Silkroad Online Alchemy Terms Explained



Silkroad Online Alchemy Terms Explained by EllisD

Well, i have been asked questions by a few different people about the stats and blues on items. I prepared a long response for one of those people and decided to post cause i have seen these questions asked quite a bit. Here it goes:

Below is a basic explaination:
Physical Defence: 28.4 (+22%)
Description: Defence Added: How much better than NPC armor

Basically, from what you can see above, the higher the % in brackets, the higher the stat is compared to NPC gear (NPC gear will always have (+0%)…and therefore better. Its always ideal to have the highest % possible beside a white stat (white stats are the ones located on the top of the item, IE, not the blue stats added).

Now that you know how that works, i will work into the blues. There are a few different blues that can be added, depending on whether its a piece of armor, a weapon, or a shield

Armor:
INT (Int Tablet): Adds INT stats to your character. Doing so will increase your total MP and Magical Defence as well as increase magical damage.

STR (Str Tablet): Adds STR stats to your character. Doing so will increase your total HP and Physical Defence as well as increase physical damage.

Durability (Masters Tablet): Adds an additional percentage of durability to your item.

Parry Ratio (Dodging Tablet): Adds Parry Ratio. Parry ratio will decrease the damage taken.

HP (Stamina Tablet) **NOTE** Can only be added to Legs, Chest, and Head pieces: Adds additional HP. Self explanitory.

MP (Magic Tablet) **NOTE** Can only be added to Legs, Chest, and Head pieces: Adds additional MP. Self explanitory.

Weapons:
INT (Int Tablet): Adds INT stats to your character. Doing so will increase your total MP and Magical Defence as well as increase magical damage.

STR (Str Tablet): Adds STR stats to your character. Doing so will increase your total HP and Physical Defence as well as increase physical damage.

Durability (Masters Tablet): Adds an additional percentage of durability to your item.

Attack Rating (Strikes Tablet): Adds Attack Rating. Attack rating will help you hit closer to your maximum damage. IE. Your physical attack is 200-325, a higher attack rating will help you consistently hit closer to 325.

Block Ratio (Discipline Tablet): Adds Block Ratio. This will lessen the chance of a block when attacking an enemy with a shield.

Shields:
INT (Int Tablet): Adds INT stats to your character. Doing so will increase your total MP and Magical Defence as well as increase magical damage.

STR (Str Tablet): Adds STR stats to your character. Doing so will increase your total HP and Physical Defence as well as increase physical damage.

Durability (Masters Tablet): Adds an additional percentage of durability to your item.

Critical (Penetration Tablet): This adds Critical. This will lessen the chance that an enemy will hit for a Critical.

Special Stats for All Types:
Steady (Steady Tablet): This adds a Steady stat. This will prevent the item from losing permanent durability when trying to enchant (+) an item to, or above +5.

Lucky (Lucky Stone) **NOTE** You can NOT get lucky tablets. These stones are obtained by breaking items: This adds a Lucky stat. This acts just as a Lucky Powder does. Increases chances for successful enchantment.

Immortal (Immortal Stone) **NOTE** You can NOT get Immortal tablets. These stones are supplied through the Item Mall in-game. You have to pay real money for these.: This adds an Immortal Stat. Immortal will prevent an item from being destroyed when trying to enchant an item from +5 to +6, or higher. I have always thought that it was +4 to +5 or higher. I had a chat with a few people that have gone for +7 weapons and they stated that going from +4 to +5, an Immortal was NEVER used, but going from +5 to +6 or higher, Immortal WAS used.

Astral (Astral Stone) **NOTE** You can NOT get Astral tablets. These stones are supplied through the Item Mall in-game. You have to pay real money for these.: This adds an Astral stat. Astral keeps an item that is ALREADY +4, at +4 if enchantment fails. IE. Going from +4 to +5 fails. With Astral, your item will stay +4. Without Astral, your item will become +0 on a fail. The number of Immortals MUST BE EQUAL OR GREATER than the number of Astrals on an item. IE you can not have 1 Astral and 0 Immortals. You CAN have 1 Astral and 1 Immortal.

With Astral, Immortal, Lucky, and Steady. The stat will be decreased by 1 when needed. IE Astral 1, you fail from +4 to +5, the item will stay a +4, and the Astral will dissapear.

I hope this was clear. :D

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