Illyriad Blocking Unwanted Blights Guide



Illyriad Blocking Unwanted Blights Guide by Admin

To remove an unwanted Blight from a city…

1) Ascertain the Total Spell Power of the unwanted Blight.

2) From another friendly city, prepare a Blight to cast on the affected city. This spell must have more Total Spell Power than the unwanted Blight.

You may need to add additional Mana to your friendly spell. To determine the additional Mana required, Divide the Total Spell Power (TSP) of the unwanted Blight BY the friendly casting city’s Mage Tower Level (MTL). The result is the Mana required (MR) for the friendly spell. TSP/MTL=MR.

Once the spell is prepared, double check the Spell Power to ensure that it is greater than the Total Spell Power of the unwanted Blight. If it is not greater, cancel the prepared spell and prepare a a fresh spell with additional Mana. Once you have confirmed that the prepared spell has more Total Spell Power, you may cast the spell on the affected city. This will override and replace the unwanted Blight.

3) Now the friendly city cancels the spell it just cast on the affected city.

This tactic uses MUCH less Mana than using the Dispel Magic button at the affected city..

Creating a Spell Shield

If you have a city that you need to protect from Blights, you should create a “Spell Shield” by casting your own Lingering Blight (one of the spells that lasts until canceled, like the “-3%/hr” spells) on the city. Select the Blight that causes the friendly target city the least harm. Prepare the Blight and add extra Mana to it – enough so the Total Spell Power is fairly substantial (try for at least 1,000,000 total spell power, bigger is always better). Then cast the spell on the friendly target city and leave it there as long as you desire.

If an enemy attempts to cast a Blight on the protected city, the enemy will need to guess how much additional Mana is required to overcome the existing spell. If you added sufficient Mana, the enemy may not override your spell and his spell will fail. And the enemy may decide to just move on to another target..

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