World of Tanks Passing Tier 3 Guide

World of Tanks Passing Tier 3 Guide by Eide


After leaving the recruits battles you’ll end up in a Tier 3 tank, feeling very much overwhelmed on a battlefield filled bigger, badder and plainly better tanks. That doesn’t mean you’re useless though, in fact, you can still be crucial for victory for your team.

You obviously have 3 directions you can choose from after hitting Tier 3. This post focusses on the Tank trees, and only glances on the Tank Destroyer and Self Propelled Artillery trees.

Before you go on, read merig00’s excellent post on [FAQ] What will get you experience and what will not. It gives a great overview of what gives you experience and should already give you several ideas.


Tier 3 tanks on the German side:
SPG: Wespe / Sturmpanzer II
TD: Marder II
Tank: Pz III Ausf A / Pz II Luchs* / Pz 38(t)*
* Luchs leads to a dead end in T4, Pz 38(t) branches into the TD tree

Tier 3 tanks on the Soviet side:
SPG: SU-26
TD: SU-76
Tanks: T-46 / BT-7


Of these 3 trees the tanks are the hardest to play at Tier 3. The reason is that you’ll be severely under gunned and under armoured. The tank trees are give you the most options though and leads to the highest tier tanks, so how can you bite through the sourness of being cannon fodder? In order to quickly progress you’ll need 2 things. Experience and credits. Both are earned based on your performance in the game. Experience you can only earn on the vehicle you’re using, credits however can be earned on any vehicle and used along your entire range of tanks.

After reaching Tier 3, get a SPG. Really. SPGs are great credit makers. Even the lowly tier 3 SPGs can easily clock 3 to 5 kills in any battle where your team protects the backfield from rushing light tanks. Initially the investment in an SPG will seem steep, but it’ll be worth it eventually, also because your tank will be destroyed rapidly in certain battles. Having an SPG gives you the option of jumping right back into a battle while the battle your destroyed tank is on continues. Less downtime, more credits. Finally it’s motivation, after getting pummelled into a pathetic mass of shrapnel for the 10th time, you can hop onto your SPG and kick some ass, and bring a smile to your face. It’s an investment that’s worth it.

If Arty isn’t your thing there the TD tree. I consider TDs the snipers of this game. You’ll get a relatively big gun which can take on those Tier 4s. Downside is of course having to turn your hull, however, with a good tactical eye you can use the terrain in your advantage and snipe incoming tanks from cover. Don’t forget to move after firing or your Tier 3 TD will be one-shotted by SPGs, even opposing Tier 3 SPG. TDs are excellent backfield defenders, and like SPGs are easier to make credits with than tanks and can work nicely as a motivator.


Which leads to your chosen tank tree. You now have a credit/motivation machine and craptastic Tier 3 tank. The key word is scouting. You have 2 basic options of going about this.

Your team will also have big brutes. They need targets. That’s where your Tier 3 tank comes in. Remember, you get experience for “lighting up” enemy tanks on the map and for “lighting up” enemy tank while your allies damage it from beyond their range of vision. You don’t have to rush like a madman. Find out where the bigger tanks are taking up positions and move to maximum radio range. That’ll leave you under covering fire, and you’ll be close enough to fall back in the enemy approaches in forces. Do not fire at the enemy tanks. Yes, I realise that against the nature of most gamers, but you will get spotted, and one-shotted by nearly everything you’re likely to encounter. Hide, move when detected and sing out the battle for as long as you can. If you bigger friends (especially TD friends) are flanked by opposing fast tanks, fall back and cover their asses. Enemies will probably focus on the bigger tank and you’ll get a chance you gain more XP for damaging or even destroying the opposing tank.

The other option is to rush to the other half of the map. It’s a tactic that can work, but only if you understand how keep your speed up as high as possible. It’s tricky though. First off all, don’t rush right away. Make sure your SPGs are in position. Secondly, move and keep moving. You earn credits, again, by lighting up enemy tanks for friendlies to destroy, but chances are only SPGs will be in range. Also make sure you’re in radio range. Rushing out of radio range means you will not light up opposing tanks, and you’ll die, having been utterly worthless to your team and granting the opposing team free XP. The good side of this tactic is that your team may be able to pick off the more powerful enemies right at the start of the battle. It’s high risk, but potentially high pay-off too.

A last word on how to play. Pack HE rounds. Lots of them. Chances are that you can only hurt the T5s and higher with HE. More importantly, HE can cause module damage and will damage tracks more easily than AP. For that matter you should really drive around with HE loaded, and only switch to AP when you encounter a Tier 3 or unupgraded Tier 4. HE will recieve tweaks in 0.5.3.


The key is to earn XP. Stay alive. Dead tanks don’t earn XP. Even if you’ve felt useless all the battle, you’ll still earn XP for capturing the opposing flag and by being alive at the end of the battle, and yes, sometimes retreat is the better part of valour. For that matter you ought to invest in your engine first. Always. That engine will give you the speed to find a good position and makes aiming at you that much harder. It is the single most important feature on any Tier 3 tank. Second comes your radio, and after that tracks and guns. Again, this will feel alien to many players, but that gun will not earn you much XP or credits.


You’re not relegated to running away or hiding all the time though. You should feel free to engage other Tier 3 tanks. The balance is quite decent, and good players will always win, regardless of what tank they are in. Do pay attention though. Engaging an enemy will mean you get spotted, and spotted tanks draw fire. Learn to fire on the move. Even while engaging other T3 tanks you should stay on the move. Avoid anything higher than Tier 4 though, unless you’re in a pack of tanks. If you are alive long enough your T3 tank will also make an excellent SPG killer. Don’t drive in a straight line while approaching them and drive past them as close as you can, park your tank against the rear of SPG. Assuming nobody else is close the SPG will be a free kill. The same tactic can be used against TDs but they are much trickier as their weapon is better suited to close range combat and their traverse speed is quite high.

Outside of these you really need to wrap your mind around the fact that most if not all shots you fire or going to bounce on enemy armour. When you do get in combat with a Tier 5 or higher, make smart choices. Your rear armour will probably be a one-shot. Chances are your front armour will only help you for so long too. Aim for the tracks. You can even consider packing HE specifically for track busting. If you take the other recommendations into account chances are you’ll have friends in the area who will be thankful for the stationary target you just present. If possible get away again, using cover or terrain elevation.

Tier 3 isn’t a long phase. I opened up 3 different Tier 3 tanks before hopping to a Tier 4 tank. It took me all of 2 evenings of gameplay to get that far. Don’t get disheartened that you’re not death re-incarnated on the battlefield. You are valuable, you just need to play it right!

Good luck and have fun!

Other World of Tanks Articles
World of Tanks Grinding IS-7 and IS-4 Lines Guide
WoT Crew Layout Guide
World of Tanks Leo Guide
World of Tanks Tier List for Tier 6 Strongholds
World of Tanks 7/42 Tips
World of Tanks Shell Types and Mechanics Guide
World of Tanks Clan Wars Guide
WoT Guide for New Players
World of Tanks Rules of Best Platooning
World of Tanks Newbie Tips
World of Tanks Map Guides
World of Tanks Where Not To Go On Maps
World of Tanks Medium Tanks and You Guide
World of Tanks What will get you Experience Guide
World of Tanks German Heavy Guide
World of Tanks Basic Roles Guide
World of Tanks Power Leveling Guide
World of Tanks Peek-a-boo Tactics Guide
World of Tanks Maximizing Firepower Guide
World of Tanks Tips for Good Tankers
World of Tanks Misc Tips
World of Tanks Suicide Scouting Guide
World of Tanks Dodging Artillery Guide
World of Tanks Using Gold and Silver Efficiently Guide
World of Tanks Fighting Against Artillery Guide
World of Tanks Medium Tank Tactics Guide
World of Tanks Wolfpacking Guide
World of Tanks Bouncing Shots Guide
World of Tanks Maximising XP in Random Battles Guide
World of Tanks French Tanks Guide
World of Tanks Crippling a Tank Guide
World of Tanks Malinovka Guide
World of Tanks Company Guide
World of Tanks Killing French Tanks Guide
World of Tanks Avoiding Artillery Guide
World of Tanks Buying and Using Gold Guide
World of Tanks Chaffee Pub Domination Guide
World of Tanks Automatic Guns Low Tier Guide
World of Tanks General Tips
World of Tanks Psychological Offense Guide
World of Tanks Tiger Aggressive Driving Guide
World of Tanks KV-3 Brief Guide
World of Tanks Advanced Light and Med Tactics Replays
World of Tanks Art of Tanking Guide
World of Tanks Effective Platoons Guide
World of Tanks Scouting for the Analytical Mind Guide
World of Tanks M4 Sherman Guide
World of Tanks Scouting Advanced Guide
World of Tanks Basic Scouting Guide
World of Tanks Playing Better Guide
World of Tanks Effective Armor Protection Comparison Guide
World of Tanks Roles and Replays
World of Tanks Veteran Tricks and Tips
World of Tanks Frontal Weakspots Guide
World of Tanks Camo and Vision Mechanics Guide
World of Tanks T14 Guide
World of Tanks Improving Win Rate Guide
World of Tanks Crew Experience Gain Guide
World of Tanks 7.2 Skills and Perks Guide
World of Tanks Russian Heavy Line Guide
World of Tanks New Player Guide
World of Tanks Hero of the Battle and Medals Guide
World of Tanks Passing Tier 3 Guide
World of Tanks Crew Special Skills Guide
World of Tanks Creating a Platoon Guide
World of Tanks Loading Screen Hints
World of Tanks Beginner’s Guide
World of Tanks Tracking Tips
World of Tanks Full Tank Trees List
World of Tanks Common Terms and Acronyms
World of Tanks Crucial Tips to Achieve Victory
World of Tanks Equipment Guide
World of Tanks Map Guide
World of Tanks Pzkpfw 38H735(f) Guide
World of Tanks Basic Battle Strategies Guide
World of Tanks Tips before Starting to Play
World of Tanks Running Game in Borderless Maximized Window Guide
World of Tanks Role of Tanks Guide
World of Tanks Rammer Guide
World of Tanks Match Making System Guide
World of Tanks Choosing a Tank Guide
World of Tanks Scouting with a Leopard Guide
World of Tanks Comprehensive Scouting Guide
World of Tanks Aiming at Weak Spots Guide
World of Tanks Scouting Guide
World of Tanks Crew Guide
World of Tanks Artillery Quick and Dirty Guide
World of Tanks Secrets Guide
World of Tanks Tips to Prevent Lag
World of Tanks How Hits are Calculated
World of Tanks Essential Strategy Guide
World of Tanks Proper Cover Guide
World of Tanks The Tiger Agressive Driving Guide
World of Tanks Artillery and You Guide
World of Tanks Visibility and Camouflage System Guide
World of Tanks SPG/Arty/Artillery Tips Guide
World of Tanks Advanced Tank Tactics Guide
World of Tanks Basic Guide
World of Tanks Game Settings in Preferences Guide
World of Tanks Skins Guide
World of Tanks Tank Destroyer Guide
World of Tanks Best Tank in Tiers
World of Tanks Map Strategies Guide
World of Tanks Unlock All Freebie Tanks Guide
World of Tanks Frequently Made Errors
World of Tanks Leveling Guide
World of Tanks Things Not to Do Guide
World of Tanks Team Play Guide
World of Tanks Tips, Tactics and Strategy Guide
World of Tanks Frequently Asked Questions

Leave a Reply