by wackygonz

# Introduction

We all heard the saying of, “Get 3 on cart guys the payload moves faster.” But has anyone given you the actual numbers of how fast the payload moves or the amount of time it takes to reach a certain point? Probably not, but in this post I would like to give some concrete numbers of how long it takes a payload to move and give a guide on when and where it’s more beneficial to have only one person on cart.

# The Numbers and What They Mean

• 1 person = 100% Movement Speed
• 2 people = 116.5% Movement Speed
• 3 people = 133% Movement Speed

So while having 3 people on cart does help move the payload moves faster it’s not as significant as people make it out to be. I think some people have the idea that if there are 3 people on cart then the cart moves 3X faster when based on these numbers that is completely not the case. But let’s have actual examples in game:

Time it Takes to Capture First Point Dorado if Never Contested:

• 1 person = 56 Seconds
• 2 people = 49 Seconds
• 3 people = 44 Seconds

So there is about a 12 second difference between having 1 person on cart vs 3 people on cart, which can make a difference. However, there is one tiny obstacle, which is the enemy team. While the objective is important, it’s more important to go for eliminations and frag then move the cart after. I would also like to add that after capping a point, the payload doesn’t move for a certain amount of time depending on the map. Here are some examples:

• Junkertown: Length of Time Payload is Stationary After Capping 1st and 2nd Point = 12 Seconds
• Rialto: Length of Time Payload is Stationary After Capping 1st and 2nd Point = 5 Seconds

Now that you have an idea of the actual numbers here are some tips on when and when not to have 3 on cart.

# When Having 2 or 3 on Cart is Good

• Right After a Clean Team Wipe. This is one of the few times that it’s fine to have 3 on cart as there is no direct threat yet after you have just wiped the enemy team. It takes 10 seconds for a person to respawn (depending on OT situations) so if the team feels like they want to push the cart just a little bit further then go for it.
• In OT Situations*.* Now this is a bit tricky and it also depends on your team comp and the enemy team comp. For example, if you have a Zen and the enemy team has flankers then you don’t want to leave your Zen on cart by himself. Generally, you would want either a) a hero that can survive on its own like D.va, Roadhog, or Lucio or b) having more than one hero on the cart just to be safe while the rest of the team is taking **map control(**more on this later).
• Finishing the Map. Another great time to get 3 on cart is if you just got past that last corner of the final checkpoint but the enemy team has spawn advantage so having that extra distance on that cart can mean a matter of finishing the map or the enemy team stalling it out.

# When to Leave the Cart or Only have 1 Person

• Going for Stagger Kills*.* Your team just capped first point on King’s Row and 2 people on the enemy team spawned close while the rest of their team got the far spawn. Most lower ranks would just stay on point but as you get to the higher ranks, people know that it’s more important to move up and chase those remaining kills. Why? It buys time as attackers to the move the payload as the enemy team is respawning. In this case you would only need one person on cart as the rest of the team is pushed up fighting a 5v2 or 5v3 depending on the amount of respawns.
• Map Control. This is a concept I’m sure a lot of people don’t understand and I could probably make an entire post about this one topic but let’s focus on the context of Escort Maps. Let’s use Dorado 2nd point as an example for this. Have you ever wondered why, when you play Rein/Zarya on attack on this point it makes you feel useless and your team is constantly dying? Well that’s cause the defense is probably using the high ground, uncontested, because most likely the attacking team didn’t decide to push up and take the high ground after they just capped first point(Payload doesn’t move yet btw). So, yes you got it at a certain distance because you had 3 on cart but since you didn’t take over high ground sooner you end up being stuck at that point and can’t figure out why. Now let’s reverse it, what if the attackers only put one person on cart and the rest of the team takes the high ground on Dorado. Now the defending team is forced to invest resources in trying to take that high ground back. All the while the cart is being pushed by a singular person as the two teams are fighting and trying to assume map control. You can apply this tip to almost all Escort/Hybrid maps as the 2nd point most likely has the most high ground (Eichenwalde, Route 66, Dorado, Junkertown, Hollywood, etc.) This tip is mostly used for dive comps but can still be applied to comps with less mobility, which will be my next tip.