Genshin Impact Spiral Abyss Guide
This guide is aimed to give practical and concise advice, and help you prepare for the current end-game content, the spiral abyss.
The Spiral Abyss:
The Spiral Abyss is repeatable content that can be cleared bimonthly for primogems. First time clears offer a one-time reward of various other resources and equipment. There are 12 floors in total, with each floor divided into 3 chambers.
You begin on floor 1 chamber 1, and must clear 3 chambers in order to advance to the next floor. From floors 6 onwards, the floors are also divided into halves, requiring two separate teams of different characters.
During your attempt to clear the 3 chambers, you cannot use food, change equipment or re-arrange your party.
Each floor will also provide a specific buff/debuff to your party. For example, Floor 9 will increase your pyro damage by 75% and increase your Overload damage by 200%. Using these buffs is crucial to take on the floors effectively, especially since floors that buff a certain type of damage usually contain monsters weak to it.
There are also a set of buffs you can choose from when entering each chamber. Some of these will carry onto the next floor, while some will only be active for that chamber.
Finally, there is a set of buffs that apply to every floor, that are rotated out every two weeks. These range from extra energy generation to AoE damage after sprinting.
Which units should I use?
Typically, the best results will come from using characters and elements that are buffed by the floor. However, being able to swap out a team for every floor is not very practical since most players will have limited resources to upgrade their characters.
Instead of giving you an ‘ideal’ team for every floor, I’ll go over the floors and recommend F2P setups where you can replace units based on the characters you have.
Also, since the earlier floors can mostly be powered through as your AR increases, I’ll mostly be focusing on floors 9-12 which are the repeatable ones.
Floor 9:
Floor 9 provides a 75% pyro/electro and 200% overload damage buff. It’s important to note that the overload buff is multiplicative with any other bonuses, meaning this essentially triples your overload damage. So if you have +200% from EM, your overload will be dealing 9x the base damage.
Beside the buffed elements, it’s important to consider which enemies you’ll be fighting inside each floor. Floor 9 contains several enemies with shields, and you should consider how you’ll be breaking through them.
In the first half there is a Stonehide Lawachurl so you’ll need either geo or a claymore to deal with that. In the second half there are cryo and electro fatui skirmishers that need pyro and cryo to be dealt with respectively.
I would strongly suggest building EM and focusing on creating overload since the buff is so strong.
First half: Pyro/Electro DPS, claymore/geo for geo shield
Second half: Pyro/Electro DPS, cryo for electro fatui shield
Example F2P team:
Team 1: Xiangling, Noelle, X, X
Team 2: Lisa, Amber, Kaeya, Barbara
Ley Line Disorder: | Notes: |
Fire element damage caused by all characters in the team increased by 75%. | Electro and pyro both best elements for this floor |
Lightning element damage caused by all characters in the team is increased by 75%. | A claymore on both sides could help to clear the lawachurl shield on 9-3-1 or geo skirmisher on 9-2-2 |
Damage caused by overload reaction increased by 200%. | Cryo could help with clearing the electro skirmisher shield on 9-2-2 |
Shouldn’t need much healing, most enemies are easily dealt with assuming you break their shields and DPS well enough. | |
First Half: | |
9-1: LVL 72 – Large pyro slime, Large electro slime, Mutated electro slime | Pyro is strong vs electro slimes, need something to deal with pyro slimes (Electro/Hydro/Cryo) |
9-2: LVL 74 – Electro Cicin, Treasure hoarders (Hydro, Pyro, Electro, Cryo, Standard) | No specific enemy weaknesses, just use floor bonuses |
9-3: LVL 76 – Stonehide Lawachurl, Vishap hatchling | Claymore best to deal with the lawachurl’s shields |
Second Half: | |
9-1: LVL 72 – Large pyro slime, Large electro slime, Mutated electro slime | Pyro is strong vs electro slimes, need something to deal with pyro slimes (Electro/Hydro/Cryo) |
9-2: LVL 74 – Fatui skirmishers (Cryo, Electro, Geo, Anemo) | Mixed enemy weaknesses, Pyro -> Cryo, Pyro -> Electro, Claymore -> Geo |
9-3: LVL 76 – Ruin guards | High physical RES, elemental damage works best (or archers/weak spot) |
Floor 10:
Floor 10 provides a 50% increase to healing, but also applies the ‘Smouldering fire’ debuff which causes you to take a pyro damage DoT until the pyro effect is cleared.
The debuff can be tanked with a decent healer or Geo, but clearing it with Barbara makes the floor much easier (You can only use Barbara on one floor though).
First half: Any DPS, hydro for pyro shields, healer/shield/debuff clearer
Second half: Any DPS, hydro for pyro shields (or electro/cryo if you don’t have 2 hydro), healer/shield/debuff clearer
Example F2P team:
Team 1: Xiangling, Barbara, X, X
Team 2: DPS, Kaeya, Noelle, X
Ley Line Disorder: | Notes: |
Periodically apply “smoldering fire” to the character: until the attached fire element is eliminated, it will continue to suffer fire element damage. | Healing and the ability to clear the pyro element will be important, units like barbara/qiqi are especially strong here |
Increase the healing bonus of all characters in the team by 50%. | Lots of pyro abyss mages so Hydro > claymore > electro will be useful clearing them |
First Half: | |
10-1: LVL 80 – Blazing axe mitachurl, Large pyro slime, Hilichurl berserker | No necessary weaknesses except for hydro/cryo vs pyro slime. Any element should be fine (Except pyro vs the slime) |
10-2: LVL 82 – Pyro abyss mage, Hilichurl fighter, Hilichurl bomber, Pyro whopperflower | Hydro > Claymore/Electro vs pyro mage shield |
10-3: LVL 85 – Fatui skirmishers (Anemo, Pyro) | Hydro strong here to clear the fatui skirmisher’s pyro shield |
Second Half: | |
10-1: LVL 80 – Blazing axe mitachurl, Pyro abyss mage | Hydro > Claymore/Electro vs pyro mage shield |
10-2: LVL 82 – Blazing axe mitachurl, Pyro abyss mage, Pyro hilichurl shooter | Hydro > Claymore/Electro vs pyro mage shield |
10-3: LVL 85 – Pyro abyss mage, Dendro samachurl, Pyro hilichurl shooter, Pyro whopperflower | Hydro > Claymore/Electro vs pyro mage shield |
Floor 11:
Floor 11 provides a 75% cryo/electro and 300% superconductor damage buff. It also causes superconductor to reduce enemy Phys RES by another 20% (60% total).
As with the overload buff from Floor 9, the reaction buff is multiplicative, meaning your superconductor will do 4x damage.
Funnily enough, despite the buffs to cryo/electro, pyro is still a good choice for the first half. Chamber 1 contains electro/cryo slimes, both of which are relatively weak to pyro and not really easily dealt with by cryo or electro.
You could also opt to use a physical damage dealer if you plan on going the superconductor route.
First half: Pyro to clear cryo slimes/fatui, Electro/Cryo/Phys DPS, Claymore/Geo for geo shields
Second half: Cryo/Electro/Phys DPS, Cryo to clear fatui shield, Geo/claymore to clear geo shields, Pyro for cryo shield
Example F2P team:
Team 1: Xiangling, Noelle, X, X
Team 2: Lisa, Kaeya, Geo MC, Amber
Ley Line Disorder: | Notes: |
Lightning element damage caused by all characters in the team is increased by 75%. | Electro, cryo and phys (assuming you proc superconductor) are all strong on this floor |
The ice elemental damage caused by all characters in the team is increased by 75%. | 60% total Phys Res reduce in total, ~39% damage multiplier to Phys vs most enemies that have 10% phys RES |
The damage caused by the superconducting reaction is increased by 300%, and the physical resistance of the reaction target is reduced by 20%. | Claymores useful for both halves, Razor/Chong seem like the best units for this floor |
First Half: | |
11-1: LVL 88 – Large cryo slime, Large electro slime, Mutated electro slime, Cryo hilichurl shooter, Wooden shield hilichurl guard | Anything should work for this, phys dmg dealer should be good vs all |
11-2: LVL 90 – Blazing axe mitachurl, Rock shieldwall mitachurl, Hilichurl bomber, Rock shield hilichurl guard | Claymore would be good to clear mitachurl shield |
11-3: LVL 92 – Fatui skirmishers (Cryo, Geo, Anemo) | Pyro/Claymore useful for clearing skirmisher shields |
Second Half: | |
11-1: LVL 88 – Electro cicin, Cryo abyss mage, Hydro samachurl, Cryo hilichurl shooter, Electro hilichurl shooter | Pyro>Claymore>Electro vs cryo mage shield |
11-2: LVL 90 – Blazing axe mitachurl, Rock shieldwall mitachurl, Large cryo slime, Large pyro slime, Cryo hilichurl shooter, Electro hilichurl shooter | Claymore useful for clearing mitachurl shield |
11-3: LVL 92 – Fatui skirmishers (Electro, Geo, Anemo) | Cryo/Claymore useful for clearing skirmisher shields |
Floor 12:
Floor 12 provides a 75% increase to pyro damage, but also applies the ‘Condensed ice’ debuff which causes your stamina usage to greatly increase until the cryo effect is cleared. Afaik, the only way to self-clear cryo would be Bennett’s Q.
Pyro units can deal with almost every enemy themselves, with only cryo needed to clear skirmisher shields on both halves, and a geo/claymore to clear a skirmisher shield on the second half.
Example F2P team:
Team 1: Xiangling, Kaeya, X, X
Team 2: Amber, Geo MC, X, X
Ley Line Disorder: | Notes: |
Periodically apply “Condensed Ice” to the character: Before the attached ice element is eliminated, the physical exertion is greatly increased. | Pyro strongest element here, Bennett really good here since he can self inflict pyro with Q |
Fire element damage caused by all characters in the team increased by 75%. | Claymores can help on the second half to deal with the cryo mage shields but realistically both teams should have a pyro user |
Amber could actually be good for this if your only other pyro is Xiang | |
First Half: | |
12-1: LVL 95 – Wooden shield mitachurl, Large cryo slime, Cryo whopperflower | Pyro to clear the mitachurl shield/melt slime |
12-2: LVL 98 – Cryo whopperflower, Pyro hilichurl shooter, Cryo hilichurl shooter | Anything can work here but obviously pyro will be best |
12-3: LVL 100 – Fatui skirmisher (Cryo, Electro, Anemo) | Pyro to clear the skirmisher shields |
Second Half: | |
12-1: LVL 95 – Cryo abyss mage, Large cryo slime, Cryo hilichurl shooter | Pyro > claymore > electro=hydro for the abyss mage shield |
12-2: LVL 98 – Cryo abyss mage, Wooden shield mitachurl, Large cryo slime, Cryo hilichurl shooter, Electro hilichurl shooter, Pyro hilichurl shooter | Pyro > claymore > electro=hydro for the abyss mage shield, pyro deals with wooden shield |
12-3: LVL 100 – Fatui skirmisher (Cryo, Electro, Anemo, Geo) | Pyro to clear cryo/electro shield, claymore for geo shield |
Overall:
You can definitely get by with the base F2P team assuming they are built properly and you are level 90. You likely won’t be able to complete it at a lower AR like many whales on the CN server have, but that’s the cost to being F2P I guess.
If you have other units, replacements can be made where possible, i.e. Chongyun for Kaeya or Bennett/Diluc for Amber.
Since you need two healers, if you’re F2P you’ll have to invest in both Noelle and Barbara to be able to clear everything smoothly. Noelle has the added benefit of being able to clear geo shields and provide shields herself so she’s not too bad.
Shield info:
Enemy | Primary Weakness | Secondary Weakness |
Cryo abyss mage | Pyro | Claymore, Electro |
Pyro abyss mage | Hydro | Claymore, ? |
Electro Skirmisher | Cryo | Pyro (Overload) |
Cryo Skirmisher | Pyro | ? |
Pyro Skirmisher | Hydro | ? |
Geo Skirmisher | Claymore/Geo? | ? |
Hydro Skirmisher | Electro | ? |
EM is Elemental Mastery
” I would strongly suggest building EM ” What is EM?