AFK Arena Artifacts Guide
It looks like Lilith is adding new class specific artifacts. So far I’m very bullish on the new Waistband of Resilience. It looks like a more aggressive version of the Chalice of Vitality, with stronger base stats, and the potential for shields and damage. It looks like it should be swapped in for Chalice of Vitality on any Tank hero with their own CC effects, and on any teams with a lot of CC effects. It feels like it is going to be insane on tanks like Gorvo whose whole kit is built around CC.
Looks like there is a new class specific artifact on the block, Carnage. It certainly seems interesting, since it seems like the opposite of a win-more (win-less?) in that it will help you more in situations where you might already be struggling. Based on the stat gains, it seems like it would be best on heroes with strong normal attacks, and on frontline heroes that need the life leech to survive. However, I’m not bullish on it, since it is in direct competition with Chaos, and I don’t see it outperforming Chaos after the first Ult, and certainly not after the second.
|Name||Stats at 4 Stars||Abilities at 2 Stars||Abilities at 5 Stars|
|Dura’s Blade||10% ATK, 25 ACC||Increase ATK by 1% and ACC by 2 every 3 seconds||Increases ATK by 1.5% and ACC by 2 every 3 seconds|
|Dura’s Call||15 Haste, 10 MR||Restores 14 energy per second (reduced by 15% for each other Call)||Restores 16 energy per second. If slain, energy is shared between remaining allies|
|Dura’s Chalice of Vitality||15% HP, 10% DEF||Restores 1% health per second for the first 45 seconds||Restores 1.5% health per second for the first 45 seconds|
|Dura’s Conviction||8 CRIT, 25 ACC||Attack rating +7% when no enemies are nearby||Attack rating +7% when no enemies are nearby and emits knockback shockwaves every 15 seconds|
|Dura’s Drape||15% DEF||Health Recovery +15%||Health Recovery +15% and increases to +30% as health falls to 0|
|Dura’s Eye||10 CRIT, 10 PR||Grants 20 Haste points for 3 seconds after a critical hit||Grants 20 Haste points and critical hits deal 30% more damage|
|Dura’s Grace||15% HP, 20 Dodge||Activates a shield that offsets 170% damage over 5 seconds when hero ults||Shield increased to 220% and prevents mind control for 3 seconds|
Class Specific Artifacts
|Name||Class (#1’s)||Stats at 3 Stars||Stats at 4 Stars||Abilities at 3 Stars|
|The Barricade||Tank (1)||21% HP, 10 CR||23% HP, 11 CR||Every 15 seconds, when the ally with the highest combat rating suffers fatal damage it is ignored, and 40% of this hero’s current health is converted into a shield for that ally|
|Chaos Bringer||Warrior (12)||15% ATK, 30 ACC||16% ATK, 35 ACC||During the first 2 ults, deals 220% AoE damage in a wedge and raises haste by 15 and life leech by 12|
|Carnage||Warrior (0)||8.3% ATK, 19.6 AS||9.1% ATK, 21.5 AS||Every 18 seconds, when the wielder’s health falls below 50%, grants 20 haste and 40 life leech for 8 seconds|
|Shroud of Verdure||Ranger (6)||14.3% HP, 9.5 CRIT||15.8% HP, 10.5 CRIT||At combat start, grants a shield worth 60% max HP for 8 seconds that increases ATK by 25%|
|Tidebearer||Support (3)||14.2% HP, 15.3 CR||16% HP, 16.2 CR||Every 15 seconds, grants a shield worth 40% max HP for 5 seconds. Every remaining 2% of the shield is converted to 12 energy, not to exceed 120|
|Waistband of Resilience||Tank (10)||21.3% HP, 16.7% DEF||23.4% HP, 18.3% DEF||When a non-summoned enemy is effected by a control ability, deals 130% to the enemy and grants the wearer a 10% shield for 9 seconds. Cannot trigger off the same enemy for than once every 12 seconds|
|Windbinder||Mage (12)||9.2% HP, 16.7 CA, 10% ATK||10.1% HP, 18.3 CA, 11% ATK||At combat start, grants 300 energy. Wielder loses 40 energy a second for 5 seconds after their first Ult|
Class Specific Star Priority
Since the Windbinder has the most heroes that consider it their number one artifact, and because raising it from 3 stars to 4 and 5 stars yields the best stat gains out of all of the class specific artifacts, it seems like an obvious candidate for the first class specific artifact to push above 3 stars.
After that Chaos or Waistband would be next, both have a large number of heroes that count it their best artifact, and both give solid stat gains for pushing it above 3 stars. I think which one to pick will probably come down to which hero class you use the most often.
Next is the Shroud which seems extremely good on a few heroes, and raises crit which is a very strong stat. After that I’d say Tidebearer, since it doesn’t go down in utility like the Call and is used by a lot of the heroes that are in the same formation with Calls.
Next is The Barricade, since only a few heroes can really use it well, and it isn’t a lot better than their next best artifact. Last is Carnage, since it is in direct competition, but appears to be worse in most situations compared to Chaos. Since the Carnage ability can only activate 8 seconds every 18, the best case scenario is that it gives an average of 9 haste and 18 life leech. (Carnage is new, so its assessment is still evolving)
General Artifact Equip Priority By Class
Artifact Equip Priority By Hero
Please note that these priorities are based on 5 star Dura artifacts and 4 star class specific artifacts. Prior to 5 starring the Eye, Blade comes out ahead of it for most Warriors.
|Eironn||Ranger||Shroud (PvE)||Call (PvP)||Eye|
Eye v Blade Comparison
As someone mentioned in the comments below, Eye v Blade for heroes with low crit rates (which includes all heroes with heavy armor) isn’t so clear cut. Here is a chart that outlines the comparison for Saurus, who is a good representative hero for all heroes with heavy armor:
From this we see that it only takes 24 seconds for the Blade’s DPS to exceed the DPS for Eye on Saurus, and thus it would only require Saurus(Blade) to last for 45 seconds to out-damage Saurus(Eye). However, the real comparison isn’t so clean cut, because there is a chance that before 45 seconds, Saurus(Eye) may have been able to assist in a kill because of the extra damage, or save himself due to the extra damage converted to HP via life leech. In either of these situations Saurus(Eye) would have significantly out-performed Saurus(Blade). I think a general rule would be Eye > Blade except for fights that you know will last past 45 seconds where you know that the number of heroes surviving on either side would not change in the first 45 seconds based on whether you used the Eye or the Blade. Which is likely true for most boss fights.
I used Lyca and Safiya as my comparisons for Medium and Light Armored units, and for both of those it was clean cut. It took 48 and 57 seconds respectively for Blade to outperform Eye. Since both are over 45 seconds, Eye is always better. Please note that in all of these comparisons, we are looking at a 5 star Eye vs a 5 Star Blade. For units that already have a high Crit rating, a lot of the utility in Eye comes from the 30% crit damage boost and the more consistent speed boost.