Path of Exile Marauder Ground Slam Build Guide

Path of Exile Marauder Ground Slam Build Guide by Struyk

Stream: http://www.justin.tv/struyk
Status: OFFLINE

PM me for questions!

Passive Skill Tree:

Ground Slam Marauder ( 23 )
Ground Slam Marauder ( 43 )
Ground Slam Marauder ( 63 )
Ground Slam Marauder ( 83 )
Ground Slam Marauder ( 103 )

This path brings you the following:

Enough Damage to:
One shot normal enemies with heavy strike
Two shot normal enemies with ground slam

Enough Survivability to:
Survive HC
Survive Stuns when they get anoying

Bandits:

1 – Life OR +8% All Resists
2 – Attack Speed OR Skill Point
3 – Endurance Charge

Gamplay Footage (outdated):

http://youtu.be/wj2w1ZLHDl4
http://youtu.be/PZs48ZYWpFg

Pros
You will always hit
You will never get stunned
You will stun your enemies
You will not die
You will hit like a truck
You will never run out of mana
You will level insanely fast

Cons
You will run out of mana fast ( before you get mana leech )
You will feel like you are playing on slowmotion early game
You will need to buy some skill gems from other people
You will curse desync when using ground slam

Skills:

6 Linked 5R 1G ( AoE Farming )
Ground Slam
Life on Hit
Faster Attacks
Added Fire Damage
Mana Leech
Elemental Weapon Damage

6 Linked 4R 2G( Single Target Nuke )
Heavy Strike
Life Leech
Stun
Melee Physical Damage
Faster Attacks
Added Fire Damage

4 Linked 3R 1G
Reduced Mana Cost
Determination
Vitality
Hatred

4 Linked 2R 2B
Molten Shell
Iron Will
Elemental Proliferation
Chance to Ignite

4 Non-Linked 2R 1G 1B
Enduring Cry
Blood Rage
Vulnerability
Immortal Call

4 Any Sockets
Decoy Totem
X
X
X

Gear you are looking for:

High Physical Damage 2H mace
High Armor
IAS / Physical Damage Rings
Attack Speed Gloves
High HP + MF + Flask Mods Belt

Good Uniques:

Carnage Heart:

Really great item for this build!
The -25% Maximum HP is BASE hp, base hp at 70 is about 800 so -200 HP for 10% LIFELEECH!. Also gives nice Resists and All Stats ofc :D Hope extra gore comes soon! SPLATTER SPLATTER!

Flasks:

2 Life Flasks ( Panicked and Slow Recovery )
1 Mana Flask ( any )
1 Elemental/Chaos Resits ( bring all, equip depending on map )
1 Quicksilver Flask with increased charge rate and dispel Curses

Damage (outdated) :

zRtim
9z1I2

Survivability:

wR5OS

81% All Resistances
90% Damage Reduction from Armour

90% Armor Reduction:

* 30% Armor Reduction from 6 Endurance Charges
* Shitload of Armour from Gear
* x% bonus from Armour passives
* Determination

80% All Resists:

Need 140% All Resists
6 Endurance Charges = 30% all resists

Stunning:

This is the main reason I went for a 2H Mace!

* % Stun Chance = 200 * Damage / ( Enemy Max Health – Stun Threshold % )

Right now with ground slam I oneshot white named monsters so stun won’t matter. Blue named monsters take 2-3 hits, and are ofcourse stunlocked so can’t do anything. Yellow named mobs take about 5-6 hits and are also stunlocked so also deal no damage.

There are enemies immune to stun, and enemies with an insane amount of hp that you can’t stun ( Oak, Vaal and Gneiss for example )

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