DragonFable Stats Guide

DragonFable Stats Guide by Drakyloid

Table of Contents:
Introduction [SG00]
Basic Information on Stats [SG01]
Warriors: What You Want [SG02]
Rogues: What You Want [SG03]
Mages: What You Want [SG04]
Progress Log [CGPG]
Credits [CGCD]


[CG00]

Introduction

Hello there! This is a guide on stats, what they do and what stats you would want for each base class. Please note that I will not delve deeply into non-base classes (including Dragon- variants). I’ll leave that for someone else that can actually access every one. Me? I don’t have a DA nor do I have a Guardian account over in AQ. But that’s beside the point.


[CG01]

Basic Information on Stats

In DF, there are seven stats that you can train: STRINTDEXENDCHALUK and WIS. Before the 9.0.3 engine update, WIS was not there. However, after that engine update, it was added.

STR, or Strength, increases the Melee damage you deal. To deal melee damage, you need either a sword, an axe, a mace or a scythe, though to deal melee damage with a scythe you need to have your STR as your highest stat out of STR, INT and DEX.
INT, or Intellect, increases the Magic damage you deal. To deal magic damage as a base Mage, you need either a staff, a wand or a scythe, though to deal magic damage with a scythe you need INT to be the highest stat out of STR, INT and DEX.
DEX, or Dexterity, increases the Pierce damage you deal. To deal pierce damage as a base Mage, you need either a dagger or a scythe, though to deal pierce damage with a scythe you need DEX to be the highest stat out of STR, INT and DEX.
END, or Endurance, increases your HP. Your HP is increased by 5 for each point of END you have.
CHA, or Charisma, increases the damage dealt by your pet and guest. The exact formula is unknown. It also increases Charisma Stat Rolls.
LUK, or Luck, increases your chance for a critical hit by a bit. It also increases various other small things, such as dodging and stat rolls.
WIS, or Wisdom, was introduced to the game when the 9.0.3 engine was released. It increases your MP by 10 for each point of WIS you have.

Some more information on LUK, courtesy of liamliam1234liam:

quote:

LUK adds a point of crit and a point of dodge every 20 points. It may do other things, but that is all we know.
Basically, this makes LUK more useful than INT (or STR, or DEX) once you have 150 of [INT/STR/DEX].

Now, you might be thinking how to train these stats. Well, there are two places: through Rolith in Oaklore and through Sir Render in the Falconreach Defender Shop. However, there is a small fee for training stats. The fee is gold equal to your level. So, if you’re training stats at level 10, you’ll be charged 10 gold per stat point. You gain stat points as you level up; 5 per level, in fact!

If you ever make a mistake in training your stats, don’t worry! You can untrain your stats through the “Untrain” option from Sir Render. However, it would cost 1000 gold to untrain as well as a hefty price to retrain your stats. The total cost would actually be 1000+Level*([Level-1]*5). So, if you’re at level 10, you’d need 1450 gold to fully untrain and retrain your stats. A hefty price indeed for someone at that low of a level!

Now, you might be asking about formulas. There is a guide on the DragonFable Formulae (it may be a bit outdated, though) here. If you’re wondering about the damage increase for STR, INT and DEX, here it is:

quote:

Power Increase Cap
With the new engine, you don’t have to worry. There is no more a stat cap where they will stop helping you. Every several points in Strength, Dexterity or Intellect will increase your power, for the according damage type. Brand new formulas, and an appendix for those who don’t like numbers, have been made, with more accuracy than our previous formulas (take safety precautions just in case, as always): 

1	-		51	10		101	15		151	20
2	-		52	10		102	15		152	20
3	-		53	10		103	15		153	20
4	-		54	10		104	15		154	20
5	-		55	11		105	16		155	20
6	-		56	11		106	16		156	20
7	-		57	11		107	16		157	21
8	1		58	11		108	16		158	21
9	2		59	11		109	16		159	21
10	2		60	11		110	16		160	21
11	2		61	11		111	16		161	21
12	2		62	11		112	16		162	21
13	3		63	11		113	16		163	21
14	3		64	11		114	16		164	21
15	3		65	12		115	17		165	21
16	3		66	12		116	17		166	21
17	3		67	12		117	17		167	21
18	4		68	12		118	17		168	21
19	4		69	12		119	17		169	21
20	4		70	12		120	17		170	22
21	4		71	12		121	17		171	22
22	4		72	12		122	17		172	22
23	5		73	12		123	17		173	22
24	5		74	12		124	17		174	22
25	5		75	13		125	18		175	22
26	5		76	13		126	18		176	22
27	5		77	13		127	18		177	22
28	6		78	13		128	18		178	22
29	6		79	13		129	18		179	22
30	6		80	13		130	18		180	22
31	6		81	13		131	18		181	22
32	6		82	13		132	18		182	22
33	7		83	13		133	18		183	22
34	7		84	13		134	18		184	23
35	7		85	14		135	19		185	23
36	7		86	14		136	19		186	23
37	7		87	14		137	19		187	23
38	8		88	14		138	19		188	23
39	8		89	14		139	19		189	23
40	8		90	14		140	19		190	23
41	8		91	14		141	19		191	23
42	8		92	14		142	19		192	23
43	9		93	14		143	19		193	23
44	9		94	14		144	19		194	23
45	9		95	15		145	20		195	23
46	9		96	15		146	20		196	23
47	9		97	15		147	20		197	24
48	10		98	15		148	20		198	24
49	10		99	15		149	20		199	24
50	10		100	15		150	20		200	24

Match your Stat Points in the left column to the Power Bonus to your right; if you decide to test, try at least 50 turns or more for the test if you’re not seeing results right away, because it took us quite a while to see these points ourselves

The formulas we came up with, in case you’re wondering, are as follows:

Stat Points 50 and Under — ROUND(Stat/5)
Stat Points 150 and Under – ROUND(10+0.1*(Stat-50))
Stat Points 151 and Over — ROUND(20+.075*(Stat-150)) 

In word form, it means that when there’s less than or equal to 50 Points to an offencive Stat, you get about 1 Point of bonus per 5 Stat Points (note we are testing out the first several numbers, as they are being *ahem* stubborn). When there’s less than or equal to 150 Points to that Stat, you get 1 Point of bonus per 10 Stat Points. When there’s more than 150 Points to that Stat, you get 1 Point per 15 Stat Points

Credits to the DF Team for the above calculations.


[CG02]

Warriors: What you Want

Warriors excel in melee damage, since their base weapons (swords, axes and maces) all deal melee damage. So, you would want STR for a damage boost as opposed to DEX or INT. If, and only if you use pets and/or guests, get CHA. If you do not, don’t bother with that stat. LUK is always helpful for those small things, most importantly the extra chance for a critical hit. If you’re a tank type, go for END for that extra HP. Warriors use a minuscule amount of MP, but go for around 20 or so WIS anyway. You never know when you’ll need it.

Pure Power
This build mainly focuses on damage, and not on defensive stats. Develop STR first, then move to LUK. Get that 20 WIS somewhere in the middle. Move that 78 LUK to CHA if you use guests/pets.

Level 60: STR: 200 | INT: 0 | DEX: 0 | END: 0 | CHA: 0 | LUK: 75 | WIS: 20

Tank
This build mainly focuses on tanking while dealing decent damage. Get the STR first, then slowly develop WIS with END and, when you reach 20 WIS, get LUK and END together. Place more points into END thought.

Level 60: STR: 48 | INT: 0 | DEX: 0 | END: 175 | CHA: 0 | LUK: 52 | WIS: 20

[CG03]

Rogues: What you Want

Rogues all (usually) deal pierce damage, since their base weapons (daggers) all deal pierce damage. So, you would want DEX for a damage boost as opposed to STR or INT. If, and only if you use pets and/or guests, get CHA. If you do not, don’t bother with that stat. LUK is always helpful for those small things, most importantly the extra chance for a critical hit. It’s especially useful for rogues as they deal two hits per turn, doubling their chance of a critical. If you’re a tank type, go for END for that extra HP. Rogues use a small amount of MP, but go for around 30 or so WIS anyway. You never know when you’ll need it.

Pure Power
This build mainly focuses on damage, and not on defensive stats. Develop DEX first, then move to LUK. Get that 20 WIS somewhere in the middle. Move that 78 LUK to CHA if you use guests/pets.

Level 60: STR: 0 | INT: 0 | DEX: 200 | END: 0 | CHA: 0 | LUK: 65 | WIS: 30

Tank
This build mainly focuses on tanking while dealing decent damage. Get the DEX first, then slowly develop WIS with END and, when you reach 20 WIS, get LUK and END together. Place more points into END thought.

Level 60: STR: 0 | INT: 0 | DEX: 48 | END: 175 | CHA: 0 | LUK: 42 | WIS: 30

[CG04]

Mages: What you Want

Mages use spells, or magic damage, to attack. Because of this, only spellcasting weapons (staves, wands, scythes and, surprisingly, daggers) are used among mages. So, you would want INT for a damage boost as opposed to STR or DEX. If, and only if you use pets and/or guests, get CHA. If you do not, don’t bother with that stat. LUK is always helpful for those small things, most importantly the extra chance for a critical hit. If you’re a tank type, go for END for that extra HP. Mages actually less MP then people realize, but go for around 30 or so WIS anyway. You never know when you’ll need it.

Pure Power
This build mainly focuses on damage, and not on defensive stats. Develop INT first, then move to LUK. Get that 30 WIS somewhere in the middle. Move that 78 LUK to CHA if you use guests/pets.

Level 60: STR: 0 | INT: 200 | DEX: 0 | END: 0 | CHA: 0 | LUK: 65 | WIS: 30

Tank
This build mainly focuses on tanking while dealing decent damage. Get the INT first, then slowly develop WIS with END and, when you reach 20 WIS, get LUK and END together. Place more points into END thought.

Level 60: STR: 0 | INT: 48 | DEX: 0 | END: 175 | CHA: 0 | LUK: 42 | WIS: 30

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