Tribes Ascend Weapons Damage List



Tribes Ascend Weapons Damage List by FelixTG

–Pathfinder–Light
Health – 900 === Energy – 110

-Primary Weapons-

Light Spinfusor – Ammo: 28 – Magazine: 1 – Type: Projectile AOE
Damages:

  • Infantry – 770
  • Grav Cycle – 924
  • Beowulf – 924
  • Shrike – 2310
  • Base Struct – 924
  • Generator – 770

Bolt Launcher – Ammo: 28 – Magazine: 1 – Type: Projectile AOE

Damages:

  • Infantry – 877
  • Grav Cycle – 1310
  • Beowulf – 1310
  • Shrike – 2730
  • Base Struct – 1310
  • Generator – 1137

-Secondary Weapons-

Shotgun – Ammo: 56 – Magazine: 6 – Type: Hitscan Spread

Damages:

  • Infantry – 640
  • Grav Cycle – 0
  • Beowulf – 0
  • Shrike – 416
  • Base Struct – 0
  • Generator – 32? – Display is still bugged

Light Assault Rifle – Ammo: 303 – Magazine: 27 – Type: Projectile

Damages:

  • Infantry – ?
  • Grav Cycle – 0
  • Beowulf – 0
  • Shrike – ?
  • Base Struct – 0
  • Generator – ?

Notes:
Fires in 3 round bursts
Can fire while zoomed

-Belt Items-

Impact Nitron – Ammo: 3 – Type: Impact Detonation
Damages:

  • Infantry – 300
  • Grav Cycle – 330
  • Beowulf – 330
  • Shrike – 750
  • Base Struct – 330
  • Generator – 750

Notes:
High impulse explosion
Causes flag carrier to drop flag

Explosive Nitron – Ammo: 3 – Type: Impact Detonation
Damages:

  • Infantry – 650
  • Grav Cycle – 715
  • Beowulf – 715
  • Shrike – 1625
  • Base Struct – 715
  • Generator – 975

Notes:
High impulse explosion

–Sentinel–Light
Health – 900 === Energy – 100

-Primary Weapons-

BXT1 Rifle – Ammo: 37 – Magazine: 5 – Type: Hitscan
Damages:

  • Infantry – 500
  • Grav Cycle – 0
  • Beowulf – 0
  • Shrike – 50
  • Base Struct – 0
  • Generator – 400

Notes:
Requires time while zoomed to reach max damage

Phase Rifle – Ammo: 37 – Magazine: 5 – Type: Hitscan

Damages:

  • Infantry – 510
  • Grav Cycle – 0
  • Beowulf – 0
  • Shrike – 51
  • Base Struct – 0
  • Generator – 408

Notes:
Requires 90 energy to reach max damage

-Secondary Weapons-

Nova Colt – Ammo: 112 – Magazine: 16 – Type: Projectile Bounce

Damages:

  • Infantry – 350
  • Grav Cycle – 0
  • Beowulf – 0
  • Shrike – 0
  • Base Struct – 0
  • Generator – 280

Notes:
Bounces off surfaces
Ricochets deal full damage

Falcon – Ammo: 268 – Magazine: 26 – Type: Projectile

Damages:

  • Infantry – 70
  • Grav Cycle – 0
  • Beowulf – 0
  • Shrike – ?
  • Base Struct – 0
  • Generator – ?

Notes:
Fully automatic pistol
High rate of fire

-Belt Items-

Claymore Mine – Ammo: 2 – Type: Trip Detonation
Damages:

  • Infantry – 700
  • Grav Cycle – ?
  • Beowulf – ?
  • Shrike – ?
  • Base Struct – ?
  • Generator – ?

Notes:

T5 Grenade – Ammo: ? – Type: Timed Explosion
Damages:

  • Infantry – 1100
  • Grav Cycle – ?
  • Beowulf – ?
  • Shrike – ?
  • Base Struct – ?
  • Generator – ?

-Packs-

Drop Jammer – Type: Deployable – Count: 1

Notes:
Hides IFF of friendlies nearby
Jams stealth packs nearby
Requires Generator

Energy Recharge – Type: Passive

Notes:
Does not regenerate energy while jetpack is in use, flight time remains same as Thrust pack.

Thrust – Type: Active

Notes:
Provides forward momentum at the cost of energy
Diminishing returns, max speed up to 140

–Infiltrator–Light
Health – 1000 === Energy – 110

-Primary Weapons-

Rhino SMG – Ammo: 356 – Magazine: 36 – Type: Projectile
Damages:

  • Infantry – 75
  • Grav Cycle – 0
  • Beowulf – 0
  • Shrike – 48
  • Base Struct – 0
  • Generator – 60

Stealth Spinfusor – Ammo: 28 – Magazine: 1 – Type: Projectile AOE

Damages:

  • Infantry – 700
  • Grav Cycle – 700
  • Beowulf – 700
  • Shrike – ?
  • Base Struct – 700
  • Generator – ?

Jackal – Ammo: ? – Magazine: 3 – Type: Projectile AOE Sticky

Damages:

  • Infantry – 500

-Secondary Weapons-

SN7 Silenced Pistol – Ammo: 100 – Magazine: 16 – Type: Projectile

Damages:

  • Infantry – 170
  • Grav Cycle – 0
  • Beowulf – 0
  • Shrike – 110
  • Base Struct – 0
  • Generator – 136

Throwing Knives – Ammo: 32 – Magazine: 6 – Type: Projectile

Damages:

  • Infantry – 375

-Belt Items-

Sticky Grenade – Ammo: 4 – Type: Timed Sticky Explosion
Damages:

  • Infantry – 1200
  • Grav Cycle – 2880
  • Beowulf – 2880
  • Shrike – 3600
  • Base Struct – 2880
  • Generator – 2885

Prism Mine – Ammo: 2 – Type: Trip Detonation
Damages:

  • Infantry – 800
  • Grav Cycle – 480
  • Beowulf – 480
  • Shrike – ?
  • Base Struct – 480
  • Generator – ?

Notes:
Hangs suspended in the air with green trip wire extending horizontally

Smoke Grenade – Ammo: ? – Type: Explodes immediately when thrown
Damages:

  • Infantry -?

Notes:
Instantly makes the Infiltrator go into stealth.

-Packs-

Stealth – Type: Active

Notes:
Uses 4 energy per second

–Soldier–Medium – Version 0.1.789.3
Health – 1300 === Energy – 140

-Primary Weapons-

Spinfusor – Ammo: 28 – Magazine: 1 – Type: Projectile AOE
Damages:

  • Infantry – 910
  • Grav Cycle – 1310
  • Beowulf – 1310
  • Shrike – 2730
  • Base Struct – 1310
  • Generator – 910

Assault Rifle – Ammo: 340 – Magazine: 32 – Type: Projectile

Damages:

  • Infantry – 75
  • Grav Cycle – 0
  • Beowulf – 0
  • Shrike – 48
  • Base Struct – 0
  • Generator – 60

-Secondary Weapons-

Thumper – Ammo: 20 – Magazine: 1 – Type: Projectile AOE

Damages:

  • Infantry – 770
  • Grav Cycle – 1108
  • Beowulf – 1108
  • Shrike – 2310
  • Base Struct – 1108
  • Generator – 962

Eagle Pistol – Ammo: 152 – Magazine: 20 – Type: Hitscan

Damages:

  • Infantry – 100
  • Grav Cycle – 0
  • Beowulf – 0
  • Shrike – ?
  • Base Struct – 0
  • Generator – ?

-Belt Items-

Frag Grenade XL – Ammo: 2 – Type: Timed Explosion
Damages:

  • Infantry – 1100
  • Grav Cycle – 1980
  • Beowulf – 1980
  • Shrike – 3300
  • Base Struct – 1980
  • Generator – 1230

Anti-Personnel Grenade – Ammo: 2 – Type: Timed Explosion
Damages:

  • Infantry – 1300
  • Grav Cycle – 325
  • Beowulf – 325
  • Shrike – 3250
  • Base Struct – 325
  • Generator – 465

Proximity Grenade – Ammo: 2 – Type: Timed Explosion
Damages:

  • Infantry – 580
  • Grav Cycle – 1044
  • Beowulf – 1044
  • Shrike – ?
  • Base Struct – 1044
  • Generator – ?

-Packs-

Energy Pack – Type: Passive

–Technician–Medium – Version 0.1.789.3
Health – 1300 === Energy – 110

-Primary Weapons-

TCN4 SMG – Ammo: 368 was 358 – Magazine: 32 – Type: Projectile
Damages:

  • Infantry – 80
  • Grav Cycle – 0
  • Beowulf – 0
  • Shrike – 52
  • Base Struct – 0
  • Generator – 64

Thumper – Ammo: 35 – Magazine: 1 – Type: Projectile AOE

Damages:

  • Infantry – 910 was 952
  • Grav Cycle – 1310 was 1370
  • Beowulf – 1310 was 1370
  • Shrike – ??? was 2855
  • Base Struct – 1310 was 1370
  • Generator – 1310 was 1370

-Secondary Weapons-

Improved Repair Tool – Ammo: – – Type: Hitscan
Damages:

  • Infantry – 0
  • Grav Cycle – 11
  • Beowulf – 64
  • Shrike – ?
  • Base Struct – 20 – Percentage based, upgrades increase damage
  • Generator – 20 – Percentage based, upgrades increase damage

Notes:
Perk allows tool to damage structures and vehicles, vehicles bugged currently

Sawed-Off Shotgun – Ammo: ? – Magazine: 2 – Type: Hitscan Spread

Damages:

  • Infantry – 640
  • Grav Cycle – 0
  • Beowulf – 0
  • Shrike – 416
  • Base Struct – 0
  • Generator – 32? – Display currently bugged

Sparrow – Ammo: ? – Magazine: 28 – Type: Hitscan

Damages:

  • Infantry – 90
  • Grav Cycle – 0
  • Beowulf – 0
  • Shrike – ?
  • Base Struct – 0
  • Generator – ?

Notes:
2 round magazine

-Belt Items-

TCNG – Ammo: 2 – Type: Timed Explosion
Damages:

  • Infantry – 1000
  • Grav Cycle – 1800
  • Beowulf – 1800
  • Shrike – 3000
  • Base Struct – 1800
  • Generator – ?

Motion Sensor – Ammo: 3 – Type: Trip Detonation
Damages:

  • Infantry – 10
  • Grav Cycle – 0
  • Beowulf – 0
  • Shrike – 0
  • Base Struct – 0
  • Generator – ?

Notes:
Sounds Alarm and displays HUD graphic when tripped
Drains enemy energy when tripped

-Packs-

Light Turret – Type: Deployable – Count: 1

Notes:
Deals 65 damage per shot to infantry
Cannot be deployed too close to another Light Turret
Cannot be deployed in certain areas of enemy base

–Raider–Medium – Version 0.1.789.3
Health – 1300 === Energy – 110

-Primary Weapons-

ARX Buster – Ammo: 42 – Magazine: 3 – Type: Projectile AOE Sticky
Damages:

  • Infantry – 600
  • Grav Cycle – 576
  • Beowulf – 576
  • Shrike – 1800
  • Base Struct – 576
  • Generator – 700

Notes:
Sticky grenades explode shortly after attaching to a surface

Grenade Launcher – Ammo: 51 – Magazine: 5 – Type: Projectile AOE

Damages:

  • Infantry – 550
  • Grav Cycle – 825
  • Beowulf – 825
  • Shrike – 1375
  • Base Struct – 825
  • Generator – 687

Notes:
Detonates on impact with player, vehicle or structure

Plasma Gun – Ammo: 60 – Magazine: 10 – Type: Projectile AOE

Damages:

  • Infantry – 500
  • Grav Cycle – 400
  • Beowulf – 400
  • Shrike – 400
  • Base Struct – 400
  • Generator – 625

-Secondary Weapons-

NJ4 SMG – Ammo: 356 – Magazine: 36 – Type: Projectile
Damages:

  • Infantry – 80
  • Grav Cycle – 0
  • Beowulf – 0
  • Shrike – 52
  • Base Struct – 0
  • Generator – 64

NJ5-B SMG – Ammo: 330 – Magazine: 34 – Type: Projectile
Damages:

  • Infantry – 140
  • Grav Cycle – 0
  • Beowulf – 0
  • Shrike – 91
  • Base Struct – 0
  • Generator – 112

-Belt Items-

EMP Grenade – Ammo: 2 – Type: Timed Explosion
Damages:

  • Infantry – 1100
  • Grav Cycle – 1650
  • Beowulf – 1650
  • Shrike – 2750
  • Base Struct – 1650
  • Generator – 2335

Notes:
Drains energy from enemies in range facing explosion
Fully upgraded Egocentric perk prevents draining yourself

Whiteout Grenade – Ammo: 2 – Type: Timed Explosion
Damages:

  • Infantry – 50
  • Grav Cycle – 25
  • Beowulf – 25
  • Shrike – 125
  • Base Struct – 25
  • Generator – 58

Notes:
Blinds enemies in range facing explosion
Fully upgraded Egocentric perk prevents blinding yourself

Cluster Grenade – Ammo: 2 – Type: Timed Explosion AOE Cluster
Damages:

  • Infantry – 400 + 5×425 clusters
  • Grav Cycle – 800 + 5×850 clusters
  • Beowulf – 800 + 5×850 clusters
  • Shrike – 1000 + 5×1062 clusters
  • Base Struct – 800 + 5×850 clusters
  • Generator – 505 + 5×465 clusters

Notes:
Splits apart after timeContains 5 bomblets

-Packs-

Shield Pack – Type: Active

Notes:
Uses energy to block incoming damage
8.125 damage per energy

Jammer Pack – Type: Active

Notes:
Prevents turrets and sensors from detecting player while active
Alters player texture for partial camouflage
-0.68 energy/second

–Juggernaut–Heavy – Version 0.1.789.3
Health – 2600 === Energy – 90

-Primary Weapons-

Fusion Mortar – Ammo: 25 – Magazine: 1 – Type: Projectile AOE
Damages:

  • Infantry – 1300
  • Grav Cycle – 3120
  • Beowulf – 3120
  • Shrike – 3900
  • Base Struct – 3120
  • Generator – 3175

MIRV Launcher – Ammo: 25 – Magazine: 1 – Type: Projectile AOE Cluster

Damages:

  • Infantry – 1900 – 100 burst, 4x 450 bomblets
  • Grav Cycle – 4560 – 240 burst, 4x 1080 was 1040 bomblets
  • Beowulf – 4560 – 240 burst, 4x 1080 was 1040 bomblets
  • Shrike – 5700 – 300 burst, 4x ? was 1350 bomblets
  • Base Struct – 4560 – 240 burst, 4x 1080 was 1040 bomblets
  • Generator – 4702 – 202 burst, 4x ? was 1125 bomblets

Notes:
Air burst cluster bomb splits apart after time
Contains 4 bomblets

-Secondary Weapons-

Spinfusor MKD – Ammo: 28 – Magazine: 1 – Type: Projectile AOE
Damages:

  • Infantry – 840
  • Grav Cycle – 1209
  • Beowulf – 1209
  • Shrike – 2520
  • Base Struct – 1209
  • Generator – 840

X1 LMG – Ammo: 540 – Magazine: 80 – Type: Projectile
Damages:

  • Infantry – 80
  • Grav Cycle – 0
  • Beowulf – 0
  • Shrike – 52
  • Base Struct – 0
  • Generator – 64

Notes:
Has spin-up delay like Doombringer Chain Gun

-Belt Items-

Heavy AP Grenade – Ammo: 2 – Type: Timed Explosion
Damages:

  • Infantry – 1500
  • Grav Cycle – 375
  • Beowulf – 375
  • Shrike – 3750
  • Base Struct – 375
  • Generator – 675

Spinfusor Disc – Ammo: 3 – Type: Impact Detonation
Damages:

  • Infantry – 910
  • Grav Cycle – 1310
  • Beowulf – 1310
  • Shrike – 2730
  • Base Struct – 1310
  • Generator – 1137

-Packs-

Health Regen Pack – Type: Passive

Notes:
Reduces delay before health regen begins

–Doombringer–Heavy – Version 0.1.789.3
Health – 2500 === Energy – 90

-Primary Weapons-

Chain Gun – Ammo: 380 – Magazine: 380 – Type: Projectile
Damages:

  • Infantry – 100
  • Grav Cycle – 0
  • Beowulf – 0
  • Shrike – 65
  • Base Struct – 0
  • Generator – 80

Notes:
Firing delay after mouse pressed while Chain Gun spins up

Heavy Bolt Launcher – Ammo: 30 – Magazine: 1 – Type: Projectile AOE

Damages:

  • Infantry – 1050
  • Grav Cycle – 1760
  • Beowulf – 1760
  • Shrike – 3145
  • Base Struct – 1760
  • Generator – 1310

-Secondary Weapons-

Saber Launcher – Ammo: 12 – Magazine: 1 – Type: Lock-On Fire and Forget
Damages:

  • Infantry – 1000
  • Grav Cycle – 1610
  • Beowulf – 1610
  • Shrike – 1380
  • Base Struct – –
  • Generator – –

Notes:
Warns target during lock-on
Target gains HUD display of missile location while incoming
Missiles can be shot down by projectiles and splash damage

-Belt Items-

Frag Grenade – Ammo: 2 – Type: Timed Explosion
Damages:

  • Infantry – 800
  • Grav Cycle – 1440
  • Beowulf – 1440
  • Shrike – 2400
  • Base Struct – 1440
  • Generator – 1125

Mine – Ammo: 2 – Type: Trip Detonation
Damages:

  • Infantry – 700
  • Grav Cycle – 420
  • Beowulf – 420
  • Shrike – ?
  • Base Struct – 420
  • Generator – ?

-Packs-

Force Field – Type: Deployable – Count: 1

Notes:
Deals damage to enemies based on speed 240 minimum, 800 maximum
Blocks all attacks, projectiles and hitscan
Cannot place near another deployed Force Field

–Brute–Heavy – Version 0.1.789.3
Health – 2600 === Energy – 85

-Primary Weapons-

Heavy Spinfusor – Ammo: 30 – Magazine: 1 – Type: Projectile AOE
Damages:

  • Infantry – 980
  • Grav Cycle – 1646
  • Beowulf – 1646
  • Shrike – 2940
  • Base Struct – 1646
  • Generator – 980

-Secondary Weapons-

Automatic Shotgun – Ammo: 78 – Magazine: 8 – Type: Hitscan Spread
Damages:

  • Infantry – 400 – 50 damage pellets x8
  • Grav Cycle – 0
  • Beowulf – 0
  • Shrike – 256
  • Base Struct – 0
  • Generator – 40? Display is currently bugged

Notes:
High ROF shotgun makes up for low damage with rate of fire

Nova Colt – Ammo: 78 – Magazine: 6 – Type: Hitscan
Damages:

  • Infantry – 180
  • Grav Cycle – 0
  • Beowulf – 0
  • Shrike – ?
  • Base Struct – 0
  • Generator – ?

-Belt Items-

Fractal Grenade – Ammo: 3 – Type: Timed Persistent
Damages:

  • Infantry – 410 was 450
  • Grav Cycle – 4 was 810
  • Beowulf – 4 was 810
  • Shrike – ? was 1350
  • Base Struct – 4 was 810
  • Generator – 1 was 575

Notes:
Deals damage for short period after being thrown
Best used for area denial or against stationary targets

Light Sticky Grenade – Ammo: 2 – Type: Timed Explosion Sticky
Damages:

  • Infantry – 1100
  • Grav Cycle – 4224
  • Beowulf – 4224
  • Shrike – ?
  • Base Struct – 4224
  • Generator – ?

-Packs-

Energy Pack – Type: Passive

Notes:
Increases energy pool by 35

Heavy Shield Pack – Type: Active

Notes:
Uses energy to block incoming damage
? damage per energy

VEHICLES

Shrike
Health – 3840
Energy – 87

Weapon
Direct – Infantry – 550
Direct – Beowulf – 550
Direct – Grav Cycle – ?
Direct – Shrike – 1100

Beowulf
Health – 8000 base – 9600 w/ perk
Energy – 100

Main Gun
Direct – Infantry – 2000
Close – Infantry – 1000
Far – Infantry – 500

Direct – Beowulf – 4000
Direct – Grav Cycle – 4000
Direct – Shrike – 4000

Self – 1800

Machine gun
Infantry – 100
Beowulf – 0
Grav Cycle – 0
Shrike – 65

Grav Cycle
Health – 1680
Energy – 125

Rocket Pod
Direct – Beowulf – 150
Direct – Grav Cycle – ?
Direct – Shrike – 500

Base Turret
Direct – Infantry – ?
Direct – Beowulf – 650
Direct – Grav Cycle – ?
Direct – Shrike – 1300

Other Tribes Ascend Articles

3 Responses to “Tribes Ascend Weapons Damage List”

  1. Thank you so much for making this chart! Very very useful! =)

  2. I love these kinds of tables! Would it be too much if I asked for range and projectile speeds? Any arbitrary in-game distance reference would be fine. I mean, which weapon is faster? Range and speed will make a big difference during class vs class 1-on-1 firefights. It helps me know when I should keep distance, close the gap or just run.

  3. thanks man usefull stuff

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