Domain of Heroes Items and Enchanting Newbie Guide

Domain of Heroes Items and Enchanting Newbie Guide by LouGothGirl

Originally posted by Nice Try/ Annihilation

Here is a list of some of the most frequently asked questions in Domain of Heroes. I thought I’d share some info with everyone, appealing especially to new players, about how enchantments work, which ones are good, which ones are valuable, the mechanics enchanting items, item basics and more.

Table of Contents

I. Enchantment Basics
A. Enchantments
B. Reagents
C. Drop-Only Enchantments
D. Tiers
E. Adding/Removing Enchantments
II. Item Basics
A. Materials
B. Item Quality
C. Item Rarity

I. Enchantment Basics

A. Enchantments

Enchantments are slots that fill an item with helpful buffs to aid your character. There are hundreds of different types of enchantments in Domain of Heroes, each affecting a wide variety of stats and values. Enchanting your gear to suit your character will make a more effective character in general. There are over 150 item enchantments in Domain of Heroes that you can craft and customize to an almost unlimited number of enchantment combos.

B. Reagents

In order to enchant gear, you need reagents. Reagents are acquired by recycling unwanted items or removing certain enchantments on items. Your account has a material and reagent capacity which you can upgrade to hold more reagents to create higher level enchantments.

There are 54 different reagents in Domain on Heroes that correspond to the different enchantments available to you. To see a list of available enchantments and the exact click-by-click method of adding enchantments to your gear, check out section I. E. Adding Enchantments. If you’re brand new, I highly suggest reading all the way through these sections to read about Drop-Only enchants and Tiers before attempting to enchant your own items.

C. Drop-Only Enchantments

Some enchantments are known as “Drop-Only” enchantments. These types of enchantments are spawned in combination with other enchants on dropped gear, and you cannot add them to items yourself. Drop only enchantments are generally a lot more rare than “enchantable” enchants. In other words, they are more valuable and, for the most part, are better than “enchantable” enchants. A general rule of thumb would be to keep these enchantments on your gear if they are good enough. Because there is no way to see an in-game list of available “Drop-Only” enchants, I will provide one for you right here.

“X.X% extra coin”
“Adds XX.X FIR damage”
“Adds XX.X HLY damage”
“Adds XX.X ICE damage”
“Adds XX.X LIT damage”
“Adds XX.X POI damage”
“Adds XX.X PHY damage”
“Adds XX.X PSI damage”
“Adds 1 to ____ Skills”
“Increase Magic Find by X.X%”
“Increases AGI by X.X%”
“Increases END by X.X%”
“Increases LIF by X.X%”
“Increases LUK by X.X%”
“Increases MND by X.X%”
“Increases POW by X.X%”
“Leech X.X HP during weapon attacks”
“Leech X.X MP during weapon attacks”
“Multiply Experience by X.X”
“Regenerate 0.X% of missing HP”
“Regenerate 1.X% of missing MP”

Any enchantment that is NOT listed here is capable of being added to items using reagents.

D. Tiers

All enchantments come in Tiers. These Tiers describe the potency of an enchantment, and therefore determine the level requirement of the enchantment and effectiveness. You may hear people talking about “T3%POW” or “T2LUK” or something. Well here’s a short rundown of enchantment tiers and how they work.

Example of an “enchantable” enchant:
Tier 1: Adds 12.5 to POW
Tier 2: Adds 25.0 to POW
Tier 3: Adds 37.5 to POW

Tier 1 is the base tier. T2 = (T1x2). T3 = (T1x3) and so on. The same math equation is applicable to certain Drop-Only enchantments. The maximum value that each enchantment can hold on an item slot is T3. However, you can have multiple enchants of the same type on an item. So, if I had an item with a Tier 2 POW enchant (+25 POW) and a Tier 3 POW enchant (+37.5 POW), that item would have Tier 5 POW on it.

T1 enchants require 100 of a specific reagent and 500 coin to add to an item.
T2 enchants require 10,000 of a specific reagent and 10,000 coin to add to an item and makes the minimum level for the item =15.
T3 enchants require 1,000,000 of a specific reagent and 150,000 coin to add to an item and makes the minimum level for the item =35.

If you don’t have the required reagents to add a desired enchantment to an item, the enchantment will not be listed on your available enchantments list (See Figure 1).

Generally, the Domain of Heroes community does not refer to an item’s “enchantable” enchants to describe it. They are usually referring to any Drop-only enchants existing on the item.

Example of a “drop-only” enchant:
Tier 1: Increases MND by 1.9%
Tier 2: Increases MND by 3.8%
Tier 3: Increases MND by 5.6%

E. Adding/Removing Enchantments

Step one would be to locate an item in your inventory or equipment sheet that you wish to enchant. Once you find an item that you wish to custom enchant, there will be a small button near the item’s icon that looks like a hammer. Click on that little hammer. It will bring up a small window at the top of your inventory screen with the item and the current enchantments on it.

If you have not re-enchanted an item yet, you may have to remove an existing enchantment in order to add a new one.

Figure 1: Adding/Removing Enchantments

II. Item Basics

A. Materials

Materials are what items are composed of. They are used to upgrade the quality of an item as well. There are 25 different Materials in Domain of Heroes. Each material has a unique rarity to it and as such is valued differently throughout the marketplace.

You can get materials by recycling unwanted items that you find. Recycling an item will also give you the Reagents from any existing enchantments on the item. Materials and reagents can be sold or traded to other players.

B. Item Quality

The quality of an item will also determine the potency of the enchantments. Item quality ranges from “Low” all the way to “Heroic”. As stated before, an item’s quality affects the potency of enchantments. The higher you upgrade the quality of an item, the more expensive it becomes. Here’s the list in ascending order.


You can upgrade the quality of your items by using materials. The POW enchants listed above in section I. D. Tiers represent what those particular enchants would look like on an item of Heroic quality. If the item was of a lower quality, the enchants would add less POW, but would still be considered T2, T3 and so on.

For example, a T3 POW enchant on an item at Exceptional quality would add 34.5 POW. You can upgrade any item in the game to Heroic quality if you have the materials and you can enchant any item if you have the reagents. If you were to upgrade this POW item to “Elite”, you would see those POW enchants change to +36. If you upgraded the item again to “Heroic”, you would see the same enchants change to +37.5.

Here’s an example of what an “Exceptional” quality item looks like.


Now, here’s the same item after it has been upgraded to “Heroic” quality, using Glass material.


You’ll notice the potency of each enchantment increasing with each item quality increase. You will also notice that the defense on the item has increased. On weapons, the damage will increase. Underneath the item’s enchantments, you can see what the item is made of (Material), in this case “Glass”, and also a list of the reagents used for the item’s enchantments.

If you’ve read section I. C. Drop-Only Enchants, you will notice that there are no reagents listed for the T3% LIF and T3%MND enchantments on this item. That is because drop-only enchants cannot be added by the player, and therefore do not produce any reagents when disenchanted or recycled.

C. Item Rarity

Items come in 7 different rarities. Rarity refers to the maximum number of enchantment slots an item can hold. Here’s a list.

“Common” (Gray colored) items – 0 slots
“Uncommon” (White colored) items – 1 slot
“Notable” (Yellow colored) items – 2 slots
“Rare” (Green colored) – 3 slots
“Unique” (Blue colored) – 4 slots
“Legendary” (Purple colored) – 5 slots
“Mythical” (Red colored) – 6 slots

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