Champions Online Builds Guide



Champions Online Builds Guide by Ashen_X

I recently had a conversation with a new player whose only reason for not subscribing essentially boiled down to wanting an easier time with character creation. He liked the idea of cross-set builds, but didnt have the time to spend building characters. Through our conversation a frequently expressed worry was that he might ruin his character.

My thought was that since AT’s are an easy introduction for Silver players, why dont we, as the community, put together some effective, “guaranteed to not suck,” builds for new Golds (or even veterans who just want quick and easy access to a set theyve not played before).

So post your favorite builds here.

Edit: I’m not sure that we need to focus on the most absolutely optimal choices here. This is about good, functional builds, not arguments over which choice is ideal at which level.

Contents:
1. Archery DPS with high survivability
2. Gunslinger DPS/Solo
3. TK Blades-DPS
4. Fire DPS/Healer Hybrid
5. Dual Blades Crit & Dodge
6. A (non maxed) Toxic Build
7. Mid-Range Support
8. Might Tank – DPS/Threat Hybrid
9. Bestial Survivable DPSer
10. Munitions Tank
11. Mystic Swordsman
12. The Soldier – Freeform Style
13. Gunslinger – Solo and Leveling Capable
14. The One bladed angel
15. Force Tank
16. Very Tough Unarmed Martial Artist
17. TK (blades) TANK
18. Psychic Warrior

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1. Archery DPS with high survivability
: Level 40 Champion

Superstats:
Level 6: Super Dexterity
Level 13: Super Intelligence

Powers:

Level 1: Strafe — Aversion
Level 1: Straight Shot — Split the Arrow, Rank 2
Level 6: Sonic Arrow — Deadly Dissonance
Level 6: Swinging — Flippin’
Level 8: Quarry — Rank 2, Rank 3
Level 11: Torrent Of Arrows — Relentless Recurve, Rank 2
Level 14: Evasive Maneuvers — Rank 2, Rank 3
Level 17: Hunter’s Instinct
Level 20: Retaliation
Level 23: Bionic Shielding — Rank 2
Level 26: Form Of The Master — Storm’s Eye Prana
Level 29: Bountiful Chi Resurgence — Resurgent Reiki
Level 32: Explosive Arrow — Where’s The Kaboom?
Level 35: Lock N Load — Rank 2, Rank 3
Level 35: Acrobatics — Rank 2
Level 38: Masterful Dodge

Talents:
Level 1: Sureshot
Level 6: Coordinated
Level 9: Shooter
Level 12: Academics
Level 15: Acrobat
Level 18: Healthy Mind
Level 21: Ascetic

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2. Gunslinger DPS/Solo
anon: Level 40 Champion

Superstats:
Level 6: Super Dexterity
Level 13: Super Intelligence

Powers:
Level 1: Gunslinger — Rank 2
Level 1: Two-Gun Mojo — Nailed to the Ground, Rank 2
Level 6: Bullet Beatdown — Crippling Challenge, Not Without Incident
Level 6: Acrobatics
Level 8: Breakaway Shot — Rank 2
Level 11: Quarry — Rank 3, Rank 2
Level 14: Holdout Shot — Rank 2
Level 17: Lead Tempest — Rank 2, Tread Softly
Level 20: Form Of The Unfettered Master
Level 23: Bountiful Chi Resurgence — Resurgent Reiki, Rank 2
Level 26: Parry — Elusive Monk, Rank 2
Level 29: Masterful Dodge
Level 32: Killer Instinct
Level 35: Lock N Load — Two Smoking Barrels, Rank 2
Level 35: Swinging
Level 38: Inexorable Tides

Talents:
Level 1: Sureshot
Level 6: Coordinated
Level 9: Shooter
Level 12: Academics
Level 15: Covert Ops Training
Level 18: Brilliant
Level 21: Field Ops Training

Dexterity’s bonuses have heavy diminishing returns, so focus on just keeping it at the soft-cap for each level range, which is around +32% damage (200 total at level 40). Keep Intelligence at a level in which it will reach that same cap with Aucacity triple-stacked (~150 at level 40), and try to keep your Ego roughly equal to your Intelligence. Focus on putting the rest in Constitution, but Recovery can also be useful for alpha strikes as well as stronger energy building, and Presence can be useful for stronger Bountiful Chi Resurgence heals as well as lower threat in PvE teams. Endurance will always be outpaced by Intelligence for you.
Due to the reliance on Dodge this build has, it is extremely valuable to have a +Dodge/Avoidance upgrade item equipped.

The advantages Crippling Challenge and Nailed to the Ground are only necessary if you intend to PvP, but in that case they truly are necessary.

Use Two Gun Mojo to build Enrage, which will improve both Bullet Beatdown and Lead Tempest. This is typically unnecessary against weaker enemies, which you will just tear through, but can be a real help against bosses or other players.
Bullet Beatdown and Lead Tempest should each be used to tear apart groups while simultaneously defending yourself (because of Parry’s Elusive Monk and Lead Tempest’s Tread Softly). Bullet Beatdown is better used on tight groups if you have Enrage up, otherwise use Lead Tempest which has a fairly incredible max range. Also use Bullet Beatdown against melee targets for heavy damage + defense.
Not Without Incident is actually a superior damage boost for Bullet Beatdown than an extra rank under any circumstance, due to the fact that the AoE effect counts as an entirely separate attack and also hits the primary target. Even against a single target without Enrage it will be better.

Lock N’ Load can be very good mixed with Lead Tempest to quickly wipe out a massive group of enemies, though Lock N’ Load also helps greatly to take down tougher individual enemies.
The Two Smoking Barrels advantage only takes effect on each attack activation rather than each actual hit of the attack, meaning that a full Bullet Beatdown combo will only reduce the cooldown 4 times, rather than the 7 or so it would otherwise be, for a total of 8 seconds. It is still a very solid choice, and invaluable to allow Lock N’ Load to be up more often against tougher enemies.

Inexorable Tides can be used to keep people off of you and disabled in melee, even tight groups of enemies, and can be a good lead-in for Bullet Beatdown. It can also be used to interrupt charged powers.

Holdout Shot is a great finisher for a Bullet Beatdown combo, since it will often leave you drained enough of energy for the extra damage and lower cost to trigger. Holdout Shot is capable of some amazing and dirt-cheap damage, so try to set it up often by blowing through energy.

Breakaway Shot can be used while Rooted to get some distance from enemies, or to escape quickly if an enemy is charging a Point-blank Area Attack (marked by the red circle over their head).
Breakaway Shot can also be a good lead-in for fights, since it does a fair amount of AoE damage and applies a nice damage reduction effect. If you start by leaping into the center of a group and activating it mid-air, you’ll fly higher up rather than further away, since your targets will be beneath you.
Breakaway Shot has a high cost, and can also be effectively followed up with Holdout Shot, especially since Holdout Shot can be activated before you even hit the ground after flipping away, and looks awesome. This is especially effective if you used Breakaway Shot to open a fight, since you’ll almost always be left with low enough energy to trigger Holdout Shot’s extra damage.

Between Killer Instinct and Form of the Master, you’ll gain a large amount of energy whenever you critical or dodge, both of which will be happening very frequently, so energy is not a large issue.
Form of the Master will also massively improve the damage of Bullet Beatdown and Inexorable Tides when you have Focus built up.

Bountiful Chi Resurgence, due to high Intelligence, can be double-stacked a little over one-third of the time by activating it whenever it’s off cooldown in a fight. Double-stacking it is a massive benefit; not only will it trigger twice every second rather than once, but I believe it will trigger twice on every dodge as well.
Storm’s Eye Prana may seem like a good advantage for Form of the Master to let you stack BCR even easier, but the way it works makes it only capable of at most ever cutting the cooldown in half. Super Intelligence will already allow you to maintain two stacks pretty often, and the nature of Storm’s Eye Prana makes it less effective the lower the base recharge on BCR is. 3 Advantage points just isn’t worth a potential reduction of perhaps 4 seconds, 6 at most.
Between Bountiful Chi Resurgence with Resurgent Reiki and Form of the Master, Masterful Dodge will give you 15 seconds of God Mode out of every minute, with nearly limitless health and energy, and almost immediately giving you a full 8-stack of Focus for massive melee damage.
Extra ranks in Masterful Dodge are complete overkill, and unnecessary.

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3. TK Blades-DPS
: Level 40 Champion

Superstats:
Level 6: Super Dexterity
Level 13: Super Intelligence

Powers:
Level 1: Kinetic Dart
Level 1: Ego Blade Frenzy — Rank 2, Rank 3
Level 6: Telekinetic Shield — Telekinetic Reinforcement
Level 6: Acrobatics — Rank 2
Level 8: Ego Form — Rank 2, Rank 3
Level 11: Ego Surge — Nimble Mind, Rank 2
Level 14: Ego Blade Breach — Rank 2, Rank 3
Level 17: Masterful Dodge — Rank 2
Level 20: Form of the Tempest
Level 23: Bionic Shielding — Rank 2, Rank 3
Level 26: Bountiful Chi Resurgence — Resurgent Reiki
Level 29: Thunderbolt Lunge — Nailed to the Ground, Essence Assault
Level 32: Ego Storm — Malevolent Manifestation, Rank 2
Level 35: Telepathic Reverberation
Level 35: Teleport
Level 38: Electric Sheath — Matter – Energy Union

Talents:
Level 1: Sureshot
Level 6: Coordinated
Level 9: Shooter
Level 12: Academics
Level 15: Acrobat
Level 18: Healthy Mind
Level 21: Ascetic

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4. Fire DPS/Healer Hybrid

Superstats:
Level 6: Super Intelligence
Level 13: Super Presence

Powers:
Level 1: Throw Fire
Level 1: Fireball — Unstable Accelerant
Level 6: Fiery Form — Rank 2, Rank 3
Level 6: Flight — Rank 2
Level 8: Conflagration — Rank 2, Burning Rain
Level 11: Thermal Reverberation
Level 14: Flashfire — Rank 2, Rank 3
Level 17: Empathic Healing — Rank 2, Rank 3
Level 20: Aura Of Radiant Protection — Rank 2, Rank 3
Level 23: Redemption — Rank 2, Salvation
Level 26: Mindful Reinforcement — Rank 2, Revitalizing Boost
Level 29: Inertial Dampening Field
Level 32: Force Shield — Force Sheath
Level 35: Fire Snake — Rank 2, Trailblazer
Level 35: Teleport
Level 38: Ascension

Talents:
Level 1: Divinity
Level 6: Healthy Mind
Level 9: Shrug It Off
Level 12: Diplomatic
Level 15: Survival Training
Level 18: Field Ops Training
Level 21: Enduring

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5. Dual Blades Crit & Dodge
: Level 40 Champion

Superstats:
Level 6: Super Dexterity
Level 13: Super Intelligence

Powers:
Level 1: Rain Of Steel
Level 1: Thunderbolt Lunge — Nailed to the Ground, Essence Assault
Level 6: Form of the Tempest
Level 6: Acrobatics — Rank 2
Level 8: Dragon’s Wrath — Rank 2, Tiger’s Courage
Level 11: Quarry — Rank 2, Rank 3
Level 14: Sword Cyclone — Rank 2, Rank 3
Level 17: Parry — The Elusive Monk
Level 20: Bountiful Chi Resurgence — Resurgent Reiki
Level 23: Masterful Dodge
Level 26: Lock N Load — Two Smoking Barrels, Rank 2
Level 29: Shuriken Throw — Chained Kunai
Level 32: Inexorable Tides
Level 35: Evasive Maneuvers — Rank 2, Rank 3
Level 35: Swinging — Flippin’
Level 38: Bionic Shielding — Rank 2

Talents:
Level 1: Sureshot
Level 6: Coordinated
Level 9: Shooter
Level 12: Academics
Level 15: Acrobat
Level 18: Healthy Mind
Level 21: Ascetic

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6. A (non maxed) Toxic Build


An easy build for soloing and holds its own in instanced play. Very durable, and quick to kill with very little time spent building energy. On my character, the fire FX are colored the same as the toxic ones, so fire flight, immolation and Pyre’s fire patch look just like toxic miasma emitting fumes.

: Level 40 Champion

Superstats:
Level 5: Super Constitution
Level 13: Super Recovery

Powers:
Level 1: Infernal Bolts
Level 1: Venomous Breath — Rank 2, Rank 3, Infectious Bile
Level 5: Devour Essence — Rank 2, Rank 3
Level 5: Fire Flight
Level 8: Defiance — Rank 2
Level 11: Aspect Of The Infernal — Rank 2, Rank 3
Level 14: Ebon Void — Rank 2, Voracious Darkness
Level 17: Bionic Shielding — Rank 2, Rank 3
Level 20: Supernatural Power
Level 23: Defile — Rank 2, Plague Bearer
Level 26: Pyre — Backdraft
Level 29: Enrage — Rank 2, Rank 3
Level 32: Conviction — Rank 2, Rank 3
Level 35: Immolation
Level 35: Acrobatics
Level 38: Rebirth

Talents:
Level 1: Inhuman
Level 6: Healthy Mind
Level 9: Negotiator
Level 12: Body And Mind
Level 15: Physical Conditioning
Level 18: Relentless
Level 21: Paramilitary Training

Edit: To get Venomous Breath with the Level 1 power pick, you need to remove the starter attack when you get to the PowerHouse for the first time. If you play through the tutorial, you will have the resources to do so. If you skip the tutorial, you will have to get resources by: doing the explore Ren Center and crafting missions; and/or killing a few mobs in the park near Ren Center.

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7. Mid-Range Support

Superstats:
Level 6: Super XXXLevel 13: Super PRE

Powers:
Level 1: Eldritch Bolts — Wizard’s DiscretionLevel 1: Aura of Radiant Protection — Rank 3Level 6: Sigils of Ebon Weakness — Rank 3Level 6: TeleportLevel 8: Thermal ReverberationLevel 11: Conviction — Rank 3Level 14: Iniquity — Rank 3Level 17: Bountiful Chi Resurgence — Rank 3Level 20: Masterful DodgeLevel 23: RedemptionLevel 26: Flashfire — Sweltering HeatLevel 29: Inertial Dampening Field — Rank 3Level 32: Avalanche — Rank 3Level 35: Summon Shadows — Rank 3Level 35: Acrobatics -or- SwingingLevel 38: Ascension

EDIT: See it in action!

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8. Might Tank – DPS/Threat Hybrid
Might Tank: Level 40 Champion

Superstats:
Level 5: Super Constitution
Level 13: Super Strength

Powers:
Level 1: Clobber
Level 1: Defensive Combo — Rank 2, Crippling Challenge
Level 5: Defiance — Rank 2, Rank 3
Level 5: Superjump — Rank 2
Level 8: Uppercut — Rank 2
Level 11: Aggressor — Rank 2, Rank 3
Level 14: Roomsweeper or Havoc Stomp — Rank 2
Level 17: Resurgence — Evanescent Emergence
Level 20: Ebon Void — Rank 2, Rank 3, Voracious Darkness
Level 23: Shockwave — Challenging Strikes
Level 26: Enrage
Level 29: Inertial Dampening Field — Rank 2, Rank 3
Level 32: Conviction — Rank 2
Level 35: Mighty Leap — Nailed to the Ground
Level 35: Open Power –2 Free Adv. Points

Talents:
Level 1: Superhuman
Level 6: Physical Conditioning
Level 9: Boundless Reserves
Level 12: Quick Recovery
Level 15: Bodybuilder
Level 18: Relentless
Level 21: Amazing Stamina

This build is made to retcon into at level 40, and works very well if you plan on being the main tank to endgame lairs.

This build works amazingly well in solo situations, as well as when Tanking bosses in Lairs. However, it’s weakness is in AoE aggro control, as that is more a weakness of Might than anything. For better AoE aggro management, Pyre makes for a good last power to fill in that gap. However, you still don’t have Pre in the build so, it will be difficult regardless. Another option for your last power could be Howl, allowing you to keep your Enrage going permanently, even outside of combat – plus the fear decreases enemy damage, helping you survive even more.

When soloing, your job will be very easy. Against a Single Enemy, just use Uppercut to build stacks of Aggression, and use Enrage as necessary to stack Enrage. Your Single Target damage will kill most enemies in seconds. Against multiple enemies, Mighty Leap into the group, and use Roomsweeper or Havok Stomp to build some stacks of Enrage. Activate your Enrage power and Mighty Leap to any survivors, using your single-target combo to end them quickly, Mightly Leaping to each enemy in turn.

Hold aggro in Lairs will be a different story entirely. Your damage output will drop as you focus more on keeping enemies off your allies. In this case, you Shockwave to get enemies attention and draw them to you. Keep repositioning yourself so that you’re hitting as many enemies as possible with Shockwave, and only occasionally use Roomsweeper or Havok Stomp as quick finishers – do not fully charge them unless you’re sure they’ll kill the enemies, as having your enemies spread all over the place will make your job of holding aggro difficult, but will also make DPSers job of killing things quickly more difficult.

To hold aggro against a boss, you’re going to have to play around a bit to keep yourself alive and to keep all the correct buffs on you. First off, block often. Blocking with Ebon Void increases your damage resistance ,which will stack on top of your Defiance and your Inertial Dampening Field. Between Blocks, tap your Shockwave to gain the threat over time from it’s Challenging Strikes, and spam Defensive Combo as much as possible to pile on the threat. Just make sure to turtle up and block at least 1 hit every 10 seconds to keep your Voracious Darkness at max stacks, and use Enrage whenever possible to add a bit of damage (along with threat) t your attacks.

For keeping alive, you should be using Conviction liberally, keeping yourself topped off with it. When low, just use Resurgence, and don’t ever be afraid to turtle up behind your block. Voracious Darkness does have a chance heal you a bit every time you block damage, so between the mitigation that Defiance, Voracious Darkness and Inertial Dampening Field are giving you and the healing from Conviction and Voracious Darkness, death will be rare to come by.

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9. Bestial Survivable DPSer
Survivable DPS: Level 40 Champion

Superstats:
Level 5: Super Strength
Level 13: Super Constitution

Powers:
Level 1: Bestial Fury — Rip And Tear!
Level 1: Shred — Penetrating Strikes
Level 5: Bite — Furor Venenum, Rank 2
Level 5: Acrobatics — Rank 2
Level 8: Frenzy — Rank 2
Level 11: Howl — Rank 2
Level 14: Defiance — Rank 3, Rank 2
Level 17: Enrage
Level 20: Retaliation
Level 23: Aspect Of The Bestial — Rank 3, Rank 2
Level 26: Massacre — Rank 2, Bloody Mess
Level 29: Dragon’s Bite — Rank 3, Rank 2
Level 32: Pounce — Nailed to the Ground
Level 35: Imbue — Rank 2
Level 35: Teleport — Rank 2
Level 38: Resurgence — Evanescent Emergence

Talents:
Level 1: The Hero
Level 6: Physical Conditioning
Level 9: Relentless
Level 12: Bodybuilder
Level 15: Quick Recovery
Level 18: Boundless Reserves
Level 21: Amazing Stamina

This build is a level 40 retcon build. It can be used to solo, but many powers will need to be moved around, most notably Resurgence.

There’s alot to this build, but it’s all pretty simple once you gt the hang of it. You’ll want to use your End Builder and Bite to apply bleeds to your enemies, then use Massacre to tear them apart. Massacre does ALOT of extra damage against bleeding enemies, and with continuous damage the Bleeds deal, the damage can quickly get out of hand.

Aspect of the Bestial, Howl, Enrage and Dragon’s Bite will all help to improve your Sustained Damage. Aspect of the Bestial will keep itself going as long as you have it toggled. It will give you a stack of extra slashing damage every time you put a bleed on an enemy – something that your End Builer and Bite will have no problems doing. Make sure you’re using Enrage and Howl whenever they are available to add even more to your damage, and the damage of your bleeds, and use Dragon’s Bite against big enemies and bosses, to keep your bleeds going indefinitely.

Retaliation and Imbue are both added to the build so you can perform better Spike Damage. Make sure that when you want to use Massacre, to block an attack first to gain Retaliation’s buff. This should get you well on your way to 4-5k Massacre-spams, and make sure to Imbue and Retaliate a Massacre every time you can once you’ve got all 5 stacks of Aspect of the Bestial and 8 Stacks of Enrage. You’ll be pleasantly surprised at the DPS you’re able to put out, even without the use of an Offensive Passive.

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10. Munitions Tank
Munitions Tank: Level 40 Champion

Superstats:
Level 5: Super Constitution
Level 13: Super Dexterity

Powers:
Level 1: Gunslinger
Level 1: Assault Rifle — Rank 2,Crippling Challenge
Level 5: Submachinegun Burst — Challenging Strikes, Rank 3, Rank 2
Level 5: Acrobatics — Rank 2
Level 8: Defiance — Rank 3, Rank 2
Level 11: Killer Instinct
Level 14: Conviction — Rank 3, Rank 2
Level 17: Energy Shield — Rank 2, Rank 3
Level 20: Resurgence — Evanescent Emergence
Level 23: Shotgun Blast — Breaching Round, Challenging Strikes
Level 26: Field Drones
Level 29: Inertial Dampening Field — Rank 3, Rank 2
Level 32: Form Of The Unleashed Tempest
Level 35: Rebirth
Level 35: Teleport
Level 38: Circle Of Primal Dominion — Rank 2, Rank 3

Talents:
Level 1: The Hero
Level 6: Acrobat
Level 9: Shrug It Off
Level 12: Finesse
Level 15: Quick Recovery
Level 18: Lasting Impression
Level 21: Shooter

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11. Mystic Swordsman
Mystic Swordsman: Level 40 Champion

Superstats:
Level 5: Super Dexterity
Level 13: Super Ego

Powers:
Level 1: Rain Of Steel
Level 1: Form Of The Unleashed Tempest — Rank 3, Rank 2
Level 5: Thunderbolt Lunge — Nailed to the Ground
Level 5: Flight — Rank 3, Rank 2
Level 8: Ego Blade Frenzy — Accelerated Metabolism, Rank 3, Rank 2
Level 11: Force Shield — Force Sheath
Level 14: Ego Form — Rank 2, Rank 3
Level 17: Evasive Maneuvers — Slight of Mind
Level 20: Resurgence
Level 23: Empathic Healing — Rank 2
Level 26: Ego Blade Breach — Rank 3, Rank 2
Level 29: Ice Sheath — Rank 3, Rank 2
Level 32: Ego Surge — Nimble Mind
Level 35: Ego Sprites — Slave Mentality
Level 35: Teleport
Level 38: Free Power — 2 Free Adv. Points

Talents:
Level 1: The Hero
Level 6: Shooter
Level 9: Martial Focus
Level 12: Acrobat
Level 15: Ascetic
Level 18: Impresario
Level 21: Worldly



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12. The Soldier – Freeform Style
The Soldier: Level 40 Champion

Superstats:
Level 5: Super Dexterity
Level 13: Super Ego

Powers:
Level 1: Steady Shot
Level 1: Assault Rifle — Mow ‘Em Down, Accelerated Metabolism, Rank 2
Level 5: Killer Instinct
Level 5: Acrobatics — Rank 2
Level 8: Submachinegun Burst — Rank 2, Rank 3, Accelerated Metabolism
Level 11: Targeting Computer or Kinetic Manipulation — Rank 2, Rank 3
Level 14: Force Shield — Force Sheath
Level 17: Rocket — Rank 2, Rank 3
Level 20: Form of the Tempest
Level 23: Masterful Dodge
Level 26: Support Drones — Rank 2
Level 29: Shotgun Blast — Breaching Round, Nailed To The Ground
Level 32: Lock And Load — Rank 2
Level 35: Sniper Rifle — Rank 2, Rank 3
Level 38: Circle Of Ebon Wrath — Rank 2, Rank 3

Talents:
Level 1: The Hero, The Soldier or Quick Trigger
Level 6: Shooter
Level 9: Martial Focus
Level 12: Acrobat
Level 15: Ascetic
Level 18: Impresario
Level 21: Worldly

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13. Gunslinger – Solo and Leveling Capable
Gunslinger: Level 40 Champion

Superstats:
Level 5: Super Dexterity
Level 13: Super Intelligence

Powers:
Level 1: Gunslinger
Level 1: Two-Gun Mojo — Rank 2 (for normal gameplay) or Close The Gap(for fighting Bosses), Nailed To The Ground
Level 5: Killer Instinct
Level 5: Acrobatics
Level 8: Quarry — Rank 2, Rank 3, or Fair Game
Level 11: Form Of The Tempest — Rank 2, Rank 3
Level 14: Bullet Beatdown — Rank 2, Not Without Incident, Accelerated Metabolism
Level 17: Parry — Elusive Monk
Level 20: Holdout Shot — Stim Pack
Level 23: Masterful Dodge
Level 26: Lead Tempest — Rank 2, Rank 3 or Tread Softly
Level 29: Bountiful Chi Resurgence — Resurgent Reiki
Level 32: Lock And Load — Two Smoking Barrels, Rank 2
Level 35: Breakaway Shot or Evasive Maneuvers — Rank 2, Rank 3 (or Sleight of Mind)
Level 38: Howl

Talents:
Level 1: The Hero
Level 6: Shooter
Level 9: Acrobat
Level 12: Coordinated
Level 15: Healthy Mind
Level 18: Academics
Level 21: Accurate

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14. The One bladed angel
Hybrid dps/support

Superstats:
Level 5: Super Dexterity
Level 13: Super Presence/Constitution/Ego

Powers:
Level 1: Radiance
Level 1: Seraphim — Rank 2, Rank 3
Level 5: Conviction — Rank 3, Rank 2
Level 5: Travel 1
Level 8: Ego Blade Frenzy — Rank 2, Rank 3
Level 11: Force Shield — Force Sheathe
Level 14: Form of the Tempest
Level 17: Void Shift
Level 20: Active defense
Level 23: Ego Surge — Nimble Mind
Level 26: Ego Blade Breach — Rank 3, Rank 2
Level 29: Ego Storm — Rank 2, Malevolent Manifestation
Level 32: Mindful Reinforcement — Rank 3, Rank 2 or Protection Field — Rank 3, Rank 2
Level 35: Collective Will — Consume Will or Telekinetic Eruption + adv or Ebon ruin + adv
Level 35: Travel 2
Level 38: Team heal as empatic healing rank 2

Talents:
Innate : Divinity
Level 6: Acrobat
Level 9: Finesse
Level 12: Shooter
Level 15: Astectic
Level 18: Shrug it off
Level 21: Showmanship

Play in sentinel for maximun carnage and unlimited energy
Select your 2nd superstat according to your playstyle and if you don’t SS presence keep it around 100 for good heal power and let seraphim do the rest.

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15. Force Tank
Level 40 Champion

Superstats:
Level 6: Super Constitution
Level 13: Super Presence

Powers:
Level 1: Force Bolts
Level 1: Force Blast — Crippling Challenge
Level 6: Force Snap — Rank 2
Level 6: Superjump — Rank 2
Level 8: Crushing Wave — Challenging Strikes, Disruptive Force, Accelerated Metabolism
Level 11: Force Shield — Force Sheath, Rank 2
Level 14: Invulnerability — Rank 3, Rank 2
Level 17: Enrage — Giant Growth, Endorphin Rush, Rank 2
Level 20: Howl — Rank 2
Level 23: Protection Field — Rank 2
Level 26: Resurgence — Rank 2
Level 29: Imbue
Level 32: Unbreakable — Better You Than Me, Rank 2
Level 35: Inertial Dampening Field — Rank 3, Rank 2
Level 35: Tunneling
Level 38: Havoc Stomp — Rank 2

Talents:
Level 1: Divinity
Level 6: Mighty
Level 9: Enduring
Level 12: Intimidating
Level 15: Physical Conditioning
Level 18: Impressive Physique
Level 21: Shrug It Off

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16. Very Tough Unarmed Martial Artist
: Level 40 Champion

Superstats:
Level 6: Super Dexterity
Level 13: Super Constitution

Powers:
Level 1: Righteous Fists
Level 1: Inexorable Tides
Level 6: Thunderbolt Lunge — Nailed to the Ground, Essence Assault
Level 6: Acrobatics — Rank 2
Level 8: Dragon Kick — Rank 2, Lashing Dragon Tail
Level 11: Lightning Reflexes — Rank 2, Rank 3
Level 14: Form Of The Master — Storm’s Eye Prana
Level 17: Bountiful Chi Resurgence — Resurgent Reiki
Level 20: Burning Chi Fist — Rank 2, Rank 3
Level 23: Parry — The Elusive Monk
Level 26: Masterful Dodge
Level 29: Shuriken Throw — Chained Kunai
Level 32: Evasive Maneuvers — Rank 2, Rank 3
Level 35: Bionic Shielding — Rank 2
Level 35: Swinging — Flippin’
Level 38: Resurgence — Rank 2

Talents:
Level 1: The Hero
Level 6: Acrobat
Level 9: Shooter
Level 12: Ascetic
Level 15: Martial Focus
Level 18: Physical Conditioning
Level 21: Professional Athlete

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17. TK (blades) TANK
: Level 40 Champion

Superstats:
Level 6: Super Dexterity
Level 13: Super Constitution

Powers:
Level 1: Kinetic Dart or Ego Blade
Level 1: Ego Weaponry — Crippling Challenge – This can be removed or supplemented,(for say a dual-build setup) if so take crippling challenge on lunge power.
Level 6: Ego Blade Frenzy — Challenging Strikes, Rank 2, Rank 3
Level 6: Lightspeed – Travel Power of choice, preferably not a flight power.
Level 8: Thunderbolt Lunge or Void Shift
Level 11: Energy Shield — Laser Knight, Rank 2
Level 14: Lightning Reflexes — Rank 2, Rank 3
Level 17: Dragon Kick — Lashing Dragon Tail, Rank 2
Level 20: Form Of The Master — Storm’s Eye Prana
Level 23: Telekinetic Eruption — Enhanced Form, Challenging Strikes
Level 26: Bountiful Chi Resurgence — Resurgent Reiki, Rank 2
Level 29: Ego Blade Breach or Ego Blade Annihilation — Rank 2, Rank 3
Level 32: Masterful Dodge
Level 35: Teleport – Travel power of choice

Talents:
Level 1: The Hero
Level 6: Acrobat
Level 9: Shooter
Level 12: Accurate
Level 15: Ascetic
Level 18: Boundless Reserves
Level 21: Daredevil

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18. Psychic Warrior 
: Level 40 Champion

Superstats:
Level 6: Super Dexterity
Level 13: Super Ego

Powers:
Level 1: Ego Blade — Rank 3, Rank 2
Level 1: Ego Blade Frenzy — Rank 2, Unnerving Rage
Level 6: Ego Form — Rank 3, Rank 2
Level 6: Swinging — Flippin’
Level 8: Parry — The Elusive Monk
Level 11: Form of the Tempest
Level 14: Thunderbolt Lunge — Essence Assault
Level 17: Bountiful Chi Resurgence — Resurgent Reiki, Rank 2
Level 20: Evasive Maneuvers — Rank 2
Level 23: Dragon Kick — Lashing Dragon Tail
Level 26: Telekinetic Eruption — Enhanced Form
Level 29: Ego Blade Breach — Rank 3, Rank 2
Level 32: Masterful Dodge — Unfettered Strikes
Level 35: Ego Surge — Nimble Mind
Level 35: Flight
Level 38: Inertial Dampening Field

Talents:
Level 1: The Hero
Level 6: Jack Of All Trades
Level 9: Sniper Training
Level 12: Martial Training
Level 15: Covert Ops Training
Level 18: Shooter
Level 21: Command Training

This build draws primarily form Telekinesis and requires a quick RetCon once you first hit the powerhouse to swap Ego Weaponry for Ego Blade Frenzy. It’s a bit interactive at later levels going between Evasive Maneuvers, Bountiful Chi Resurgence and Thunderbolt Lunge bu

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