Yu-Gi-Oh! Power of Knowledge
Yu-Gi-Oh! Power of Knowledge by bigwin408
Yu-Gi-Oh is a card game. People like winning card games. Hopefully, I can give you some advice on how to win this card game with something I like to call “The Power of Knowledge”
What is The Power of Knowledge?
Let’s assume you’re in a tournament setting, where there is a 2 out of 3 match against an opponent you’ve never spoken to before. Essentially, the power of knowledge means that you know the deck your opponent is playing. A simple example of this would be if your opponent summons a Nekroz of Valkyrus on the first turn, then you know your opponent is playing Nekroz and therefore currently have the power of knowledge.
Why should I care?
If you do not have the power of knowledge, you are playing blind. One good example is Number 103: Ragnazero, great against Deskbots, not so great against Majespecters. If you didn’t know what deck your opponent was playing, you may not feel comfortable playing the perfect cards against their deck. The power of knowledge gives toolbox players guidance about what to toolbox into.
You also have to consider that your opponent is in the same state; neither one of you has the power of knowledge at the start of a match. This can be abused, and later I will be giving examples of when you can abuse it. The ideal situation is that you have the power of knowledge before your opponent, this allows you to make an ideal aggressive play to counter their generic field.
Example #1 (Stealing knowledge from the opponent)
My current WIP deck is a Rank 4 Spam Deck.
Let’s assume my 1st turn hand looks like this:
- Heroic Challenger – Thousand Blades
- Reinforcement of the Army
- Storming Mirror Force
- Forbidden Chalice
- Performage Damage Juggler
Some players may feel the ideal move is to activate ROTA, search Goblindbergh, and make a rank 4 monster to create field presence. However, that would be giving my opponent the power of knowledge, so he could easily wipe out my field and potentially OTK me next turn by using ideal card choices. Instead, I suggest that you set 1000 blades and the two backrow and end. Don’t even activate ROTA. This keeps your opponent in the dark, and he may be scared of pushing too hard against a floater. However, he will use resources to make a field to prevent you from OTKing him next turn. This gives you the power of knowledge, and you can use it to make a huge play next turn! The knowledge your opponent expected to receive from your first turn was stolen.
Example #2 (Losing the game to win the match)
Let’s say you’re playing Fluffals and you open up terrible:
- Fluffal Bear
- Royal Decree
Many players are under the impression that you should never give up when playing yugioh. This is not true. With a hand like this, you should surrender this game, but not immediately. If you go first, do nothing. Don’t even set Royal Decree. Use this opportunity to see what your opponent is playing. Their turn starts, and they normal summon Satellarknight Deneb. Congratulations, you now have the power of knowledge and they know nothing. Surrender now. If you wait, they could summon Stellarknight Trivver and start looking in your hand, and then they have the power of knowledge. By surrendering, you have a major advantage in game 2; you had an opportunity to side in your Light-Imprisoning Mirror while they still have no idea what you’re playing. If you set royal decree in game 1 and they had MST, then they would know that you don’t play traps and may have cards catered to that.
So that’s how to use the power of knowledge. I hope this helps you win your matches.
TL,DR Use mind games.
Whoa! This guide has a sequel! Check it out here.