Kingdoms of Camelot Research Guide

Kingdoms of Camelot Research Guide by BadOmen

What is that old saying, “Knowledge is Power”? Well, that is true in KoC just as much as it is in the real world. I introduce you to the Alchemy Lab and all the fine knowledge you can possess to make your troops move faster, hit harder and live longer. All it takes is time, gold and whatever else each research requires.

Now, I am not going to go over ALL of the different researches you can do, but will focus on the ones that modify troop stats. After all…how fast you can build another Barracks has no bearing on battle what-so-ever, so why waste time telling you all about Giant’s Strength?

We will be concentrating our efforts on the battles-related researches and pointing out how each one affects your troops and which troops it actually affects. Some of the information you see on the battle reports may not be 100% accurate and you will see why.

So sit back, relax and enjoy this stroll through Kingdoms of Camelot’s hall of learning, a.k.a. The Alchemy Lab.

POISONED EDGE
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– Each upgrade increases your troops’ attack by 5%
– Affects ALL TROOPS

Poisoned Edge, in essence, makes all of your troops stronger. Adding 5% to your troops’ ATTACK stat means that they will do 5% more damage on every attack. With 11 levels worth of upgrading available, you end up with a 55% increase overall.

METAL ALLOYS
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– Each upgrade increases your troops’ defense by 5%
– Affects ALL TROOPS

Metal Alloys increases DEFENSE, which means that it increases the amount of damage they can absorb before the actually feel the effect of an attack.

MAGICAL MAPPING
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– Each upgrade increases your infantry troops’ marching speed by 10%
– Affects ONLY INFANTRY TROOPS

Magical Mapping increases your infantry troops’ SPEED stat. Infantry includes all of those troops form Archers and below (Supply Troops, Militiamen, Scouts, Pikemen, Swordsmen and Archers). If you use the information provided by the battle reports and find that the SPEED stat for these troops is of, check your research and make sure the Magical Mapping is the same level and Alloy Horseshoes.

ALLOY HORSESHOES
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– Each upgrade increases your horseback and siege weapon troops marching speed by 5%
– Affects HORSED and SIEGE WEAPONS

Seems like the battle reports favor displaying the SPEED bonus from this rather than Magical Mapping, so if your stat calculations are off, check the levels between the two researches. But, as this says, Alloy Horseshoes increases the SPEED of you Horsed and Siege Weapons. (Supply Wagons, Ballista, Battering Rams and Catapults)

FLETCHING
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– Each upgrade increases your projectiles’ range by 5%
– Affects PROJECTILE TROOPS ONLY

Projectile Troops? What are they? Well…they are the troops that technically shoot, i.e. Archers, Ballista and Catapults. Each increase in Fletching lets them shoot 5% further away. With the starting RANGE stat on these three troops, a little bonus goes a VERY long way (no pun intended). This would also include the Wall-Mounted Crossbows.

HEALING POTIONS
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– Each upgrade increases your troops’ health by 5%
– Affects ALL TROOPS

Healing Potions’ description is actually worded wrong. It does not increase their “Health”, as there is no “Health” stat for any troops. What it means if LIFE. It’s like a magic elixir that extends your troops’ life span by 5%…making it take just a little longer to kill them off.

The research tends to be more confusing to me than the Throne Room, due to how it applies different researches to different troops and that, although Archers are “Ranged” troops…when it comes to speed, they are considered as Infantry troops, while Supply Wagons are considered Siege.

As all research is calculated from a troop’s BASE stat, the bonuses awarded from them are constant depending on the research level obtained. Also, no matter what your opponent has in their Throne Room…you will still get the full amount from these bonuses. They are determined from the BASE stat of the troops prior to the Throne Room even being considered.

So, to make your calculations a little easier, here are the charts with each troops’ specific bonus per level.

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That’s really all you need to know about the Alchemy Lab and Research, as far as it pertains to battle. The main thing to remember when comparing stats on your report is that if you notice that a troop’s Speed stat is off a little…make sure your Magical Mapping and Alloy Horseshoes researches are the same level…and that you are using the correct one for the correct troops.

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