Neverwinter Companion Active Bonuses Data
Neverwinter Companion Active Bonuses Data by Kaelac
So many of us have been wondering whether companions and their expensive upgrades justify the cost. Then there’s a question of which one and how much.
Here’s some info based on ACT parse- bear in mind sample size is low, take the damage and % damage with a grain of salt because it is dependent on how often your crit/or are critted against. Pets doing same damage on a low DPS class will seem more powerful than a high DPS one of course. Feel free to add your experiences below. I’ll try to add some screenshots later.
Notes:
- Companion must be in active slot for you to gain bonus. Idle slot pets give nothing.
- You cannot have 2 of the same companion in active slots, nor will their stat bonuses stack eg 2 [Sellswords] cannot stack for 600 power and you can’t place 2 of the same type in active slots.
- If bonus says “affects companion” the bonus will apply to the currently summoned companion only (not you). They do not transfer via augment pets
- 2 different companion giving the same type of stat will stack eg [Skeletal dog] (lifesteal) will stack with [Renegade Illusionist] (lifesteal and deflect)
Cost of upgrading companions:
- White (lv 15) to green (lv 20): 300k
- Green to Blue (lv 25): 500k
- Blue to purple (lv 30: 750k
All upgrades are progressive, companions must reach their highest level before the quality can be upgraded.
For reference, every 1000 points in power adds around 3% to your damage (based on DC, haven’t check on other classes). It’s your call to go for a stat boosting pet over another one depending on what you need.
[Cantankerous Mage]
15% blue 25% purple control bonus
- Freeze, stun durations increased, stack with Will-o-Wisp and Orb of Imposition
Variable Proc Damage companions:
[Lightfoot thief] (Bloodthirst)
On critical hit: foes nearby target will bleed for level based damage every 2 seconds for 10 seconds.
- At blue this seems to be a fixed 68.2 damage per second. Damage not changed by mitigation/debuffs. Purple is doubled to 113.7 per second, ticks 10 times
- No apparent target cap (seen it proc on 14 mobs at once), dependent on AoE.
- Seems like target can suffer from multiple bleeds over time
- GWF Deep Gash bleeds counts as crits and seem to proc this per tick.
- No consistent internal cooldown (need to recheck)
- In combat heavy dungeons it can do 1-2% of a GWF’s damage
High DPS GWF damage over 5 FH runs
[Wererat thief] (Poison)
3% (blue) / 5% (purple) chance to poison target
- Bleeds seemed to be about 140-160 per sec up to 7s
- AoE, target cap seems to be 5
- Very insignificant damage over a dungeon, like 8k-40k.
[Aranea] (Zaaaaap)
3% chance to have lightning strike target, people have said the damage is based on weapon damage.
- Does not seem to have a consistent internal cooldown (have seen multiple procs within a min), but also seen a 3 min cooldown
- Damage ranges from 1-5k depending on mitigation and debuffs. However overall proc rate is quite low
- Adds around 100-150k damage in FH (0.5% GWF damage output)
[Renegade Evoker] (Bloodfire)
When suffering a critical hit, does fire damage to nearby enemies.
- Damage is 568.4 per proc at green, doubles at blue (1136.9) , triples at purple (1705)
- Target limit seems to be 7
- Damage is not affected by mitigation/debuffs
- Dependent on how often you are hit. Tanking/kiting a lot of mobs will obviously proc this more.
- Damage can be anything from 40-200k, 1% GWF damage output.
[Blacksmith] (Forgefire)
On damage taken: 15% chance to reflect 10% damage taken, if same target is hit 4x it will reflect 3x the damage taken
- Adds around 1% GWF damage
[Wild hunt rider]
on encounter use 2% (green)/ 3% (blue)/ 5% (purple) chance to increase damage by 10% for 5s.
- On average procs around 2-5 times a minute for CWs (have seen 7 procs a min), no internal cooldown, can overlap procs. Not sure if duration refreshes or it stacks
- In sustained fights can mean 30-60% uptime.
- Some HR skills seems to be able to proc this on allies eg Split the sky/thorn ward
[Tomb Spider]
On encounter use 3% blue/5% purple chance to inject deadly poision to target
- Haven’t tested personally, but forum CW mentioned it added 3-5% of total damage
[Slyblade Kobold]
+3% blue 5% purple damage to rooted or stunned targets
- No data available
Fixed damage companions:
[Blink dog]
+2% green/ 3% blue/ 5% purple combat advantage damage
- Some say it’s additive to combat advantage bonus, some say it’s multiplicative, no serious testing done. Lodur’s tests with green dog shows no statistically significant difference
[Dancing Blade]
+3% blue/ 5% purple crit severity
- Multiply by your crit chance for expected DPS boost. Eg 50% crit = 2.5% higher expected DPS output.
[Fire Archon]
+5% damage to targets with less than 30% HP
- stacks with Tiefling racial and CW Tempest magic feat
- You could say +1.5% damage on average, in reality it’s more valuable as boss fights usually gets harder towards the end
To be clear upgrading a companion from blue to purple will increase their stats.. as well as their active bonus?