Brave Frontier Frontier Hunter Team Building Guide



Brave Frontier Frontier Hunter Team Building Guide by Formana

Welcome!

  • What is Frontier Hunter? – Click me!
  • The content is heavily gated depending on the strength and synergy of your available units.
  • I have made this simple and easy to understand guide to assist players new to Frontier Hunter and help them make the necessary adjustments and create a consistent team in order to achieve the highest possible reward from Frontier Hunter.
  • In other words, if you’re new, this is a good place to start!
  • If you’re planning to take on Terminus, read this!

Characteristics of Recommended Units

  • Multiple Target Brave Burst or MTBB (Extremely important!)
  • High Hit Count for Spark Points (Douglas, Serin, Cayena, Deemo, Miku)
  • Can apply Elements to your other squadmates for Elemental Weakness Points (Michele, Lucca, Grah)
  • Good Attack Animation for easier sparking (Predictable and compact, practice your sparking and attack pattern!)
  • Multiple copies may help with sparking (Easy sparkers, free units like Serin, Cayena, Xenon & Estia)
  • Can apply buffs, along with Multiple Target BB (Xenon & Estia, Michele, Duel-SGX)
  • Can heal, along with Multiple Target BB (Arius, Leore)

Characteristics of Recommended Leaders

Damage Increase

  • Color Leader – 50% or 65% attack up (Vargas, Selena, Lance, Eze, Atro, Magress)
  • Rainbow Leader – 50% or 65% attack up (Michele, Tiara, Zelban, Lodin, Lilith, Logan)
  • Zebra Leader – Increases Critical Hit Damage (Only if you have a Crit UP Buffer)
  • Maxwell Leader – Increases Critical Hit Damage and Elemental Weakness Damage

Damage Mitigation

  • Grahdens Leader – 20% All Stats, 15% Reduction from Light and Dark attacks.
  • Divine Wave Leader – 25% attack and defense up (Leore, Amy)

Spark Leaders (Recommended if you have squadmates good at sparking)

  • Lancia or Lemia Leader – BC and HC drop increase during Spark
  • Raging Might Leader – BC and Damage increase during Spark (Leorone, Luther)
  • Strobe Leader – Damage increase during Spark (Behemoth, Dillias, Elulu)

BC Regeneration

  • Ares Leader – BC Value Multiplier (Felneus, Duelmex, Bordebegia, Oboro, Uda, Miku)
  • Pulsating Leader – BC Per Turn to all allies (Aem, Aisha, Alma)
  • Magic Leader – Reduced BC requirement for BB gauge (Phee, Zellha)
  • Zelnite Leader – Increases BC and HC Drop Rate
  • Deemo Leader – Increases BB Gauge when Sparking

Status Immunity

  • Divine Gale Leader – Negative Status Immunity (Il & Mina, Reeze, Elsel, Darvanshel)

Recommended Spheres

  • It’s always better to focus on damage mitigation and survival!
  • Flesh Armor
  • Brave Crest
  • Brave Emblem
  • Mystic Lantern
  • Sacred Jewel
  • Medulla Gem
  • Legwand Gem
  • Providence Ring
  • HP > DEF > REC > ATK

General Guide

Applies to Entrance, Mid and End.

Set – These are the only two sets that I would recommend for a new player. Both of these sets contain a revive for consistency.

  • Balanced Set
  • Protector Set

Battle 1

  • This is the most important stage in Frontier Hunter, your outcome in this round may make or break your run. Make sure you produce enough BCs and set up for subsequent rounds.
  • 5 or 6 Units – Lower every enemy’s HP to around the 10% mark and use all your MTBBs. (It is better if all your BBs will be full for the next round)
  • 3 or 4 Units – Lower at least two enemy’s HP to around the 10% mark and use all your MTBBs (Everytime you kill a unit, kill at least two, it will always yield the Multi-Kill Bonus)
  • Alternatively – Pop an ATK Pot and Fujin Potions on the 3 best attackers (preferably different elements, high hit count and BC production) Use Attack Potion and MTBB + Attack. (Balanced Set)
  • 1 or 2 Units – Kill them without using any items by targeting each unit and getting Overkill Points and more BCs.
  • Always try to aim for elemental weaknesses when setting up. (i.e hit fire units with your water units when whittling down their HP.)

Battles 2 to 4

  • These rounds are where you get the most amount of points. Make sure you also set up for subsequent rounds! Instead of a normal spawn, it may also spawn rare enemies (see Bonus Battles) which are easier to deal with and nets more points.
  • 5 or 6 Units -Lower every enemy’s HP to around the 10% mark and use all your MTBBs (It is better if all your BBs will be full for the next round)
  • 3 or 4 Units – Lower at least two enemy’s HP to around the 10% mark and use all your MTBBs (Everytime you kill a unit, kill at least two, it will always yield the Multi-Kill Bonus)
  • 1 or 2 Units – Hard encounters, you can kill them without setting up for multi-kills if you can’t survive their damage yet.
  • Always try to aim for elemental weaknesses when setting up. (i.e hit fire units with your water units when whittling down their HP.)

Battle 5

  • The second most important stage in Frontier Hunter. Before worrying about farming points in this stage, make sure that you can finish the stage first because finishing the session yields a lot of points.
  • 5 or 6 Units – Lower every enemy’s HP to around the 10% mark and use all your MTBBs (This will yield the most points but only do this if you can survive the damage)
  • 3 or 4 Units – Lower at least two enemy’s HP to around the 10% mark and use all your MTBBs (Everytime you kill a unit, kill at least two, it will always yield the Multi-Kill Bonus)
  • 1 or 2 Units – Hard encounters, you can kill them without setting up for multi-kills if you can’t survive their damage yet.
  • Always try to aim for elemental weaknesses. (i.e hit fire units with your water units when lowering their hp down)
  • You can use all of your remaining items in this stage.
  • Always try to aim for elemental weaknesses when setting up. (i.e hit fire units with your water units when whittling down their HP.)

Bonus Battles

  • These may replace Battles 2-4
  • Mix of Voracious God and God of Chaos – take advantage of their elemental weaknesses and lower their HP to around the 10% mark and use all your MTBBs.
  • Mix of Wild Metal Ghost and Wild Jewel Ghost – take advantage of their elemental weaknesses and try to not take too long on the set-up phase since they deal a lot of damage. You can kill them by pair or altogether.
  • Four Metal Mimics – Use all your MTBBs and hopefully you have enough hits combined to one turn clear this stage. Otherwise, lower them all to a reasonable amount and MTBB for bonus points.

Reminders

  • Use the Defense Potions whenever you feel the need to do so, at most two at a hard round.
  • Always use Attack Potions in conjunction with MTBBs for the final blow. (Balanced Set)
  • It’s advisable to use Demon Flutes on Battles with only two units in order to help with BC regeneration or at the final round. (Protector Set)
  • You can always bring a healer to help you survive but may decrease points produced.
  • Not using items is also an option, as it also increases points.
  • As much as possible, don’t die! Survival Bonus gives a lot of points!
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