha High Hit-Count Medium PROS: She removed Douglas from the throne and became the goddess of hit-counts. Although it was short-lived because of my boo Maxwell. Ahem, 30 hits with a maximum of 60% Injury and Weakness happening. Really good for BC production and for sparking. She can also cripple the enemy by reducing their ATK and DEF. CONS: 48 BC cost. That’s high, considering that this is a Crit team and not a bb spam. But in a Hybrid build she might work. Also her Damage modifier is OK. Her attack is a little low too. She’s just here for the Hit-Count.

HEAVY HITTERS: These guys are staples for any Crit Team. They will do MASSIVE damage with crits and even more with buffs and spark. Consider running at least 1 of these.

Noble Fist Dilma Heavy Hitter HIGH PROS: He is almost a staple in any crit team. He is a very hard hitter and creates massive amounts of BC. He only has 2 hits though, but if you get him to Spark, it’s game over for the enemy. Also, his SBB can produce up to 30 BC (Douglas level)… yeah. He also comes with a defense ignore buff, which is not good, but it helps. It allows you to do maximum damage and it may make the difference in OHKO or not. He is also a glass cannon, but with really high REC. He has really high damage modifiers and has something special in his SBB. Invincibility for 3 turns? He fully recovers his health for the period of 3 turns. This is good, really good. CONS: Glass Cannon. He will die many times if not protected. But if you maintain his SBB, that should be no problem. That’s about it. He work really well in a crit team and is recommended.
Evil God Kajah Heavy Hitter Medium PROS: Highest attack of any AoE BB/SBB unit in global. He hits harder than the Maxwell and Sphere Frog hype train. Pretty high stats, except for his REC. That’s expected though, heavy hitters usually have low REC. His damage modifier on his SBB is… HOLY MOLY +720% AT SBB10! Wow. That great! If you crit with this guy, you will most likely OHKO anything. Not to mention how much more damage you will do if you add Spark Buff and Defense Ignore. Also he has a maximum of 80% chance to inflict Injury. Probably the best debuff after Paralysis. CONS: 70 BC cost. Reading that killed me. You are going to have to save a Fujin for this guy. I doubt even a BB Spam Hybrid could even generate enough BC for that. His REC is pretty low too. Having 1355 as a Lord is a big disadvantage. He will be hard to maintain if you don’t OHKO your enemy.
Wisdom Angel Azael Heavy Hitter low PROS: His attack is a bit high for a Five-Star. Impressive. Solid stats too. He is a pure offensive unit, nothing more. He is here to ruin your enemies’ day. Once he gets his Six-Star, his attack will increase exponentially and will raise from low priority to Medium priority. Until then, he will remain in this tier. His SBB has 700% Damage modifier. If I’m not mistaken, that’s the second highest in the game? Also at level 10 SBB, his BC cost lowers from 75 to 55. CONS: Stuck as a Five-Star for about 2 more months. Not that useful at the moment. Also, being pure offense isn’t good all the time. He gives no buffs at all, which is somewhat of a disappointment.

Honorable Mentions: These guys are good, really good. Except that they are somewhat situational. Some only work at FH, others only work in certain setups or when you are missing an important unit. Don’t get me wrong, these units aren’t worse than the others. They are just situational.

Legatus Melchio FH/Mare/Maxwell Very well-rounded stats. Although his attack is a little low, everything else is well balanced and he has high hit counts. His SBB though, his SBB is amazing. 15 hits to all enemies with all elements except dark. That’s very good for FH and for Crit teams now. With Maxwell coming out, he will deal a lot of damage. I’ve been hearing some people saying that Maxwell or Mare’s leader skills don’t work with Melchio because he doesn’t hit with his actual element. I believe that’s only for JP though, can anyone confirm this? Thank you. Finally, negate status Ailments for 3 turns and add Light Element to all allied units. His BB does not deal any damage. His attack is lower than what most people would want. This barely affects him though. His SBB is what makes him great.
Dark Warlord Zephyr Dark Crit Teams Well-rounded stats. His HP is phenomenal. He has a nice hit-count and has a nice buff in his SBB. He gives a +50% ATK buff to Dark Units. This is great for Dark Crit Teams. He also comes with a Defense Ignore buff, which again, is not so good. He is good in a Crit Team though, because he produces lots of BC and has high HP. His attack is not so good. That’s pretty important in a Crit Team if you want to OHKO your enemy. Also, DEF Ignore is the worst buff in the game. It won’t make a big difference from the final damage.
Mech God Grybe Heavy Hitter He’s a truck. He has really high ATK and could knock out a lot of monsters like that. He comes with a Weakness debuff to enemy units, which isn’t really good but it helps. He will die many times if not protected. His defense is really low and that hurts him, a lot. His other buffs are not good, they are only good for mono-thunder.
More to come

SAMPLE OHKO CRTICIAL TEAM: This squad is a basic team that is known to get the job done in one turn. There may be better alternatives, but for now this is good enough. The order in which you activate the bursts is [RATE BUFFER > SPARK BUFF > DAMAGE BUFF > OTHER BUFFS > HIGH HIT-COUNT BURST > HEAVY DAMAGE > ZEBRA]. If you don’t have something like damage buff, simply scratch that out and continue to the next one. Here’s an example:

  • Zebra (Leader) CRIT DAMAGE BUFF
  • Goddess Axe Michelle (SBB) HIGH HIT-COUNT/ATK BUFF
  • Defiant God Luther (SBB) HIGH HIT-COUNT/SPARK BUFF
  • Noble Fist Dilma (SBB) HEAVY HITTER
  • Zebra (Friend) CRIT DAMAGE BUFF

SAMPLE ELEMENTAL/CRIT HYBRID: This team can potentially deal more damage than a pure critical team. You have to be careful with the units you choose in this one. The point of this squad setup is to use Melchio’s SBB and crit to deal explosive damage. Run at least 1 Crit Damage Buff leader. The order in which you activate the bursts is [RATE BUFFER > SPARK BUFF > DAMAGE BUFF > OTHER BUFFS > HIGH HIT-COUNT BURST > HEAVY DAMAGE (MELCHIO INCLUDED) > LEADERS]. If you don’t have something like damage buff, simply scratch that out and continue to the next one. Here’s an example:

  • Zebra/Mare/Maxwell (Leader) CRIT DAMAGE BUFF/ELEM. WEAKNESS BUFF
  • Defiant God Luther (SBB) HIGH HIT-COUNT/SPARK BUFF
  • Noble Fist Dilma (SBB) HEAVY HITTER
  • Zebra/Mare/Maxwell (Friend) CRIT DAMAGE BUFF/ELEM. WEAKNESS BUFF

SAMPLE DARK CRTICIAL TEAM: This squad is a regular crit team, but mono dark. There may be better alternatives, but this is just to give you an idea. The order in which you activate the bursts is [RATE BUFFER > SPARK BUFF > DAMAGE BUFF(DARK ELEMENT INCLUDED) > OTHER BUFFS > HIGH HIT-COUNT BURST > HEAVY DAMAGE > ZEBRA]. If you don’t have something like damage buff, simply scratch that out and continue to the next one. Here’s an example:

  • Zebra (Leader) CRIT DAMAGE BUFF
  • Evil God Kajah (SBB) HEAVY HITTER


Items are recommended for any team. For Crit teams, it makes them far more versatile than before.

  • Fujin Potions and Fujin Tonics – Mandatory. Instantly fills up BB gauge.
  • Brute Elixers – Gives 50% ATK buff. Give it to your Heavy Hitters/High Hit-Count to deal lots of damage.
  • Dark Ores – Only for a Dark Crit Team. Very useful for that team and that team only.
  • Angel/Goddess Idols – Prevents your units from being knocked-out on harder stages. Recommended for harder stages only (Legend Dungeons). Otherwise your squad should OHKO anything.
  • Revives and Revive Lights – You wouldn’t want you main units dying, would you? Bring them along for resurrection of important units.
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