Mobile Legends Fanny Cable Mechanics Guide

by SuicidalPhysician


We have all been murdered by pro Fanny’s at some point in this game and wondered, “What the deuce? How does that even work?” We have also seen some crazy “Attack on Titan” style action from pro Fanny’s. This guide aims to explain all of Fanny’s cable mechanics in a concise and comprehensive manner. Be warned: some light trigonometry is involved.


Fanny’s flight path can be summarised as a series of straight lines. Even when making a turn, her movements are still a series of straight lines. This fact alone allows allies and enemies alike to predict her pattern of movements to their respective advantages. The only time when Fanny does not move in straight lines is when she is affected by some displacement skill mid-flight. (Eg. Jawhead’s toss)

A maximum of 2 cables affect Fanny’s flight path at any point in time. So, when we see a Fanny with 4 cables, only 2 of those cables are “doing the work” and the other 2 are seen but “pull no weight”. This will be further explained below.


This form of cable has simple mechanics

  • The distance = the length of the cable
  • The flight path is along the length of the cable
  • The flight speed is a constant


Double cables are the most important form of cables for Fanny. Using two cables at the same time involves some complicated mechanics that follows a set of laws. Understanding this set of laws will allow a player to accurately and consistently predict/project Fanny’s flight path, flight speed, and flight distance. But first, we must go through some terminologies for better explanation.

Launch AngleThe angle between the 2 cables at the start of a flight
Landing AngleThe angle between the 2 cables at the end of a flight
Fanny-L AngleThe angle between Fanny’s flight path and her left cable
Fanny-R AngleThe angle between Fanny’s flight path and her right cable


  • Law 1: Fanny-L Angle = Fanny-R Angle.

Law 1 allows us to predict the direction Fanny’s flight path

  • Law 2: Launch Angle = Landing Angle.

Law 2 predicts Fanny’s flight distance since she will stop at the point where the Landing Angle = the Launch Angle. Combining Laws 1 & 2 allows us to predict Fanny’s flight direction and distance.

  • Law 3: The anchor points never change until the cables retract and new cables are fired. This law does not need an explanation and serves to solidify Laws 1 & 2 by removing any loopholes in the mechanics.

Having understood the laws, there are only two aspects of the double cable mechanics left to cover. Flight Speed & Cable Length.

  • Fanny’s flight speed is dependent on her Launch Angle. The smaller the Launch Angle, the higher her flight speed. Pretty simple and intuitive.
  • Cable lengths are NOT IMPORTANT at all because the lengths are dependent on her Launch Angle and subject to the laws stated above. The angle is king and the cable lengths are slaves to the king. Hence, it is always a top priority to get the Launch Angle right so that you can hit your target. Forget about cable length.

We are now done with double cable mechanics. Applying knowledge of this give you the ability to predict Fanny’s flight path and landing point with the utmost accuracy.


This is where things get interesting. What if I told you that there are no such things as a triple cablequadruple cable, and so on? – Mechanics wise. Pretty hard to believe since you can clearly see more than two cables being used by pros at the same time. For example, when we see a Fanny using 4 cables; sure, we see 4 cables but only 2 of the 4 cables affect Fanny’s flight at any point in time. The other 2 are there to make her look cool but does not affect her flight. This makes cable sequence important when using more than 2 cables.


I will use a “triple cable” as an example to explain the mechanics. A standard double cable requires 2 cables to remain anchored throughout the flight. When a 3rd cable is fired mid-flight it becomes a “triple cable” – so to speak.

Mechanically, at the moment when the 3rd cable anchors into a wall, only the 2nd and 3rd cables affect Fanny’s flight path; the 1st cable becomes redundant even though it can be seen on screen. Therefore, a “triple cable” is essentially two separate double cables; with the first double cable involving the 1st & 2nd cables and the second double cable involving the 2nd & 3rd cables….. Adding a 4th cable is essentially adding ANOTHER double cable involving the 3rd & 4th cable. This can continue until your energy runs out.

That said, the “triple cable”, “quadruple cable”, etc… are subject to the DOUBLE CABLE LAWS stated above because they are merely consecutive double cables.


Fanny’s cables are made from some magical material that can pass through walls. However, the cable anchors cannot pass through walls. This concept can be confusing because we tend to think of the cables a ropes, and ropes can’t phase through solid rock walls. It is easier to think of the cables as GRAVITY TETHERS (dead space reference) or TRACTOR BEAMS (starwars reference) since these two things are not made from solid matter. I believe that the cables are made to seem like ropes to help us players visualise the angles during flight, which helps with aim and prediction. Think about it, if the cables can phase through towers/turrets, why not walls?


I hope this guide is helpful to Fanny players and non-Fanny players alike. I came to the above conclusions after years of analysis and I do wish that someone had told me this much earlier. Any feedback/criticism is welcome. Happy Flying!

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